Splashdown Text Update
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parent
71fb663a1a
commit
aff6e8e059
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@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("type", new EntityTypes.Integer(1, 3, 1), "Type")
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new Param("type", new EntityTypes.Integer(1, 3, 1), "Type", "Set the type of animation to play when surfacing.")
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}
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}
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},
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},
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new GameAction("jump", "Jump")
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new GameAction("jump", "Jump")
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@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("dolphin", true, "Dolphin")
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new Param("dolphin", true, "Dolphin", "Toggle if the dolphin should be used.")
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}
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}
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},
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},
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new GameAction("together", "Together Jump")
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new GameAction("together", "Together Jump")
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@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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defaultLength = 4f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("al", false, "Alley-Oop!")
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new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.")
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}
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}
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},
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},
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new GameAction("togetherR9", "Together Jump (Remix 9)")
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new GameAction("togetherR9", "Together Jump (Remix 9)")
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@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3f,
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defaultLength = 3f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("al", false, "Alley-Oop!")
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new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.")
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}
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}
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},
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},
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new GameAction("intro", "Intro")
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new GameAction("intro", "Intro")
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@ -63,13 +63,13 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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defaultLength = 8
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defaultLength = 8
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},
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},
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new GameAction("amount", "Synchrette Amount")
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new GameAction("amount", "Change Synchrette Number")
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{
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{
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function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); },
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function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); },
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("amount", new EntityTypes.Integer(3, 5, 3), "Amount")
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new Param("amount", new EntityTypes.Integer(3, 5, 3), "Synchrettes", "Set how many synchrettes there will be. The player is always the rightmost synchrette.")
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}
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}
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}
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}
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});
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});
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