remove stray sfx call
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8d5609a065
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@ -439,7 +439,6 @@ namespace HeavenStudio.Games
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break;
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case ObjectType.ForceLayerCake:
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SoundByte.PlayOneShotGame("nailCarpenter/signal1", itemBeat, forcePlay: true);
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SoundByte.PlayOneShotGame("nailCarpenter/signal2", itemBeat + 1, forcePlay: true);
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SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.LayerCake);
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break;
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default:
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