End
Finished adding Particle Effects, and some of the sprites were changed
This commit is contained in:
parent
08ce8f24e8
commit
b70070cb39
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@ -6679,7 +6679,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1277567380038478988}
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m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
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m_LocalPosition: {x: 18.823528, y: -0.29411763, z: 0}
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m_LocalPosition: {x: 50, y: 0, z: 0}
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m_LocalScale: {x: 1.1764704, y: 1.1764705, z: 1.1764704}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -6698,7 +6698,7 @@ WindZone:
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m_Radius: 20
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m_WindMain: 0
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m_WindTurbulence: 1
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m_WindPulseMagnitude: 0.5
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m_WindPulseMagnitude: 0.3
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m_WindPulseFrequency: 0.033333335
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--- !u!1 &1404833178906827570
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GameObject:
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@ -12919,6 +12919,7 @@ GameObject:
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- component: {fileID: 1026391380559014938}
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- component: {fileID: 8846257164105112889}
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- component: {fileID: 1095202275440968618}
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- component: {fileID: 2409540009449314099}
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m_Layer: 0
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m_Name: leafBroken
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m_TagString: Untagged
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@ -12934,8 +12935,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3355844190426264431}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -40, y: 11.470588, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalPosition: {x: -4, y: 4, z: 0}
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m_LocalScale: {x: 2, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6803714669671852684}
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@ -14390,7 +14391,7 @@ ParticleSystem:
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uvChannelMask: -1
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rowMode: 1
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sprites:
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- sprite: {fileID: -8310146119116771886, guid: 3b1b81136589fd64bbfd3e586db0d9b1, type: 3}
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- sprite: {fileID: 511124380, guid: 76432e2902ee41440bb4dcde61fac224, type: 3}
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flipU: 0
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flipV: 0
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VelocityModule:
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@ -17720,6 +17721,17 @@ ParticleSystemRenderer:
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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m_MaskInteraction: 0
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--- !u!210 &2409540009449314099
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SortingGroup:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3355844190426264431}
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 6
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--- !u!1 &3413925648392711463
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GameObject:
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m_ObjectHideFlags: 0
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@ -17792,11 +17804,11 @@ MonoBehaviour:
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DebrisLeftCurve: {fileID: 681199269563884239}
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DebrisRightCurve: {fileID: 6134167994079843062}
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NgDebrisCurve: {fileID: 8755454903872010978}
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Wind: {fileID: 0}
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Effects: []
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Snow: {fileID: 0}
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Leaf: {fileID: 0}
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leafBroken: {fileID: 0}
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Wind: {fileID: 1332804018436716926}
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Effects:
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- {fileID: 5104316731581633128}
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- {fileID: 4281379767841092066}
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- {fileID: 8846257164105112889}
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--- !u!1 &3493038887264649151
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GameObject:
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m_ObjectHideFlags: 0
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@ -17808,6 +17820,7 @@ GameObject:
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- component: {fileID: 123453862514258918}
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- component: {fileID: 4281379767841092066}
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- component: {fileID: 2841921579701145429}
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- component: {fileID: 1271856565047390390}
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m_Layer: 0
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m_Name: Leaf
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m_TagString: Untagged
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@ -17823,8 +17836,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3493038887264649151}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -40, y: 11.470588, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalPosition: {x: -4, y: 4, z: 0}
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m_LocalScale: {x: 2, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6803714669671852684}
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@ -19279,7 +19292,7 @@ ParticleSystem:
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uvChannelMask: -1
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rowMode: 1
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sprites:
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- sprite: {fileID: -5825381291038537540, guid: 3b1b81136589fd64bbfd3e586db0d9b1, type: 3}
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- sprite: {fileID: -1086421176, guid: 76432e2902ee41440bb4dcde61fac224, type: 3}
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flipU: 0
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flipV: 0
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VelocityModule:
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@ -22609,6 +22622,17 @@ ParticleSystemRenderer:
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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m_MaskInteraction: 0
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--- !u!210 &1271856565047390390
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SortingGroup:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3493038887264649151}
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 6
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--- !u!1 &3520672688215352957
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GameObject:
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m_ObjectHideFlags: 0
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@ -23372,6 +23396,7 @@ GameObject:
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- component: {fileID: 9101955400970613891}
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- component: {fileID: 5104316731581633128}
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- component: {fileID: 8938510197397077380}
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- component: {fileID: 3593059234765228438}
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m_Layer: 0
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m_Name: Snow
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m_TagString: Untagged
