Dropdown Fixes + TryGetMinigame (#781)

* fix dropdowns + dropdown collapses

man...

* trygetminigame

it's from a different branch but it's nice to have rn
This commit is contained in:
AstrlJelly 2024-03-11 16:18:40 -04:00 committed by GitHub
parent 5675e5daf4
commit bc93a7ab94
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GPG key ID: B5690EEEBB952194
3 changed files with 62 additions and 5810 deletions

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@ -1243,6 +1243,17 @@ namespace HeavenStudio
return eventCaller.GetMinigame(name); return eventCaller.GetMinigame(name);
} }
public bool TryGetMinigame<T>(out T mg) where T : Minigame
{
if (minigame is T tempMinigame) {
mg = tempMinigame;
return true;
} else {
mg = null;
return false;
}
}
Color colMain; Color colMain;
public void SetCurrentGame(string game, bool useMinigameColor = true) public void SetCurrentGame(string game, bool useMinigameColor = true)
{ {

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@ -19,6 +19,7 @@ namespace HeavenStudio.Editor
public LeftClickTMP_Dropdown dropdown; public LeftClickTMP_Dropdown dropdown;
public Scrollbar scrollbar; public Scrollbar scrollbar;
public int[] values;
private int _defaultValue; private int _defaultValue;
private bool openedDropdown = false; private bool openedDropdown = false;
@ -35,6 +36,14 @@ namespace HeavenStudio.Editor
// entity[propertyName].ChangeValues(dropdownEntity.Values); // entity[propertyName].ChangeValues(dropdownEntity.Values);
_defaultValue = dropdownEntity.defaultValue; _defaultValue = dropdownEntity.defaultValue;
EntityTypes.DropdownObj dropdownObj = entity[propertyName]; EntityTypes.DropdownObj dropdownObj = entity[propertyName];
int size = dropdownObj.Values.Count;
values = new int[size];
for (int i = 0; i < size; i++) {
values[i] = i;
}
selected = dropdownObj.value; selected = dropdownObj.value;
dropdown.AddOptions(dropdownObj.Values); dropdown.AddOptions(dropdownObj.Values);
dropdown.onValueChanged.AddListener(newVal => dropdownObj.value = newVal); dropdown.onValueChanged.AddListener(newVal => dropdownObj.value = newVal);
@ -50,11 +59,11 @@ namespace HeavenStudio.Editor
case Enum enumEntity: case Enum enumEntity:
Type enumType = enumEntity.GetType(); Type enumType = enumEntity.GetType();
_defaultValue = (int)type; _defaultValue = (int)type;
int[] keys = Enum.GetValues(enumType).Cast<int>().ToArray(); values = Enum.GetValues(enumType).Cast<int>().ToArray();
selected = Array.FindIndex(keys, val => val == (int)entity[propertyName]); selected = Array.FindIndex(values, val => val == (int)entity[propertyName]);
dropdown.AddOptions(Enum.GetNames(enumType).ToList()); dropdown.AddOptions(Enum.GetNames(enumType).ToList());
dropdown.onValueChanged.AddListener(val => entity[propertyName] = keys[val]); dropdown.onValueChanged.AddListener(val => entity[propertyName] = values[val]);
break; break;
default: default:
break; break;
@ -74,8 +83,8 @@ namespace HeavenStudio.Editor
public override void SetCollapses(object type) public override void SetCollapses(object type)
{ {
dropdown.onValueChanged.AddListener(_ => UpdateCollapse(type)); dropdown.onValueChanged.AddListener(_ => UpdateCollapse(values[dropdown.value]));
UpdateCollapse(type); UpdateCollapse(values[dropdown.value]);
} }
private void Update() private void Update()