proper selection graphic
remove refs re-add heart to the opening
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442e1addad
commit
b7000de9cc
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m_SpriteSortPoint: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 896543861}
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m_Father: {fileID: 551511482}
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m_Father: {fileID: 551511482}
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m_RootOrder: 7
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m_RootOrder: 7
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@ -6141,36 +6373,27 @@ CanvasRenderer:
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m_CullTransparentMesh: 1
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m_GameObject: {fileID: 1437246957}
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m_GameObject: {fileID: 1437246957}
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m_EditorHideFlags: 0
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m_Avatar: {fileID: 0}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Controller: {fileID: 9100000, guid: 11a30cb056c3bc14cb288edb2a1e6fad, type: 2}
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m_Name:
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m_Material: {fileID: 0}
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m_ApplyRootMotion: 0
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_LinearVelocityBlending: 0
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m_RaycastTarget: 0
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m_StabilizeFeet: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_OnCullStateChanged:
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m_AllowConstantClipSamplingOptimization: 1
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m_PersistentCalls:
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m_KeepAnimatorStateOnDisable: 0
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m_Calls: []
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m_WriteDefaultValuesOnDisable: 0
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m_Sprite: {fileID: 21300000, guid: f9232c079e126cd48a7344b23eaf42a5, type: 3}
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m_FillMethod: 4
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m_FillClockwise: 1
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &1449891558
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--- !u!1 &1449891558
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -6882,6 +7105,82 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1660460769}
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m_GameObject: {fileID: 1660460769}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!1 &1687128049
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 1687128051}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1687128050
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1687128049}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: -1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1437246958}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 38, y: 38}
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m_Pivot: {x: 0.25, y: 0.25}
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--- !u!114 &1687128051
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1687128049}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
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m_Sprite: {fileID: 21300000, guid: 986ed50a7c2f3194f9ba8604ec95f56e, type: 3}
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1687128052
|
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|
CanvasRenderer:
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|
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 1687128049}
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m_CullTransparentMesh: 1
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--- !u!1 &1697728240
|
--- !u!1 &1697728240
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -8085,6 +8384,18 @@ PrefabInstance:
|
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m_Modification:
|
m_Modification:
|
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m_TransformParent: {fileID: 1436596917}
|
m_TransformParent: {fileID: 1436596917}
|
||||||
m_Modifications:
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m_Modifications:
|
||||||
|
- target: {fileID: 7508638962231748806, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
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|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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|
