READY FOR RECORDING
particles, win animation, etc.
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@ -28,8 +28,8 @@ AnimationClip:
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@ -53,7 +53,7 @@ AnimationClip:
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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@ -79,7 +79,7 @@ AnimationClip:
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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@ -156,7 +156,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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time: 0.05
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@ -184,7 +184,7 @@ AnimationClip:
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inWeight: 0.33333334
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@ -212,7 +212,7 @@ AnimationClip:
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@ -240,7 +240,7 @@ AnimationClip:
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@ -268,8 +268,8 @@ AnimationClip:
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tangentMode: 136
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@ -296,7 +296,7 @@ AnimationClip:
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inWeight: 0.33333334
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@ -324,7 +324,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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@ -352,7 +352,7 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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time: 0.05
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value: 0.44299993
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value: 0.44299993
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inSlope: 0
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inSlope: 0
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outSlope: 0
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@ -380,7 +380,7 @@ AnimationClip:
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inWeight: 0.33333334
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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@ -145,7 +145,26 @@ AnimationClip:
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m_RotationOrder: 4
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m_RotationOrder: 4
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path: Hand
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path: Hand
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m_ScaleCurves: []
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value: 0
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Head/HeadCover
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script: {fileID: 0}
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m_SampleRate: 60
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m_WrapMode: 0
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@ -175,6 +194,13 @@ AnimationClip:
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typeID: 4
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typeID: 4
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customType: 4
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customType: 4
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script: {fileID: 0}
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m_AnimationClipSettings:
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m_AnimationClipSettings:
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serializedVersion: 2
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serializedVersion: 2
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@ -611,6 +637,25 @@ AnimationClip:
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path: Hand
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path: Hand
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classID: 4
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classID: 4
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script: {fileID: 0}
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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time: 0
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value: 0
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Head/HeadCover
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classID: 1
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script: {fileID: 0}
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serializedVersion: 2
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@ -160,7 +160,26 @@ AnimationClip:
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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path: Head
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path: Head
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m_FloatCurves: []
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serializedVersion: 2
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Head/HeadCover
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classID: 1
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script: {fileID: 0}
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@ -176,6 +195,13 @@ AnimationClip:
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m_Extent: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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m_ClipBindingConstant:
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genericBindings:
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genericBindings:
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path: 2485469132
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attribute: 2086281974
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script: {fileID: 0}
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path: 130111906
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attribute: 0
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attribute: 0
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@ -782,6 +808,25 @@ AnimationClip:
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path: Body
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path: Body
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classID: 4
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classID: 4
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script: {fileID: 0}
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script: {fileID: 0}
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attribute: m_IsActive
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path: Head/HeadCover
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script: {fileID: 0}
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@ -179,7 +179,26 @@ AnimationClip:
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m_RotationOrder: 4
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m_RotationOrder: 4
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path: Head
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path: Head
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attribute: m_IsActive
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path: Head/HeadCover
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@ -223,6 +242,13 @@ AnimationClip:
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@ -778,6 +804,25 @@ AnimationClip:
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path: Head
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path: Head
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script: {fileID: 0}
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attribute: m_IsActive
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path: Head/HeadCover
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@ -288,6 +288,25 @@ AnimationClip:
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path: Head/Mouth
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path: Head/Mouth
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script: {fileID: 0}
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@ -373,6 +392,13 @@ AnimationClip:
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||||||
path: 130111906
|
path: 130111906
|
||||||
attribute: 0
|
attribute: 0
|
||||||
|
|
@ -1259,6 +1285,25 @@ AnimationClip:
|
||||||
path: Head/Mouth
|
path: Head/Mouth
|
||||||
classID: 1
|
classID: 1
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
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|
time: 0
|
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|
value: 0
|
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|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_IsActive
|
||||||
|
path: Head/HeadCover
|
||||||
|
classID: 1
|
||||||
|
script: {fileID: 0}
|
||||||
m_EulerEditorCurves:
|
m_EulerEditorCurves:
|
||||||
- curve:
|
- curve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
||||||
|
|
@ -544,7 +544,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: 1
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value: 700
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||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -595,6 +595,44 @@ AnimationClip:
|
||||||
path: Head/Mouth
|
path: Head/Mouth
|
||||||
classID: 1
|
classID: 1
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
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|
- curve:
|
||||||
|
serializedVersion: 2
|
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|
m_Curve:
|
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|
- serializedVersion: 3
|
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|
time: 0
|
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|
value: 0
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|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
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|
outWeight: 0
|
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|
m_PreInfinity: 2
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|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_IsActive
|
||||||
|
path: Head/HeadCover
|
||||||
|
classID: 1
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
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||||||
|
- serializedVersion: 3
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|
time: 0
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|
value: 725
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|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
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|
outWeight: 0
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|
m_PreInfinity: 2
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|
m_PostInfinity: 2
|
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|
m_RotationOrder: 4
|
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|
attribute: m_SortingOrder
|
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|
path: Head
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|
classID: 212
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||||||
|
script: {fileID: 0}
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m_PPtrCurves:
|
m_PPtrCurves:
|
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- curve:
|
- curve:
|
||||||
- time: 0
|
- time: 0
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|
|
@ -700,6 +738,20 @@ AnimationClip:
|
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typeID: 1
|
typeID: 1
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||||||
customType: 0
|
customType: 0
|
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isPPtrCurve: 0
|
isPPtrCurve: 0
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|
- serializedVersion: 2
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|
path: 2485469132
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|
attribute: 2086281974
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|
script: {fileID: 0}
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|
typeID: 1
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|
customType: 0
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isPPtrCurve: 0
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|
- serializedVersion: 2
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|
path: 130111906
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|
attribute: 3762991556
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||||||
|
script: {fileID: 0}
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|
typeID: 212
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||||||
|
customType: 26
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|
isPPtrCurve: 0
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- serializedVersion: 2
|
- serializedVersion: 2
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||||||
path: 130111906
|
path: 130111906
|
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attribute: 0
|
attribute: 0
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|
|
@ -2393,7 +2445,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
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value: 1
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value: 700
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inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
|
||||||
|
|
@ -2444,6 +2496,44 @@ AnimationClip:
|
||||||
path: Head/Mouth
|
path: Head/Mouth
|
||||||
classID: 1
|
classID: 1
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
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|
- curve:
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|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
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|
value: 0
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||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_IsActive
|
||||||
|
path: Head/HeadCover
|
||||||
|
classID: 1
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
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|
value: 725
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||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_SortingOrder
|
||||||
|
path: Head
|
||||||
|
classID: 212
|
||||||
|
script: {fileID: 0}
|
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m_EulerEditorCurves:
|
m_EulerEditorCurves:
|
||||||
- curve:
|
- curve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
||||||
|
|
@ -459,7 +459,26 @@ AnimationClip:
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
path: Head
|
path: Head
|
||||||
m_FloatCurves: []
|
m_FloatCurves:
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
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|
value: 1
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||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
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|
outWeight: 0
|
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|
m_PreInfinity: 2
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|
m_PostInfinity: 2
|
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|
m_RotationOrder: 4
|
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|
attribute: m_IsActive
|
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|
path: Head/HeadCover
|
||||||
|
classID: 1
|
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|
script: {fileID: 0}
|
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m_PPtrCurves:
|
m_PPtrCurves:
|
||||||
- curve:
|
- curve:
|
||||||
- time: 0
|
- time: 0
|
||||||
|
|
@ -531,6 +550,13 @@ AnimationClip:
|
||||||
typeID: 4
|
typeID: 4
|
||||||
customType: 0
|
customType: 0
|
||||||
isPPtrCurve: 0
|
isPPtrCurve: 0
|
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|
- serializedVersion: 2
|
||||||
|
path: 2485469132
|
||||||
|
attribute: 2086281974
|
||||||
|
script: {fileID: 0}
|
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|
typeID: 1
|
||||||
|
customType: 0
|
||||||
|
isPPtrCurve: 0
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
path: 130111906
|
path: 130111906
|
||||||
attribute: 0
|
attribute: 0
|
||||||
|
|
@ -1962,6 +1988,25 @@ AnimationClip:
|
||||||
path: Hand
|
path: Hand
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
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|
outWeight: 0
|
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|
m_PreInfinity: 2
|
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|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_IsActive
|
||||||
|
path: Head/HeadCover
|
||||||
|
classID: 1
|
||||||
|
script: {fileID: 0}
|
||||||
m_EulerEditorCurves:
|
m_EulerEditorCurves:
|
||||||
- curve:
|
- curve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
||||||
|
|
@ -902,6 +902,27 @@ TextureImporter:
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: SlotMonster_29
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 1530
|
||||||
|
y: 1374
|
||||||
|
width: 277
|
||||||
|
height: 346
|
||||||
|
alignment: 9
|
||||||
|
pivot: {x: 0.5, y: 0.351}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: e0c73a35dd3facd4480bf264b49d929d
|
||||||
|
internalID: -32620696
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
|
||||||
|
|
@ -11,51 +11,66 @@ namespace HeavenStudio.Games.Scripts_SlotMonster
|
||||||
public class SlotButton : MonoBehaviour
|
public class SlotButton : MonoBehaviour
|
||||||
{
|
{
|
||||||
public bool pressed;
|
public bool pressed;
|
||||||
// public double timing;
|
|
||||||
public Color color; // used to ease between button colors and button flash colors! wow
|
public Color color; // used to ease between button colors and button flash colors! wow
|
||||||
|
public PlayerActionEvent input;
|
||||||
|
public bool missed;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
public SpriteRenderer[] srs;
|
[SerializeField] SpriteRenderer[] srs;
|
||||||
|
|
||||||
private bool flashing;
|
private bool flashing;
|
||||||
const int FLASH_FRAMES = 4;
|
private const float FLASH_FRAMES = 4f;
|
||||||
private int currentFrame;
|
private int currentFrame;
|
||||||
|
|
||||||
private SlotMonster game;
|
private SlotMonster game;
|
||||||
|
|
||||||
public void Init(SlotMonster instance)
|
public void Init(SlotMonster instance)
|
||||||
{
|
{
|
||||||
color = srs[0].color;
|
|
||||||
game = instance;
|
game = instance;
|
||||||
|
pressed = true;
|
||||||
|
color = srs[0].color;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
if (flashing) {
|
Color newColor = color;
|
||||||
foreach (var sr in srs) {
|
if (pressed) {
|
||||||
// sr.color = Color.Lerp(color, game.buttonFlashColor, currentFrame / FRAMES);
|
newColor = Color.LerpUnclamped(color, Color.black, 0.5f);
|
||||||
|
} else if (flashing) {
|
||||||
var normalized = currentFrame / FLASH_FRAMES;
|
float normalized = currentFrame / FLASH_FRAMES;
|
||||||
|
|
||||||
|
Debug.Log("normalized : " + normalized);
|
||||||
float newR = EasingFunction.Linear(game.buttonFlashColor.r, color.r, normalized);
|
float newR = EasingFunction.Linear(game.buttonFlashColor.r, color.r, normalized);
|
||||||
float newG = EasingFunction.Linear(game.buttonFlashColor.g, color.g, normalized);
|
float newG = EasingFunction.Linear(game.buttonFlashColor.g, color.g, normalized);
|
||||||
float newB = EasingFunction.Linear(game.buttonFlashColor.b, color.b, normalized);
|
float newB = EasingFunction.Linear(game.buttonFlashColor.b, color.b, normalized);
|
||||||
|
|
||||||
sr.color = new Color(newR, newG, newB);
|
newColor = new Color(newR, newG, newB);
|
||||||
Debug.Log("sr.color : " + sr.color);
|
// Debug.Log("currentFrame / FLASH_FRAMES : " + currentFrame + "/" + FLASH_FRAMES);
|
||||||
Debug.Log("currentFrame : " + currentFrame);
|
// newColor = Color.LerpUnclamped(color, game.buttonFlashColor, normalized);
|
||||||
}
|
// Debug.Log("color : " + color);
|
||||||
} else {
|
// Debug.Log("newColor : " + newColor);
|
||||||
foreach (var sr in srs) {
|
|
||||||
sr.color = color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Press()
|
foreach (var sr in srs) {
|
||||||
|
sr.color = newColor;
|
||||||
|
}
|
||||||
|
// Color newColor = Color.LerpUnclamped(color, tempColor, 0.45f);
|
||||||
|
|
||||||
|
// foreach (var sr in srs) {
|
||||||
|
// sr.color = color;
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Press(bool isHit)
|
||||||
{
|
{
|
||||||
anim.DoScaledAnimationAsync("Press", 0.5f);
|
anim.DoScaledAnimationAsync("Press", 0.5f);
|
||||||
pressed = true;
|
pressed = true;
|
||||||
|
if (!isHit) {
|
||||||
|
missed = true;
|
||||||
|
input.Disable();
|
||||||
|
input.CleanUp();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TryFlash()
|
public void TryFlash()
|
||||||
|
|
|
||||||
|
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
function = delegate {
|
function = delegate {
|
||||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) {
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
instance.StartInterval(e.beat, e.length, e["auto"], e["eyeType"], 0);
|
instance.StartInterval(e, e["auto"], e["eyeType"], 0);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
defaultLength = 3f,
|
defaultLength = 3f,
|
||||||
|
|
@ -77,6 +77,24 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("flash", new Color(1f, 1f, 0.68f), "Button Flash Color", "Set the color of the flash of the buttons."),
|
new Param("flash", new Color(1f, 1f, 0.68f), "Button Flash Color", "Set the color of the flash of the buttons."),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
new GameAction("gameplayModifiers", "Gameplay Modifiers")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
instance.GameplayModifiers(e["lottery"], e["stars"]);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
priority = 1,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("lottery", true, "Lottery", "Toggle if the win particles should play after a successful sequence.", new() {
|
||||||
|
new Param.CollapseParam((x, _) => (bool)x, new string[] { "stars" }),
|
||||||
|
}),
|
||||||
|
new Param("stars", false, "Use Stars", "Use stars instead of coins? (From the Korean version of RH DS)"),
|
||||||
|
},
|
||||||
|
},
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
@ -85,6 +103,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
|
using System.Linq;
|
||||||
using Scripts_SlotMonster;
|
using Scripts_SlotMonster;
|
||||||
public class SlotMonster : Minigame
|
public class SlotMonster : Minigame
|
||||||
{
|
{
|
||||||
|
|
@ -114,10 +133,13 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] Animator smAnim;
|
[SerializeField] Animator smAnim;
|
||||||
[SerializeField] Animator[] eyeAnims;
|
[SerializeField] Animator[] eyeAnims;
|
||||||
|
|
||||||
|
[Header("Objects")]
|
||||||
[SerializeField] SlotButton[] buttons;
|
[SerializeField] SlotButton[] buttons;
|
||||||
public Color buttonFlashColor;
|
[SerializeField] ParticleSystem winParticles;
|
||||||
|
public Color buttonFlashColor = new(1f, 1f, 0.68f);
|
||||||
|
|
||||||
private List<RiqEntity> gameEntities;
|
private List<RiqEntity> gameEntities;
|
||||||
|
private bool doWin = true;
|
||||||
|
|
||||||
private Sound rollingSound;
|
private Sound rollingSound;
|
||||||
private int currentEyeSprite = 1;
|
private int currentEyeSprite = 1;
|
||||||
|
|
@ -146,9 +168,9 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
gameEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "slotMonster");
|
gameEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "slotMonster");
|
||||||
foreach (RiqEntity e in gameEntities.FindAll(e => e.datamodel == "slotMonster/startInterval" && e.beat < beat && e.beat + e.length > beat)) {
|
foreach (RiqEntity e in gameEntities.FindAll(e => e.datamodel == "slotMonster/startInterval" && e.beat < beat && e.beat + e.length > beat)) {
|
||||||
StartInterval(e.beat, e.length, e["auto"], e["eyeType"], beat);
|
StartInterval(e, e["auto"], e["eyeType"], beat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -160,26 +182,22 @@ namespace HeavenStudio.Games
|
||||||
int thisButton = GetCurrentButton();
|
int thisButton = GetCurrentButton();
|
||||||
if (thisButton == -1) return false;
|
if (thisButton == -1) return false;
|
||||||
bool isLast = thisButton == maxButtons - 1;
|
bool isLast = thisButton == maxButtons - 1;
|
||||||
string hitSfx = "slotMonster/stop_" + (isLast && isHit ? "hit" : (thisButton + 1));
|
|
||||||
SoundByte.PlayOneShotGame(hitSfx, forcePlay: true);
|
|
||||||
for (int i = thisButton; i < (isLast ? 3 : thisButton + 1); i++)
|
for (int i = thisButton; i < (isLast ? 3 : thisButton + 1); i++)
|
||||||
{
|
{
|
||||||
buttons[thisButton].Press();
|
buttons[thisButton].Press(isHit);
|
||||||
if (eyeAnims[thisButton].IsPlayingAnimationNames("Spin")) {
|
if (eyeAnims[thisButton].IsPlayingAnimationNames("Spin")) {
|
||||||
int eyeSprite = currentEyeSprite;
|
int eyeSprite = currentEyeSprite;
|
||||||
string anim = "EyeItem";
|
string anim = "EyeItem";
|
||||||
if (!isHit) {
|
if (!isHit) {
|
||||||
do {
|
eyeSprite = UnityEngine.Random.Range(1, 9);
|
||||||
eyeSprite = UnityEngine.Random.Range(0, 9);
|
if (eyeSprite >= currentEyeSprite) eyeSprite++;
|
||||||
} while (eyeSprite == (currentEyeSprite - 1));
|
anim += eyeSprite;
|
||||||
anim += eyeSprite + 1;
|
} else { // only do all this if it's actually a hit
|
||||||
} else {
|
if (timing == -1) { // if the timing is early
|
||||||
if (timing == 1) {
|
|
||||||
eyeSprite = (eyeSprite + 1) % 9;
|
eyeSprite = (eyeSprite + 1) % 9;
|
||||||
}
|
}
|
||||||
anim += eyeSprite + 1;
|
anim += eyeSprite + 1;
|
||||||
if (timing != 0) {
|
if (timing != 0) { // if it's a barely
|
||||||
// string += lol
|
|
||||||
anim += "Barely";
|
anim += "Barely";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -187,19 +205,27 @@ namespace HeavenStudio.Games
|
||||||
eyeAnims[thisButton].Play(anim, 0, 0);
|
eyeAnims[thisButton].Play(anim, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
bool isMiss = buttons.Any(x => x.missed);
|
||||||
|
string hitSfx = "slotMonster/stop_" + (isLast && isHit && !isMiss ? "hit" : (thisButton + 1));
|
||||||
|
SoundByte.PlayOneShotGame(hitSfx, forcePlay: true);
|
||||||
if (isLast) {
|
if (isLast) {
|
||||||
if (rollingSound != null) rollingSound.Stop();
|
if (rollingSound != null) rollingSound.Stop();
|
||||||
|
if (isHit && doWin) {
|
||||||
|
SoundByte.PlayOneShotGame("slotMonster/win");
|
||||||
|
winParticles.Play();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
currentButton++;
|
currentButton++;
|
||||||
return isLast && isHit;
|
return isLast && isHit;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartInterval(double beat, float length, bool autoPass, int eyeSprite, double gameSwitchBeat)
|
public void StartInterval(RiqEntity si, bool autoPass, int eyeSprite, double gameSwitchBeat)
|
||||||
{
|
{
|
||||||
List<RiqEntity> slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= beat && e.beat < beat + length);
|
List<RiqEntity> slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= si.beat && e.beat < si.beat + si.length);
|
||||||
|
if (slotActions.Count <= 0) return;
|
||||||
|
|
||||||
SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true);
|
SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true);
|
||||||
smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, beat);
|
smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, si.beat);
|
||||||
foreach (var button in buttons) {
|
foreach (var button in buttons) {
|
||||||
button.anim.Play("PopUp", 0, 1);
|
button.anim.Play("PopUp", 0, 1);
|
||||||
}
|
}
|
||||||
|
|
@ -232,14 +258,14 @@ namespace HeavenStudio.Games
|
||||||
BeatAction.New(this, actions);
|
BeatAction.New(this, actions);
|
||||||
|
|
||||||
if (autoPass) {
|
if (autoPass) {
|
||||||
BeatAction.New(this, new() { new(beat + length, delegate {
|
BeatAction.New(this, new() { new(si.beat + si.length, delegate {
|
||||||
currentEyeSprite = eyeSprite == 0 ? UnityEngine.Random.Range(1, 10) : eyeSprite;
|
currentEyeSprite = eyeSprite == 0 ? UnityEngine.Random.Range(1, 10) : eyeSprite;
|
||||||
PassTurn(beat + length, 1, beat, slotActions);
|
PassTurn(si.beat + si.length, 1, si.beat, si, slotActions);
|
||||||
})});
|
})});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PassTurn(double beat, float length, double startBeat = -1, List<RiqEntity> slotActions = null)
|
public void PassTurn(double beat, float length, double startBeat = -1, RiqEntity startInterval = null, List<RiqEntity> slotActions = null)
|
||||||
{
|
{
|
||||||
smAnim.DoScaledAnimationFromBeatAsync("Release", 0.5f, beat);
|
smAnim.DoScaledAnimationFromBeatAsync("Release", 0.5f, beat);
|
||||||
for (int i = 0; i < eyeAnims.Length; i++) {
|
for (int i = 0; i < eyeAnims.Length; i++) {
|
||||||
|
|
@ -247,11 +273,12 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
SoundByte.PlayOneShotGame("slotMonster/start_rolling", forcePlay: true);
|
SoundByte.PlayOneShotGame("slotMonster/start_rolling", forcePlay: true);
|
||||||
rollingSound = SoundByte.PlayOneShotGame("slotMonster/rolling", looping: true, forcePlay: true);
|
rollingSound = SoundByte.PlayOneShotGame("slotMonster/rolling", looping: true, forcePlay: true);
|
||||||
if (startBeat < 0 || slotActions == null) {
|
|
||||||
var startInterval = gameEntities.FindLast(e => e.datamodel == "slotMonster/startInterval" && e.beat + e.length < beat);
|
startInterval ??= gameEntities.FindLast(e => e.datamodel == "slotMonster/startInterval" && e.beat + e.length < beat);
|
||||||
|
if (startBeat < 0) {
|
||||||
startBeat = startInterval.beat;
|
startBeat = startInterval.beat;
|
||||||
slotActions ??= gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length);
|
|
||||||
}
|
}
|
||||||
|
slotActions ??= gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length);
|
||||||
|
|
||||||
List<BeatAction.Action> actions = new();
|
List<BeatAction.Action> actions = new();
|
||||||
for (int i = 0; i < Mathf.Min(slotActions.Count, 3); i++) // limit to 3 actions
|
for (int i = 0; i < Mathf.Min(slotActions.Count, 3); i++) // limit to 3 actions
|
||||||
|
|
@ -263,12 +290,16 @@ namespace HeavenStudio.Games
|
||||||
buttons[whichSlot].TryFlash();
|
buttons[whichSlot].TryFlash();
|
||||||
}));
|
}));
|
||||||
|
|
||||||
PlayerActionEvent input = ScheduleInput(beat, slotBeat - startBeat + length, InputAction_BasicPress, ButtonHit, null, null);
|
PlayerActionEvent input = ScheduleInput(beat, slotBeat - startBeat + length, InputAction_BasicPress, ButtonHit, null, null, () => {
|
||||||
// input.IsHittable = () => { // ugh this breaks the input check
|
return GetCurrentButton() == whichSlot && !buttons[whichSlot].pressed;
|
||||||
// int currentButton = GetCurrentButton();
|
});
|
||||||
// return currentButton == whichSlot && !buttonsPressed[whichSlot];
|
|
||||||
// };
|
|
||||||
}
|
}
|
||||||
|
actions.Add(new(beat + length + startInterval.beat + startInterval.length, delegate {
|
||||||
|
if (rollingSound != null) rollingSound.Stop();
|
||||||
|
if (buttons.Any(x => x.missed)) { // if it's a miss
|
||||||
|
smAnim.DoScaledAnimationAsync("Lose", 0.5f);
|
||||||
|
}
|
||||||
|
}));
|
||||||
BeatAction.New(this, actions);
|
BeatAction.New(this, actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -294,5 +325,11 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
buttonFlashColor = flashColor;
|
buttonFlashColor = flashColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void GameplayModifiers(bool lottery, bool stars)
|
||||||
|
{
|
||||||
|
// var sheetAnim = winParticles.textureSheetAnimation;
|
||||||
|
doWin = lottery;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
Reference in a new issue