note for sfx
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b8998e1944
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@ -56,7 +56,10 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
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inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
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),
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),
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});
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},
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new List<string>() {"ntr", "normal"},
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"ntridol"
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);
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}
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}
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}
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}
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}
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}
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@ -107,6 +107,8 @@ namespace HeavenStudio.Util
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return null;
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return null;
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}
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}
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//TODO: playing sounds from assetbundles
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public static void KillLoop(Sound source, float fadeTime)
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public static void KillLoop(Sound source, float fadeTime)
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{
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{
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// Safeguard against previously-destroyed sounds.
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// Safeguard against previously-destroyed sounds.
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