Doll Head Animations

Completed all the animations for the clap trap doll, added a block to play certain animations (e.g. talking), and started animations on clapping
This commit is contained in:
RaffyTaffy14 2023-06-04 02:28:45 -04:00
parent f5ec9e3e48
commit b054ab5697
52 changed files with 7098 additions and 559 deletions

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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -29.529953} m_AnchoredPosition: {x: 0, y: -29.529968}
m_SizeDelta: {x: 0, y: -108.26} m_SizeDelta: {x: 0, y: -108.26}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1980243267 --- !u!114 &1980243267
@ -39967,7 +39967,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -42.49504} m_AnchoredPosition: {x: 0, y: -42.494995}
m_SizeDelta: {x: 1054, y: -84.99} m_SizeDelta: {x: 1054, y: -84.99}
m_Pivot: {x: 0, y: 0.5} m_Pivot: {x: 0, y: 0.5}
--- !u!114 &2066632681 --- !u!114 &2066632681
@ -41342,7 +41342,7 @@ PrefabInstance:
m_Modifications: m_Modifications:
- target: {fileID: 8995444695224805070, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3} - target: {fileID: 8995444695224805070, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -49.999893 value: -49.999878
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 8995444695466730802, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3} - target: {fileID: 8995444695466730802, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
propertyPath: tabs.Array.size propertyPath: tabs.Array.size

View file

@ -19,7 +19,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("slapper", ClapTrap.ClapType.Hand, "Which slapper?", "The thing attempting to hit the dummy"), new Param("slapper", ClapTrap.ClapType.Hand, "Slapper", "The slapper attempting to hit the doll"),
} }
}, },
new GameAction("change background color", "Change Background Color") new GameAction("change background color", "Change Background Color")
@ -42,12 +42,16 @@ namespace HeavenStudio.Games.Loaders
new Param("stageRightHandColor", ClapTrap.defaultRightColor, "Stage Right Hand Color", "The color used on the dummy's hand (stage right)") new Param("stageRightHandColor", ClapTrap.defaultRightColor, "Stage Right Hand Color", "The color used on the dummy's hand (stage right)")
}, },
}, },
new GameAction("delete", "animate girn") new GameAction("doll animations", "Doll Animations")
{ {
function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Grin(eventCaller.currentEntity.beat);}, function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.DollAnimations(eventCaller.currentEntity.beat, eventCaller.currentEntity["animate"]);},
defaultLength = 1f, defaultLength = 1f,
parameters = new List<Param>() parameters = new List<Param>()
{
new Param("animate", ClapTrap.DollAnim.Inhale, "Animation", "The animation that the doll will play"),
}
}, },
}); });
} }
} }
@ -109,8 +113,18 @@ namespace HeavenStudio.Games
{ {
Hand, Hand,
Cat, Cat,
Leek,
Stick, Stick,
Random, Random
}
public enum DollAnim
{
Idle,
Inhale,
Exhale,
Talk,
} }
[Header("Animators")] [Header("Animators")]
@ -130,9 +144,26 @@ namespace HeavenStudio.Games
} }
public void Grin(float beat) public void DollAnimations(float beat, int animate)
{ {
dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); if (animate == 0)
{
dollHead.DoScaledAnimationAsync("HeadIdle", 0.5f);
}
else if (animate == 1)
{
dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f);
Jukebox.PlayOneShotGame($"clapTrap/deepInhale");
}
else if (animate == 2)
{
dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f);
Jukebox.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}");
}
else if (animate == 3)
{
dollHead.DoScaledAnimationAsync("HeadTalk", 0.5f);
}
} }
@ -140,6 +171,7 @@ namespace HeavenStudio.Games
{ {
if (state >= 1f || state <= -1f) { if (state >= 1f || state <= -1f) {
Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}"); Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}");
dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f);
} }
else if (state == 0f) { else if (state == 0f) {
Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}"); Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}");
@ -154,6 +186,7 @@ namespace HeavenStudio.Games
private void Miss(PlayerActionEvent caller) private void Miss(PlayerActionEvent caller)
{ {
Jukebox.PlayOneShotGame($"clapTrap/miss"); Jukebox.PlayOneShotGame($"clapTrap/miss");
dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f);
} }
private void Out(PlayerActionEvent caller) private void Out(PlayerActionEvent caller)