value:
|
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|
objectReference: {fileID: 1811344142}
|
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|
- target: {fileID: 7508638962231748806, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
||||||
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
|
||||||
|
value: SettingsClose
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7508638962231748806, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
||||||
|
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
|
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|
value: HeavenStudio.TitleManager, Assembly-CSharp
|
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|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8995444695466730802, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
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- target: {fileID: 8995444695466730802, guid: 51bd6620194834c4c9118dd0f64b1b3d, type: 3}
|
||||||
propertyPath: tabs.Array.size
|
propertyPath: tabs.Array.size
|
||||||
value: 3
|
value: 3
|
||||||
|
|
@ -8312,7 +8623,7 @@ SpriteRenderer:
|
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m_Size: {x: 38.399998, y: 21.599998}
|
m_Size: {x: 38.399998, y: 21.599998}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 0
|
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m_MaskInteraction: 0
|
m_MaskInteraction: 0
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m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
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--- !u!1 &1959183875
|
--- !u!1 &1959183875
|
||||||
|
|
|
||||||
|
|
@ -70,7 +70,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
private bool menuMode, snsRevealed, playMenuRevealed, exiting, firstPress, usingMouse;
|
private bool menuMode, snsRevealed, playMenuRevealed, exiting, firstPress, usingMouse;
|
||||||
|
|
||||||
private Animator menuAnim;
|
private Animator menuAnim, selectedDisplayAnim;
|
||||||
private Selectable currentSelectable, mouseSelectable;
|
private Selectable currentSelectable, mouseSelectable;
|
||||||
private RectTransform currentSelectableRect, lastSelectableRect;
|
private RectTransform currentSelectableRect, lastSelectableRect;
|
||||||
private float selectableLerpTimer;
|
private float selectableLerpTimer;
|
||||||
|
|
@ -86,6 +86,11 @@ namespace HeavenStudio
|
||||||
starAnims = starAnims.OrderBy(_ => _rand.Next()).ToList();
|
starAnims = starAnims.OrderBy(_ => _rand.Next()).ToList();
|
||||||
selectedDisplayRect.gameObject.SetActive(false);
|
selectedDisplayRect.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
if (selectedDisplayRect.TryGetComponent(out Animator anim))
|
||||||
|
{
|
||||||
|
selectedDisplayAnim = anim;
|
||||||
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
versionText.text = "EDITOR";
|
versionText.text = "EDITOR";
|
||||||
#else
|
#else
|
||||||
|
|
@ -112,6 +117,11 @@ namespace HeavenStudio
|
||||||
|
|
||||||
songPosBeat = SecsToBeats(songPos);
|
songPosBeat = SecsToBeats(songPos);
|
||||||
|
|
||||||
|
if (selectedDisplayAnim.isActiveAndEnabled)
|
||||||
|
{
|
||||||
|
selectedDisplayAnim.DoNormalizedAnimation("Idle", GetPositionFromBeat(0, 2));
|
||||||
|
}
|
||||||
|
|
||||||
if (logoRevealed && !menuMode)
|
if (logoRevealed && !menuMode)
|
||||||
{
|
{
|
||||||
var controllers = PlayerInput.GetInputControllers();
|
var controllers = PlayerInput.GetInputControllers();
|
||||||
|
|
@ -226,11 +236,22 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else if (settingsPanel.IsOpen)
|
||||||
|
{
|
||||||
|
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
||||||
|
{
|
||||||
|
if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
|
||||||
|
{
|
||||||
|
SettingsClose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!firstPress)
|
||||||
{
|
{
|
||||||
UpdateSelectable(controller);
|
UpdateSelectable(controller);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (firstPress) firstPress = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateSelectable(InputController controller)
|
void UpdateSelectable(InputController controller)
|
||||||
|
|
@ -249,60 +270,23 @@ namespace HeavenStudio
|
||||||
selectedDisplayRect.sizeDelta = currentSelectableRect.sizeDelta;
|
selectedDisplayRect.sizeDelta = currentSelectableRect.sizeDelta;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (PlayerInput.CurrentControlStyle)
|
|
||||||
{
|
|
||||||
case InputController.ControlStyles.Pad:
|
|
||||||
if (controller.GetActionUp(InputController.ControlStyles.Pad, (int)InputController.ActionsPad.East, out _))
|
|
||||||
{
|
|
||||||
if (firstPress)
|
|
||||||
{
|
|
||||||
firstPress = false;
