revert even more. bleh

This commit is contained in:
AstrlJelly 2024-03-02 17:53:58 -05:00
parent e8b2d21eba
commit c09da69b2b
6 changed files with 5 additions and 34 deletions

View file

@ -213,7 +213,7 @@ namespace HeavenStudio.Games
} }
} }
public override void OnTimeChange(double beat) public override void OnTimeChange()
{ {
UpdateCameraZoom(); UpdateCameraZoom();
} }

View file

@ -290,7 +290,7 @@ namespace HeavenStudio.Games
{ {
} }
public virtual void OnTimeChange(double beat) public virtual void OnTimeChange()
{ {
} }

View file

@ -193,7 +193,7 @@ namespace HeavenStudio.Games
} }
} }
public override void OnTimeChange(double beat) public override void OnTimeChange()
{ {
UpdateCameraZoom(); UpdateCameraZoom();
} }

View file

@ -123,7 +123,7 @@ namespace HeavenStudio.Games
Destroy(BallsHolder.transform.GetChild(i).gameObject); Destroy(BallsHolder.transform.GetChild(i).gameObject);
} }
public override void OnTimeChange(double beat) public override void OnTimeChange()
{ {
UpdateCameraZoom(); UpdateCameraZoom();
} }

View file

@ -179,7 +179,7 @@ namespace HeavenStudio.Games
} }
} }
public override void OnTimeChange(double beat) public override void OnTimeChange()
{ {
UpdateCameraZoom(); UpdateCameraZoom();
} }

View file

@ -760,35 +760,6 @@ namespace HeavenStudio
GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]); GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]);
} }
), ),
// These are still here for backwards-compatibility but are hidden in the editor
new GameAction("flash", "", 1f, true,
new List<Param>()
{
new Param("colorA", Color.white, "Start Color"),
new Param("colorB", Color.white, "End Color"),
new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"),
new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
},
hidden: true
),
new GameAction("move camera", "", 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"),
new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"),
new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type")
},
hidden: true ),
new GameAction("rotate camera", "", 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"),
new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"),
new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type")
},
hidden: true ),
}), }),
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>() new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()