note for sfx
This commit is contained in:
parent
b8998e1944
commit
aef7744062
|
@ -56,7 +56,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
|
||||
),
|
||||
});
|
||||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
"ntridol"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -107,6 +107,8 @@ namespace HeavenStudio.Util
|
|||
return null;
|
||||
}
|
||||
|
||||
//TODO: playing sounds from assetbundles
|
||||
|
||||
public static void KillLoop(Sound source, float fadeTime)
|
||||
{
|
||||
// Safeguard against previously-destroyed sounds.
|
||||
|
|
Loading…
Reference in a new issue