Splashdown Text Update

This commit is contained in:
ThatZeoMan 2024-01-14 10:06:41 -06:00
parent 71fb663a1a
commit aff6e8e059

View file

@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", new EntityTypes.Integer(1, 3, 1), "Type") new Param("type", new EntityTypes.Integer(1, 3, 1), "Type", "Set the type of animation to play when surfacing.")
} }
}, },
new GameAction("jump", "Jump") new GameAction("jump", "Jump")
@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("dolphin", true, "Dolphin") new Param("dolphin", true, "Dolphin", "Toggle if the dolphin should be used.")
} }
}, },
new GameAction("together", "Together Jump") new GameAction("together", "Together Jump")
@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f, defaultLength = 4f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("al", false, "Alley-Oop!") new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.")
} }
}, },
new GameAction("togetherR9", "Together Jump (Remix 9)") new GameAction("togetherR9", "Together Jump (Remix 9)")
@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f, defaultLength = 3f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("al", false, "Alley-Oop!") new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.")
} }
}, },
new GameAction("intro", "Intro") new GameAction("intro", "Intro")
@ -63,13 +63,13 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
defaultLength = 8 defaultLength = 8
}, },
new GameAction("amount", "Synchrette Amount") new GameAction("amount", "Change Synchrette Number")
{ {
function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); }, function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); },
defaultLength = 0.5f, defaultLength = 0.5f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("amount", new EntityTypes.Integer(3, 5, 3), "Amount") new Param("amount", new EntityTypes.Integer(3, 5, 3), "Synchrettes", "Set how many synchrettes there will be. The player is always the rightmost synchrette.")
} }
} }
}); });