wip
This commit is contained in:
parent
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commit
aab09c386c
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Binary file not shown.
Before Width: | Height: | Size: 875 KiB After Width: | Height: | Size: 830 KiB |
|
@ -20,7 +20,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
new GameAction("far", "Far Fly")
|
new GameAction("far", "Far Fly")
|
||||||
{
|
{
|
||||||
function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Far, e["countIn"]); },
|
preFunction = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
Chameleon.PreSpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Far);
|
||||||
|
if (e["countIn"]) Chameleon.CountIn(e.beat);
|
||||||
|
},
|
||||||
defaultLength = 8f,
|
defaultLength = 8f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
|
@ -29,7 +33,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("close", "Close Fly")
|
new GameAction("close", "Close Fly")
|
||||||
{
|
{
|
||||||
function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Close, e["countIn"]); },
|
preFunction = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
Chameleon.PreSpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Close);
|
||||||
|
if (e["countIn"]) Chameleon.CountIn(e.beat);
|
||||||
|
},
|
||||||
defaultLength = 8f,
|
defaultLength = 8f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
|
@ -53,6 +61,18 @@ namespace HeavenStudio.Games.Loaders
|
||||||
// new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
// new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
||||||
// }
|
// }
|
||||||
// },
|
// },
|
||||||
|
new GameAction("modifiers", "Modifiers")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
Chameleon.Modifiers(e["enableCrown"]);
|
||||||
|
},
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("enableCrown", true, "Enable Crown", "Toggle if the crown should appear or not."),
|
||||||
|
},
|
||||||
|
},
|
||||||
},
|
},
|
||||||
new List<string>() { "rvl", "normal" },
|
new List<string>() { "rvl", "normal" },
|
||||||
"rvlchameleon", "en",
|
"rvlchameleon", "en",
|
||||||
|
@ -70,12 +90,28 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public Transform baseFly;
|
public Transform baseFly;
|
||||||
public Animator chameleonAnim;
|
public Animator chameleonAnim;
|
||||||
|
[SerializeField] Transform chameleonEye;
|
||||||
|
[SerializeField] GameObject Crown;
|
||||||
|
public Fly currentFly;
|
||||||
|
|
||||||
[SerializeField] SpriteRenderer gradient;
|
[SerializeField] SpriteRenderer gradient;
|
||||||
[SerializeField] SpriteRenderer bgHigh;
|
[SerializeField] SpriteRenderer bgHigh;
|
||||||
[SerializeField] SpriteRenderer bgLow;
|
[SerializeField] SpriteRenderer bgLow;
|
||||||
|
|
||||||
private ColorEase[] colorEases = new ColorEase[2];
|
private ColorEase[] colorEases = new ColorEase[2];
|
||||||
|
|
||||||
|
static bool enableCrown;
|
||||||
|
|
||||||
|
float moveEyeTimeThreshold = 0.01f;
|
||||||
|
float moveEyeTime = 0;
|
||||||
|
|
||||||
|
private struct QueuedFly
|
||||||
|
{
|
||||||
|
public double beat;
|
||||||
|
public double length;
|
||||||
|
public int type;
|
||||||
|
}
|
||||||
|
private static List<QueuedFly> queuedFlys = new();
|
||||||
|
|
||||||
public static Chameleon instance;
|
public static Chameleon instance;
|
||||||
|
|
||||||
|
@ -116,17 +152,44 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
|
||||||
|
Crown.SetActive(enableCrown);
|
||||||
colorEases = new ColorEase[] {
|
colorEases = new ColorEase[] {
|
||||||
new(Color.white),
|
new(Color.white),
|
||||||
new(Color.white),
|
new(Color.white),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnPlay(double beat)
|
||||||
|
{
|
||||||
|
if (queuedFlys.Count > 0) queuedFlys.Clear();
|
||||||
|
foreach (var evt in scheduledInputs)
|
||||||
|
{
|
||||||
|
evt.Disable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (queuedFlys.Count > 0) queuedFlys.Clear();
|
||||||
|
foreach (var evt in scheduledInputs)
|
||||||
|
{
|
||||||
|
evt.Disable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
if (cond.isPlaying && !cond.isPaused)
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
{
|
{
|
||||||
|
if (queuedFlys.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var queuedFly in queuedFlys)
|
||||||
|
{
|
||||||
|
SpawnFly(queuedFly.beat, queuedFly.length, queuedFly.type);
|
||||||
|
}
|
||||||
|
queuedFlys.Clear();
|
||||||
|
}
|
||||||
if (PlayerInput.GetIsAction(InputAction_Close) && !IsExpectingInputNow(InputAction_Close))
|
if (PlayerInput.GetIsAction(InputAction_Close) && !IsExpectingInputNow(InputAction_Close))
|
||||||
{
|
{
|
||||||
chameleonAnim.DoScaledAnimationAsync("tongueClose", 0.5f);
|
chameleonAnim.DoScaledAnimationAsync("tongueClose", 0.5f);
|
||||||
|
@ -137,34 +200,76 @@ namespace HeavenStudio.Games
|
||||||
chameleonAnim.DoScaledAnimationAsync("tongueFar", 0.5f);
|
chameleonAnim.DoScaledAnimationAsync("tongueFar", 0.5f);
|
||||||
SoundByte.PlayOneShotGame("chameleon/blankFar");
|
SoundByte.PlayOneShotGame("chameleon/blankFar");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
moveEyeTime += Time.deltaTime;
|
||||||
|
if (moveEyeTime >= moveEyeTimeThreshold)
|
||||||
|
{
|
||||||
|
moveEyeTime = 0;
|
||||||
|
if (currentFly is not null)
|
||||||
|
{
|
||||||
|
if (cond.songPositionInBeatsAsDouble >= currentFly.startBeat)
|
||||||
|
{
|
||||||
|
Vector3 relative = currentFly.gameObject.transform.InverseTransformPoint(chameleonEye.transform.position);