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@ -23387,8 +23412,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4278191893379979525}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -40, y: 11.470588, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalPosition: {x: -4, y: 4, z: 0}
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m_LocalScale: {x: 2, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6803714669671852684}
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@ -24839,13 +24864,14 @@ ParticleSystem:
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tilesY: 1
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animationType: 0
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rowIndex: 0
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cycles: 1
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cycles: 4
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uvChannelMask: -1
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rowMode: 1
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sprites:
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- sprite: {fileID: -2320701839235687885, guid: 3b1b81136589fd64bbfd3e586db0d9b1, type: 3}
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- sprite: {fileID: 2190835001878337691, guid: 3b1b81136589fd64bbfd3e586db0d9b1, type: 3}
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- sprite: {fileID: -5088141013119983375, guid: 3b1b81136589fd64bbfd3e586db0d9b1, type: 3}
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- sprite: {fileID: -485762012, guid: 76432e2902ee41440bb4dcde61fac224, type: 3}
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- sprite: {fileID: -1136952213, guid: 76432e2902ee41440bb4dcde61fac224, type: 3}
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- sprite: {fileID: 1919391621, guid: 76432e2902ee41440bb4dcde61fac224, type: 3}
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- sprite: {fileID: -1136952213, guid: 76432e2902ee41440bb4dcde61fac224, type: 3}
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flipU: 0
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flipV: 0
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VelocityModule:
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@ -28176,6 +28202,17 @@ ParticleSystemRenderer:
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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m_MaskInteraction: 0
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--- !u!210 &3593059234765228438
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SortingGroup:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4278191893379979525}
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 6
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--- !u!1 &4302608539052114858
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GameObject:
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m_ObjectHideFlags: 0
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 862
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m_Height: 485
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m_Width: 1043
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m_Height: 587
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m_AntiAliasing: 2
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m_MipCount: -1
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m_DepthStencilFormat: 92
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 1293
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m_Height: 727
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m_Width: 1564
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m_Height: 880
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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Binary file not shown.
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Before Width: | Height: | Size: 538 KiB After Width: | Height: | Size: 500 KiB |
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@ -8906,7 +8906,7 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 5.7
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m_fontSize: 3.3
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m_fontSizeBase: 14.3
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m_fontWeight: 400
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m_enableAutoSizing: 1
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@ -14029,7 +14029,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 171581557}
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m_HandleRect: {fileID: 171581556}
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m_Direction: 2
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m_Value: 0
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m_Value: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@ -16661,7 +16661,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -50.000015}
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m_AnchoredPosition: {x: 0, y: -50}
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m_SizeDelta: {x: -48, y: -148}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &572765323
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@ -32707,7 +32707,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 37.428574}
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m_AnchoredPosition: {x: 0, y: 55.387753}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
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@ -43455,8 +43455,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1220118245}
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m_HandleRect: {fileID: 1220118244}
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m_Direction: 2
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m_Value: 1.0000001
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m_Size: 0
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m_Value: 1.0000002
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m_Size: 0.060641393
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -71,12 +71,11 @@ namespace HeavenStudio.Games.Loaders
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SamuraiSliceNtr.instance.SetParticleEffect(e.beat, e["type"], e["instant"], e["valA"], e["valB"]);
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},
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defaultLength = 0.5f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", SamuraiSliceNtr.ParticleType.None, "Particle", "Set the type of particle effect to spawn. Using \"None\" will stop all effects."),
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new Param("instant", false, "Instant", "Toggle if the particles should start or stop instantly."),
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new Param("valA", new EntityTypes.Float(0f, 64f, 1f), "Wind Strength", "Set the strength of the particle wind."),
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new Param("valA", new EntityTypes.Float(0f, 16f, 1f), "Wind Strength", "Set the strength of the particle wind."),
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new Param("valB", new EntityTypes.Float(1f, 16f, 1f), "Particle Intensity", "Set the intensity of the particle effect.")
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},
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},
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@ -155,9 +154,6 @@ namespace HeavenStudio.Games
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// wind
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public WindZone Wind;
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public ParticleSystem[] Effects;
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public ParticleSystem Snow;
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public ParticleSystem Leaf;
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public ParticleSystem leafBroken;
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//game scene
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public static SamuraiSliceNtr instance;
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@ -301,7 +297,7 @@ namespace HeavenStudio.Games
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return;
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}
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ParticleSystem particleSystem = Effects[type - 1];
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ParticleSystem particleSystem = Effects[Mathf.Clamp(type - 1, 0, Effects.Length - 1)];
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particleSystem.gameObject.SetActive(true);
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particleSystem.Play();
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