Doll Head Animations

Completed all the animations for the clap trap doll, added a block to play certain animations (e.g. talking), and started animations on clapping
This commit is contained in:
RaffyTaffy14 2023-06-04 02:28:45 -04:00
parent f5ec9e3e48
commit b054ab5697
52 changed files with 7098 additions and 559 deletions

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@ -19,7 +19,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("slapper", ClapTrap.ClapType.Hand, "Which slapper?", "The thing attempting to hit the dummy"),
new Param("slapper", ClapTrap.ClapType.Hand, "Slapper", "The slapper attempting to hit the doll"),
}
},
new GameAction("change background color", "Change Background Color")
@ -42,12 +42,16 @@ namespace HeavenStudio.Games.Loaders
new Param("stageRightHandColor", ClapTrap.defaultRightColor, "Stage Right Hand Color", "The color used on the dummy's hand (stage right)")
},
},
new GameAction("delete", "animate girn")
new GameAction("doll animations", "Doll Animations")
{
function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Grin(eventCaller.currentEntity.beat);},
function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.DollAnimations(eventCaller.currentEntity.beat, eventCaller.currentEntity["animate"]);},
defaultLength = 1f,
parameters = new List<Param>()
{
new Param("animate", ClapTrap.DollAnim.Inhale, "Animation", "The animation that the doll will play"),
}
},
});
}
}
@ -109,8 +113,18 @@ namespace HeavenStudio.Games
{
Hand,
Cat,
Leek,
Stick,
Random,
Random
}
public enum DollAnim
{
Idle,
Inhale,
Exhale,
Talk,
}
[Header("Animators")]
@ -130,9 +144,26 @@ namespace HeavenStudio.Games
}
public void Grin(float beat)
public void DollAnimations(float beat, int animate)
{
dollHead.DoScaledAnimationAsync("HeadHit", 0.5f);
if (animate == 0)
{
dollHead.DoScaledAnimationAsync("HeadIdle", 0.5f);
}
else if (animate == 1)
{
dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f);
Jukebox.PlayOneShotGame($"clapTrap/deepInhale");
}
else if (animate == 2)
{
dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f);
Jukebox.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}");
}
else if (animate == 3)
{
dollHead.DoScaledAnimationAsync("HeadTalk", 0.5f);
}
}
@ -140,6 +171,7 @@ namespace HeavenStudio.Games
{
if (state >= 1f || state <= -1f) {
Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}");
dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f);
}
else if (state == 0f) {
Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}");
@ -154,6 +186,7 @@ namespace HeavenStudio.Games
private void Miss(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame($"clapTrap/miss");
dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f);
}
private void Out(PlayerActionEvent caller)