|
||||||
|
float currentAngle = chameleonEye.eulerAngles.z;
|
||||||
|
float nextAngle = 165 + Mathf.Atan2(relative.y, relative.x) * Mathf.Rad2Deg;
|
||||||
|
float angle = Mathf.LerpAngle(currentAngle, nextAngle, 0.05f);
|
||||||
|
chameleonEye.eulerAngles = new Vector3(0, 0, angle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float currentAngle = chameleonEye.eulerAngles.z;
|
||||||
|
float angle = Mathf.LerpAngle(currentAngle, 15, 0.1f);
|
||||||
|
chameleonEye.eulerAngles = new Vector3(0, 0, angle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// UpdateBackgroundColor();
|
// UpdateBackgroundColor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnFly(double beat, double length, int type, bool countIn)
|
public static void PreSpawnFly(double beat, double length, int type)
|
||||||
{
|
{
|
||||||
var newFly = Instantiate(baseFly, transform).GetComponent<Fly>();
|
if (GameManager.instance.currentGame == "chameleon")
|
||||||
newFly.startBeat = beat;
|
|
||||||
newFly.flyType = (FlyType)type;
|
|
||||||
|
|
||||||
if (countIn)
|
|
||||||
{
|
{
|
||||||
MultiSound.Play(new MultiSound.Sound[]{
|
instance.SpawnFly(beat, length, type);
|
||||||
new MultiSound.Sound("count-ins/and", beat + 2),
|
|
||||||
new MultiSound.Sound(UnityEngine.Random.Range(0.0f, 1.0f) > 0.5 ? "count-ins/go1" : "count-ins/go2", beat + 3),
|
|
||||||
}, forcePlay: true, game: false);
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
queuedFlys.Add(new QueuedFly
|
||||||
|
{
|
||||||
|
beat = beat,
|
||||||
|
length = length,
|
||||||
|
type = type,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SpawnFly(double beat, double length, int type)
|
||||||
|
{
|
||||||
|
currentFly = Instantiate(baseFly, transform).GetComponent<Fly>();
|
||||||
|
currentFly.startBeat = beat;
|
||||||
|
currentFly.flyType = (FlyType)type;
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate {
|
new BeatAction.Action(beat, delegate {
|
||||||
newFly.gameObject.SetActive(true);
|
currentFly.gameObject.SetActive(true);
|
||||||
newFly.Init();
|
currentFly.Init();
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void CountIn(double beat)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]{
|
||||||
|
new MultiSound.Sound("count-ins/three2", beat + 4),
|
||||||
|
new MultiSound.Sound("count-ins/two2", beat + 5),
|
||||||
|
new MultiSound.Sound("count-ins/one2", beat + 6),
|
||||||
|
}, forcePlay: true, game: false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet)
|
public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet)
|
||||||
{
|
{
|
||||||
|
@ -181,5 +286,13 @@ namespace HeavenStudio.Games
|
||||||
bgHigh.color = colorEases[0].GetColor();
|
bgHigh.color = colorEases[0].GetColor();
|
||||||
bgLow.color = colorEases[1].GetColor();
|
bgLow.color = colorEases[1].GetColor();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Modifiers(bool enableCrown)
|
||||||
|
{
|
||||||
|
Chameleon.enableCrown = enableCrown;
|
||||||
|
|
||||||
|
if (GameManager.instance.currentGame == "chameleon")
|
||||||
|
Chameleon.instance.Crown.SetActive(enableCrown);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -46,7 +46,8 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
||||||
BeatAction.New(game, new List<BeatAction.Action>()
|
BeatAction.New(game, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(startBeat, delegate {
|
new BeatAction.Action(startBeat, delegate {
|
||||||
flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f);
|
var currentBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||||
|
flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f, (float)((currentBeat - startBeat)/8));
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(startBeat + 4, delegate {
|
new BeatAction.Action(startBeat + 4, delegate {
|
||||||
// flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
// flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||||
|
@ -61,6 +62,13 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
||||||
_ => throw new System.NotImplementedException()
|
_ => throw new System.NotImplementedException()
|
||||||
};
|
};
|
||||||
game.ScheduleInput(startBeat + 4, 3, InputAction, JustCatch, MissCatch, Empty);
|
game.ScheduleInput(startBeat + 4, 3, InputAction, JustCatch, MissCatch, Empty);
|
||||||
|
|
||||||
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(startBeat + 8, delegate {
|
||||||
|
Destroy();
|
||||||
|
}),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void JustCatch(PlayerActionEvent caller, float state)
|
void JustCatch(PlayerActionEvent caller, float state)
|
||||||
|
@ -77,6 +85,7 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
||||||
flyAnim.DoScaledAnimationAsync("fall" + typePrefix, 0.5f);
|
flyAnim.DoScaledAnimationAsync("fall" + typePrefix, 0.5f);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
game.currentFly = null;
|
||||||
SoundByte.PlayOneShotGame("chameleon/eatCatch");
|
SoundByte.PlayOneShotGame("chameleon/eatCatch");
|
||||||
SoundByte.PlayOneShotGame("chameleon/eatGulp", startBeat + 7.25);
|
SoundByte.PlayOneShotGame("chameleon/eatGulp", startBeat + 7.25);
|
||||||
flyAnim.Play("idle", 1, 0);
|
flyAnim.Play("idle", 1, 0);
|
||||||
|
@ -113,6 +122,7 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
||||||
|
|
||||||
private void Destroy()
|
private void Destroy()
|
||||||
{
|
{
|
||||||
|
game.currentFly = null;
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue