properly snap debris to hands
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@ -122,7 +122,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
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GameObject.Destroy(gameObject);
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GameObject.Destroy(gameObject);
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return;
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return;
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}
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}
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// transform.position = heldPos.position;
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transform.position = heldPos.position;
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break;
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break;
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case -1: // sliced by samurai, falling towards child
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case -1: // sliced by samurai, falling towards child
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flyPos = cond.GetPositionFromBeat(startBeat, 1f);
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flyPos = cond.GetPositionFromBeat(startBeat, 1f);
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