Merge branch 'megaminerjenny:master' into master

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KrispyDotlessI 2022-12-31 13:26:06 +08:00 committed by GitHub
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@ -0,0 +1,84 @@
using HeavenStudio.Games.Scripts_PajamaParty;
using HeavenStudio.Util;
using JetBrains.Annotations;
using Starpelly.Transformer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.Rendering;
using static HeavenStudio.EntityTypes;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlBookLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("cheerReaders", "Cheer Readers \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
{
});
}
}
}
namespace HeavenStudio.Games
{
public class CheerReaders : Minigame
{
[Header("Objects")]
public GameObject PepSquadMember;
public GameObject faceSprites;
[Header("Positions")]
public Transform SpawnRoot;
public static CheerReaders instance;
RvlCharacter[,] chars;
// Start is called before the first frame update
void Awake()
{
instance = this;
//spawn characters & faces
// is 4x3 grid
// c c c c
// c c c c
// c c c P
chars = new RvlCharacter[4, 3];
float RADIUS = 2.75f;
float scale = 1.0f;
int sorting = 10;
Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0);
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 4; x++)
{
//on x-axis we go left to right
spawnPos += new Vector3(RADIUS * scale, 0);
if (!(y == 0 && x == 2)) //don't spawn at the player's position
{
GameObject mobj = Instantiate(PepSquadMember, SpawnRoot.parent);
RvlCharacter character = mobj.GetComponent<RvlCharacter>();
mobj.GetComponent<SortingGroup>().sortingOrder = sorting;
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
mobj.transform.localScale = new Vector3(scale, scale);
character.row = y;
character.col = x;
chars[x, y] = character;
}
scale -= 0.1f;
spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 3.75f * (y + 1), -RADIUS / 5f * (y + 1));
sorting--;
}
}
// Update is called once per frame
void Update()
{
}
}
}
}

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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RvlCharacter : MonoBehaviour
{
[Header("Objects")]
public GameObject BaseModel;
public Animator BaseAnim;
public int row;
public int col;
private bool firstCue = true;
private bool bookFront = false;
// Start is called before the first frame update
void Awake()
{
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}
// Update is called once per frame
void Update()
{
}
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP]</color>", "0058CE", false, false, new List<GameAction>()
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
{
});
}

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 44e7e370caddfb344b8012dae4fe238e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@ -0,0 +1,36 @@
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbGhostLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("sneakySpirits", "Sneaky Spirits \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
{
});
}
}
}
namespace HeavenStudio.Games
{
//using Scripts_SneakySpirits;
public class SneakySpirits : Minigame
{
// Start is called before the first frame update
void Awake()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1f3e68a6616f5224ea69b11d1199ae63
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbSpaceDanceLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "FFFF34", false, false, new List<GameAction>()
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP]</color>", "FFFF34", false, false, new List<GameAction>()
{
new GameAction("turn right", "Turn Right")
{

View file

@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[WIP]</color>", "E7A59C", false, false, new List<GameAction>()
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "E7A59C", false, false, new List<GameAction>()
{
new GameAction("curtains", "Curtains")
{

File diff suppressed because one or more lines are too long

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@ -2,17 +2,17 @@
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
"com.unity.nuget.newtonsoft-json": "3.0.2",
"jillejr.newtonsoft.json-for-unity.converters": "1.3.0",
"com.unity.collab-proxy": "1.15.4",
"com.unity.ide.rider": "3.0.14",
"com.unity.ide.visualstudio": "2.0.15",
"com.unity.ide.vscode": "1.2.5",
"com.unity.nuget.newtonsoft-json": "2.0.2",
"com.unity.postprocessing": "3.2.1",
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.12",
"com.unity.ide.vscode": "1.2.4",
"com.unity.postprocessing": "3.2.2",
"com.unity.test-framework": "1.1.29",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8",
"com.unity.ugui": "1.0.0",
"jillejr.newtonsoft.json-for-unity.converters": "1.3.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

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@ -31,16 +31,16 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
"version": "3.0.14",
"version": "2.0.7",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6"
"com.unity.test-framework": "1.1.1"
},
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
"version": "2.0.15",
"version": "2.0.12",
"depth": 0,
"source": "registry",
"dependencies": {
@ -49,21 +49,21 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.vscode": {
"version": "1.2.5",
"version": "1.2.4",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": {
"version": "2.0.2",
"version": "3.0.2",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.postprocessing": {
"version": "3.2.1",
"version": "3.2.2",
"depth": 0,
"source": "registry",
"dependencies": {