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Binary file not shown.
Before Width: | Height: | Size: 875 KiB After Width: | Height: | Size: 830 KiB |
|
@ -20,7 +20,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("far", "Far Fly")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Far, e["countIn"]); },
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Chameleon.PreSpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Far);
|
||||
if (e["countIn"]) Chameleon.CountIn(e.beat);
|
||||
},
|
||||
defaultLength = 8f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -29,7 +33,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("close", "Close Fly")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Close, e["countIn"]); },
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Chameleon.PreSpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Close);
|
||||
if (e["countIn"]) Chameleon.CountIn(e.beat);
|
||||
},
|
||||
defaultLength = 8f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -53,6 +61,18 @@ namespace HeavenStudio.Games.Loaders
|
|||
// new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
||||
// }
|
||||
// },
|
||||
new GameAction("modifiers", "Modifiers")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Chameleon.Modifiers(e["enableCrown"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("enableCrown", true, "Enable Crown", "Toggle if the crown should appear or not."),
|
||||
},
|
||||
},
|
||||
},
|
||||
new List<string>() { "rvl", "normal" },
|
||||
"rvlchameleon", "en",
|
||||
|
@ -70,12 +90,28 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
public Transform baseFly;
|
||||
public Animator chameleonAnim;
|
||||
[SerializeField] Transform chameleonEye;
|
||||
[SerializeField] GameObject Crown;
|
||||
public Fly currentFly;
|
||||
|
||||
[SerializeField] SpriteRenderer gradient;
|
||||
[SerializeField] SpriteRenderer bgHigh;
|
||||
[SerializeField] SpriteRenderer bgLow;
|
||||
|
||||
private ColorEase[] colorEases = new ColorEase[2];
|
||||
|
||||
static bool enableCrown;
|
||||
|
||||
float moveEyeTimeThreshold = 0.01f;
|
||||
float moveEyeTime = 0;
|
||||
|
||||
private struct QueuedFly
|
||||
{
|
||||
public double beat;
|
||||
public double length;
|
||||
public int type;
|
||||
}
|
||||
private static List<QueuedFly> queuedFlys = new();
|
||||
|
||||
public static Chameleon instance;
|
||||
|
||||
|
@ -116,17 +152,44 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
|
||||
Crown.SetActive(enableCrown);
|
||||
colorEases = new ColorEase[] {
|
||||
new(Color.white),
|
||||
new(Color.white),
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
if (queuedFlys.Count > 0) queuedFlys.Clear();
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (queuedFlys.Count > 0) queuedFlys.Clear();
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (queuedFlys.Count > 0)
|
||||
{
|
||||
foreach (var queuedFly in queuedFlys)
|
||||
{
|
||||
SpawnFly(queuedFly.beat, queuedFly.length, queuedFly.type);
|
||||
}
|
||||
queuedFlys.Clear();
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_Close) && !IsExpectingInputNow(InputAction_Close))
|
||||
{
|
||||
chameleonAnim.DoScaledAnimationAsync("tongueClose", 0.5f);
|
||||
|
@ -137,34 +200,76 @@ namespace HeavenStudio.Games
|
|||
chameleonAnim.DoScaledAnimationAsync("tongueFar", 0.5f);
|
||||
SoundByte.PlayOneShotGame("chameleon/blankFar");
|
||||
}
|
||||
|
||||
moveEyeTime += Time.deltaTime;
|
||||
if (moveEyeTime >= moveEyeTimeThreshold)
|
||||
{
|
||||
moveEyeTime = 0;
|
||||
if (currentFly is not null)
|
||||
{
|
||||
if (cond.songPositionInBeatsAsDouble >= currentFly.startBeat)
|
||||
{
|
||||
Vector3 relative = currentFly.gameObject.transform.InverseTransformPoint(chameleonEye.transform.position);
|
||||
float currentAngle = chameleonEye.eulerAngles.z;
|
||||
float nextAngle = 165 + Mathf.Atan2(relative.y, relative.x) * Mathf.Rad2Deg;
|
||||
float angle = Mathf.LerpAngle(currentAngle, nextAngle, 0.05f);
|
||||
chameleonEye.eulerAngles = new Vector3(0, 0, angle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float currentAngle = chameleonEye.eulerAngles.z;
|
||||
float angle = Mathf.LerpAngle(currentAngle, 15, 0.1f);
|
||||
chameleonEye.eulerAngles = new Vector3(0, 0, angle);
|
||||
}
|
||||
}
|
||||
|
||||
// UpdateBackgroundColor();
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnFly(double beat, double length, int type, bool countIn)
|
||||
public static void PreSpawnFly(double beat, double length, int type)
|
||||
{
|
||||
var newFly = Instantiate(baseFly, transform).GetComponent<Fly>();
|
||||
newFly.startBeat = beat;
|
||||
newFly.flyType = (FlyType)type;
|
||||
|
||||
if (countIn)
|
||||
if (GameManager.instance.currentGame == "chameleon")
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]{
|
||||
new MultiSound.Sound("count-ins/and", beat + 2),
|
||||
new MultiSound.Sound(UnityEngine.Random.Range(0.0f, 1.0f) > 0.5 ? "count-ins/go1" : "count-ins/go2", beat + 3),
|
||||
}, forcePlay: true, game: false);
|
||||
instance.SpawnFly(beat, length, type);
|
||||
}
|
||||
else
|
||||
{
|
||||
queuedFlys.Add(new QueuedFly
|
||||
{
|
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beat = beat,
|
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length = length,
|
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type = type,
|
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});
|
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}
|
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}
|
||||
|
||||
|
||||
public void SpawnFly(double beat, double length, int type)
|
||||
{
|
||||
currentFly = Instantiate(baseFly, transform).GetComponent<Fly>();
|
||||
currentFly.startBeat = beat;
|
||||
currentFly.flyType = (FlyType)type;
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate {
|
||||
newFly.gameObject.SetActive(true);
|
||||
newFly.Init();
|
||||
currentFly.gameObject.SetActive(true);
|
||||
currentFly.Init();
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
public static void CountIn(double beat)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]{
|
||||
new MultiSound.Sound("count-ins/three2", beat + 4),
|
||||
new MultiSound.Sound("count-ins/two2", beat + 5),
|
||||
new MultiSound.Sound("count-ins/one2", beat + 6),
|
||||
}, forcePlay: true, game: false);
|
||||
}
|
||||
|
||||
|
||||
public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet)
|
||||
{
|
||||
|
@ -181,5 +286,13 @@ namespace HeavenStudio.Games
|
|||
bgHigh.color = colorEases[0].GetColor();
|
||||
bgLow.color = colorEases[1].GetColor();
|
||||
}
|
||||
|
||||
public static void Modifiers(bool enableCrown)
|
||||
{
|
||||
Chameleon.enableCrown = enableCrown;
|
||||
|
||||
if (GameManager.instance.currentGame == "chameleon")
|
||||
Chameleon.instance.Crown.SetActive(enableCrown);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -46,7 +46,8 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
|||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat, delegate {
|
||||
flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f);
|
||||
var currentBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f, (float)((currentBeat - startBeat)/8));
|
||||
}),
|
||||
new BeatAction.Action(startBeat + 4, delegate {
|
||||
// flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
|
@ -61,6 +62,13 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
|||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
game.ScheduleInput(startBeat + 4, 3, InputAction, JustCatch, MissCatch, Empty);
|
||||
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat + 8, delegate {
|
||||
Destroy();
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
void JustCatch(PlayerActionEvent caller, float state)
|
||||
|
@ -77,6 +85,7 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
|||
flyAnim.DoScaledAnimationAsync("fall" + typePrefix, 0.5f);
|
||||
return;
|
||||
}
|
||||
game.currentFly = null;
|
||||
SoundByte.PlayOneShotGame("chameleon/eatCatch");
|
||||
SoundByte.PlayOneShotGame("chameleon/eatGulp", startBeat + 7.25);
|
||||
flyAnim.Play("idle", 1, 0);
|
||||
|
@ -113,6 +122,7 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
|||
|
||||
private void Destroy()
|
||||
{
|
||||
game.currentFly = null;
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue