Doll Head Animations
Completed all the animations for the clap trap doll, added a block to play certain animations (e.g. talking), and started animations on clapping
1106
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|
@ -19,7 +19,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("slapper", ClapTrap.ClapType.Hand, "Which slapper?", "The thing attempting to hit the dummy"),
|
||||
new Param("slapper", ClapTrap.ClapType.Hand, "Slapper", "The slapper attempting to hit the doll"),
|
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}
|
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},
|
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new GameAction("change background color", "Change Background Color")
|
||||
|
|
@ -42,12 +42,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("stageRightHandColor", ClapTrap.defaultRightColor, "Stage Right Hand Color", "The color used on the dummy's hand (stage right)")
|
||||
},
|
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},
|
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new GameAction("delete", "animate girn")
|
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new GameAction("doll animations", "Doll Animations")
|
||||
{
|
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function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Grin(eventCaller.currentEntity.beat);},
|
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function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.DollAnimations(eventCaller.currentEntity.beat, eventCaller.currentEntity["animate"]);},
|
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defaultLength = 1f,
|
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parameters = new List<Param>()
|
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{
|
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new Param("animate", ClapTrap.DollAnim.Inhale, "Animation", "The animation that the doll will play"),
|
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}
|
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},
|
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|
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});
|
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}
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}
|
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|
|
@ -109,8 +113,18 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
Hand,
|
||||
Cat,
|
||||
Leek,
|
||||
Stick,
|
||||
Random,
|
||||
Random
|
||||
}
|
||||
|
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public enum DollAnim
|
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{
|
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Idle,
|
||||
Inhale,
|
||||
Exhale,
|
||||
Talk,
|
||||
|
||||
}
|
||||
|
||||
[Header("Animators")]
|
||||
|
|
@ -130,9 +144,26 @@ namespace HeavenStudio.Games
|
|||
|
||||
}
|
||||
|
||||
public void Grin(float beat)
|
||||
public void DollAnimations(float beat, int animate)
|
||||
{
|
||||
dollHead.DoScaledAnimationAsync("HeadHit", 0.5f);
|
||||
if (animate == 0)
|
||||
{
|
||||
dollHead.DoScaledAnimationAsync("HeadIdle", 0.5f);
|
||||
}
|
||||
else if (animate == 1)
|
||||
{
|
||||
dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f);
|
||||
Jukebox.PlayOneShotGame($"clapTrap/deepInhale");
|
||||
}
|
||||
else if (animate == 2)
|
||||
{
|
||||
dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f);
|
||||
Jukebox.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}");
|
||||
}
|
||||
else if (animate == 3)
|
||||
{
|
||||
dollHead.DoScaledAnimationAsync("HeadTalk", 0.5f);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -140,6 +171,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (state >= 1f || state <= -1f) {
|
||||
Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}");
|
||||
dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f);
|
||||
}
|
||||
else if (state == 0f) {
|
||||
Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}");
|
||||
|
|
@ -154,6 +186,7 @@ namespace HeavenStudio.Games
|
|||
private void Miss(PlayerActionEvent caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame($"clapTrap/miss");
|
||||
dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f);
|
||||
}
|
||||
|
||||
private void Out(PlayerActionEvent caller)
|
||||
|
|
|
|||