|
|
||||||
}
|
|
||||||
else if (currentSelectable != null && !usingMouse)
|
|
||||||
{
|
|
||||||
SoundByte.PlayOneShot("ui/UIPromptUp");
|
|
||||||
currentSelectable.GetComponent<Button>()?.onClick.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case InputController.ControlStyles.Baton:
|
|
||||||
if (controller.GetActionUp(InputController.ControlStyles.Baton, (int)InputController.ActionsBaton.Face, out _))
|
|
||||||
{
|
|
||||||
if (firstPress)
|
|
||||||
{
|
|
||||||
firstPress = false;
|
|
||||||
}
|
|
||||||
else if (currentSelectable != null && !usingMouse)
|
|
||||||
{
|
|
||||||
SoundByte.PlayOneShot("ui/UIPromptUp");
|
|
||||||
currentSelectable.GetComponent<Button>()?.onClick.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
||||||
{
|
{
|
||||||
switch (controller.GetLastActionDown())
|
switch (controller.GetLastActionDown())
|
||||||
{
|
{
|
||||||
case (int)InputController.ActionsPad.East:
|
case (int)InputController.ActionsPad.East:
|
||||||
if ((currentSelectable != null) && !firstPress)
|
if (currentSelectable != null)
|
||||||
{
|
{
|
||||||
if (usingMouse)
|
if (usingMouse)
|
||||||
{
|
{
|
||||||
usingMouse = false;
|
usingMouse = false;
|
||||||
selectedDisplayIcon.SetActive(true);
|
selectedDisplayIcon.SetActive(true);
|
||||||
}
|
}
|
||||||
SoundByte.PlayOneShot("ui/UIPromptDown");
|
currentSelectable.GetComponent<Button>()?.onClick.Invoke();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case (int)InputController.ActionsPad.Up:
|
case (int)InputController.ActionsPad.Up:
|
||||||
if (firstPress)
|
if (currentSelectable != null)
|
||||||
{
|
|
||||||
firstPress = false;
|
|
||||||
}
|
|
||||||
else if (currentSelectable != null)
|
|
||||||
{
|
{
|
||||||
if (currentSelectable.FindSelectableOnUp() != null)
|
if (currentSelectable.FindSelectableOnUp() != null)
|
||||||
{
|
{
|
||||||
|
|
@ -320,11 +304,7 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case (int)InputController.ActionsPad.Down:
|
case (int)InputController.ActionsPad.Down:
|
||||||
if (firstPress)
|
if (currentSelectable != null)
|
||||||
{
|
|
||||||
firstPress = false;
|
|
||||||
}
|
|
||||||
else if (currentSelectable != null)
|
|
||||||
{
|
{
|
||||||
if (currentSelectable.FindSelectableOnDown() != null)
|
if (currentSelectable.FindSelectableOnDown() != null)
|
||||||
{
|
{
|
||||||
|
|
@ -342,11 +322,7 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case (int)InputController.ActionsPad.Left:
|
case (int)InputController.ActionsPad.Left:
|
||||||
if (firstPress)
|
if (currentSelectable != null)
|
||||||
{
|
|
||||||
firstPress = false;
|
|
||||||
}
|
|
||||||
else if (currentSelectable != null)
|
|
||||||
{
|
{
|
||||||
if (currentSelectable.FindSelectableOnLeft() != null)
|
if (currentSelectable.FindSelectableOnLeft() != null)
|
||||||
{
|
{
|
||||||
|
|
@ -364,11 +340,7 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case (int)InputController.ActionsPad.Right:
|
case (int)InputController.ActionsPad.Right:
|
||||||
if (firstPress)
|
if (currentSelectable != null)
|
||||||
{
|
|
||||||
firstPress = false;
|
|
||||||
}
|
|
||||||
else if (currentSelectable != null)
|
|
||||||
{
|
{
|
||||||
if (currentSelectable.FindSelectableOnRight() != null)
|
if (currentSelectable.FindSelectableOnRight() != null)
|
||||||
{
|
{
|
||||||
|
|
@ -539,13 +511,25 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public void SettingsPressed()
|
public void SettingsPressed()
|
||||||
{
|
{
|
||||||
settingsPanel.SwitchSettingsDialog();
|
if (!settingsPanel.IsOpen)
|
||||||
SoundByte.PlayOneShot("ui/UISelect");
|
{
|
||||||
|
settingsPanel.SwitchSettingsDialog();
|
||||||
|
SoundByte.PlayOneShot("ui/UISelect");
|
||||||
|
}
|
||||||
// notes:
|
// notes:
|
||||||
// gameplay settings currently don't work due to the overlay preview requiring the screen composition setup from a gameplay prefab
|
// gameplay settings currently don't work due to the overlay preview requiring the screen composition setup from a gameplay prefab
|
||||||
// adding the attract screen will fix this since we'd need to add that prefab for it anyways
|
// adding the attract screen will fix this since we'd need to add that prefab for it anyways
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SettingsClose()
|
||||||
|
{
|
||||||
|
if (settingsPanel.IsOpen)
|
||||||
|
{
|
||||||
|
settingsPanel.SwitchSettingsDialog();
|
||||||
|
SoundByte.PlayOneShot("ui/UICancel");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void QuitPressed()
|
public void QuitPressed()
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShot("ui/PauseQuit");
|
SoundByte.PlayOneShot("ui/PauseQuit");
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue