Merge branch 'megaminerjenny:master' into master
2302
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8
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84
Assets/Scripts/Games/CheerReaders/CheerReaders.cs
Normal file
|
@ -0,0 +1,84 @@
|
||||||
|
using HeavenStudio.Games.Scripts_PajamaParty;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Starpelly.Transformer;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using static HeavenStudio.EntityTypes;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class RvlBookLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("cheerReaders", "Cheer Readers \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
public class CheerReaders : Minigame
|
||||||
|
{
|
||||||
|
[Header("Objects")]
|
||||||
|
public GameObject PepSquadMember;
|
||||||
|
public GameObject faceSprites;
|
||||||
|
|
||||||
|
[Header("Positions")]
|
||||||
|
public Transform SpawnRoot;
|
||||||
|
|
||||||
|
public static CheerReaders instance;
|
||||||
|
RvlCharacter[,] chars;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
//spawn characters & faces
|
||||||
|
// is 4x3 grid
|
||||||
|
// c c c c
|
||||||
|
// c c c c
|
||||||
|
// c c c P
|
||||||
|
chars = new RvlCharacter[4, 3];
|
||||||
|
float RADIUS = 2.75f;
|
||||||
|
float scale = 1.0f;
|
||||||
|
int sorting = 10;
|
||||||
|
Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0);
|
||||||
|
for (int y = 0; y < 3; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < 4; x++)
|
||||||
|
{
|
||||||
|
//on x-axis we go left to right
|
||||||
|
spawnPos += new Vector3(RADIUS * scale, 0);
|
||||||
|
if (!(y == 0 && x == 2)) //don't spawn at the player's position
|
||||||
|
{
|
||||||
|
GameObject mobj = Instantiate(PepSquadMember, SpawnRoot.parent);
|
||||||
|
RvlCharacter character = mobj.GetComponent<RvlCharacter>();
|
||||||
|
mobj.GetComponent<SortingGroup>().sortingOrder = sorting;
|
||||||
|
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
|
||||||
|
mobj.transform.localScale = new Vector3(scale, scale);
|
||||||
|
character.row = y;
|
||||||
|
character.col = x;
|
||||||
|
chars[x, y] = character;
|
||||||
|
}
|
||||||
|
scale -= 0.1f;
|
||||||
|
spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 3.75f * (y + 1), -RADIUS / 5f * (y + 1));
|
||||||
|
sorting--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
14
Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 1f54dd4f8a76ab24fa06309eac9311b7
|
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|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
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|
- PepSquadMember: {fileID: 2375284159521911160, guid: 537a3388e1d42af4ca47d4d79e575480, type: 3}
|
||||||
|
- faceSprites: {fileID: 5174819151919031259, guid: 7c6d75c16a01d654d83742726e4c82ca, type: 3}
|
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|
- SpawnRoot: {instanceID: 0}
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|
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assetBundleVariant:
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28
Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RvlCharacter : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Objects")]
|
||||||
|
public GameObject BaseModel;
|
||||||
|
public Animator BaseAnim;
|
||||||
|
|
||||||
|
public int row;
|
||||||
|
public int col;
|
||||||
|
|
||||||
|
private bool firstCue = true;
|
||||||
|
private bool bookFront = false;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
BaseAnim = BaseModel.GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
13
Assets/Scripts/Games/CheerReaders/RvlCharacter.cs.meta
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 52fc4bed1556bb449810725f94962f9b
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences:
|
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|
- BaseModel: {fileID: 2375284159521911160, guid: 537a3388e1d42af4ca47d4d79e575480, type: 3}
|
||||||
|
- BaseAnim: {instanceID: 0}
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
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|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
public static class AgbFireworkLoader
|
public static class AgbFireworkLoader
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP]</color>", "0058CE", false, false, new List<GameAction>()
|
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
8
Assets/Scripts/Games/SneakySpirits.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 44e7e370caddfb344b8012dae4fe238e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
36
Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class AgbGhostLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
|
return new Minigame("sneakySpirits", "Sneaky Spirits \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
//using Scripts_SneakySpirits;
|
||||||
|
public class SneakySpirits : Minigame
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 1f3e68a6616f5224ea69b11d1199ae63
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
public static class AgbSpaceDanceLoader
|
public static class AgbSpaceDanceLoader
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "FFFF34", false, false, new List<GameAction>()
|
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP]</color>", "FFFF34", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("turn right", "Turn Right")
|
new GameAction("turn right", "Turn Right")
|
||||||
{
|
{
|
||||||
|
|
|
@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller)
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
{
|
{
|
||||||
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[WIP]</color>", "E7A59C", false, false, new List<GameAction>()
|
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "E7A59C", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("curtains", "Curtains")
|
new GameAction("curtains", "Curtains")
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,17 +2,17 @@
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.2d.sprite": "1.0.0",
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
|
"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
|
||||||
|
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||||
|
"jillejr.newtonsoft.json-for-unity.converters": "1.3.0",
|
||||||
"com.unity.collab-proxy": "1.15.4",
|
"com.unity.collab-proxy": "1.15.4",
|
||||||
"com.unity.ide.rider": "3.0.14",
|
"com.unity.ide.rider": "2.0.7",
|
||||||
"com.unity.ide.visualstudio": "2.0.15",
|
"com.unity.ide.visualstudio": "2.0.12",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.4",
|
||||||
"com.unity.nuget.newtonsoft-json": "2.0.2",
|
"com.unity.postprocessing": "3.2.2",
|
||||||
"com.unity.postprocessing": "3.2.1",
|
|
||||||
"com.unity.test-framework": "1.1.29",
|
"com.unity.test-framework": "1.1.29",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.4.8",
|
"com.unity.timeline": "1.4.8",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
"jillejr.newtonsoft.json-for-unity.converters": "1.3.0",
|
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
"com.unity.modules.androidjni": "1.0.0",
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
"com.unity.modules.animation": "1.0.0",
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
|
|
@ -31,16 +31,16 @@
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
|
||||||
"version": "3.0.14",
|
"version": "2.0.7",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ext.nunit": "1.0.6"
|
"com.unity.test-framework": "1.1.1"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ide.visualstudio": {
|
"com.unity.ide.visualstudio": {
|
||||||
"version": "2.0.15",
|
"version": "2.0.12",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -49,21 +49,21 @@
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ide.vscode": {
|
"com.unity.ide.vscode": {
|
||||||
"version": "1.2.5",
|
"version": "1.2.4",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.nuget.newtonsoft-json": {
|
"com.unity.nuget.newtonsoft-json": {
|
||||||
"version": "2.0.2",
|
"version": "3.0.2",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.postprocessing": {
|
"com.unity.postprocessing": {
|
||||||
"version": "3.2.1",
|
"version": "3.2.2",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|