Sumo Prefab

some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion
This commit is contained in:
RaffyTaffy14 2024-02-01 21:21:24 -05:00
parent fdfaaa8f20
commit c3b20833aa
12 changed files with 1925 additions and 1466 deletions

View file

@ -51,5 +51,5 @@
"temp/": true, "temp/": true,
"Temp/": true "Temp/": true
}, },
"dotnet.defaultSolution": "HeavenStudio.sln" "dotnet.defaultSolution": "HS.sln"
} }

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@ -122,6 +122,9 @@ AnimatorStateMachine:
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -1199229422935602219} m_State: {fileID: -1199229422935602219}
m_Position: {x: 280, y: 260, z: 0} m_Position: {x: 280, y: 260, z: 0}
- serializedVersion: 1
m_State: {fileID: 7429464260847317867}
m_Position: {x: 280, y: 320, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []
@ -158,6 +161,32 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1102 &7429464260847317867
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SumoSlapFront
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 0864bfcd28328cd49bc47b569eaa6519, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &8743538389376590067 --- !u!1101 &8743538389376590067
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

View file

@ -8906,7 +8906,7 @@ MonoBehaviour:
m_faceColor: m_faceColor:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4294967295
m_fontSize: 14 m_fontSize: 0
m_fontSizeBase: 14.3 m_fontSizeBase: 14.3
m_fontWeight: 400 m_fontWeight: 400
m_enableAutoSizing: 1 m_enableAutoSizing: 1
@ -14029,7 +14029,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 171581557} m_TargetGraphic: {fileID: 171581557}
m_HandleRect: {fileID: 171581556} m_HandleRect: {fileID: 171581556}
m_Direction: 2 m_Direction: 2
m_Value: 1 m_Value: 0
m_Size: 1 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
@ -32707,7 +32707,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 146.61183} m_AnchoredPosition: {x: 0, y: 58.857136}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945 --- !u!222 &1154875945
@ -43455,8 +43455,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1220118245} m_TargetGraphic: {fileID: 1220118245}
m_HandleRect: {fileID: 1220118244} m_HandleRect: {fileID: 1220118244}
m_Direction: 2 m_Direction: 2
m_Value: 1.000001 m_Value: 1.0000002
m_Size: 0.81650156 m_Size: 0.08938777
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:

View file

@ -266,6 +266,28 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
} }
Debug.Log("Running game loader AgbMannequinFactoryLoader");
game = AgbMannequinFactoryLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
}
Debug.Log("Running game loader RvlManzaiLoader");
game = RvlManzaiLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader RvlManzaiLoader failed!");
}
Debug.Log("Running game loader AgbMarcherLoader"); Debug.Log("Running game loader AgbMarcherLoader");
game = AgbMarcherLoader.AddGame(eventCaller); game = AgbMarcherLoader.AddGame(eventCaller);
if (game != null) if (game != null)
@ -288,6 +310,17 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoMeatLoader failed!"); Debug.LogWarning("Game loader PcoMeatLoader failed!");
} }
Debug.Log("Running game loader RvlMonkeyWatchLoader");
game = RvlMonkeyWatchLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!");
}
Debug.Log("Running game loader AgbUpbeatLoader"); Debug.Log("Running game loader AgbUpbeatLoader");
game = AgbUpbeatLoader.AddGame(eventCaller); game = AgbUpbeatLoader.AddGame(eventCaller);
if (game != null) if (game != null)
@ -310,6 +343,17 @@ namespace HeavenStudio
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!"); Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
} }
Debug.Log("Running game loader AgbNightWalkLoader");
game = AgbNightWalkLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
}
Debug.Log("Running game loader NtrOctopusMachineLoader"); Debug.Log("Running game loader NtrOctopusMachineLoader");
game = NtrOctopusMachineLoader.AddGame(eventCaller); game = NtrOctopusMachineLoader.AddGame(eventCaller);
if (game != null) if (game != null)
@ -541,6 +585,17 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTossBoysLoader failed!"); Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
} }
Debug.Log("Running game loader TotemClimbLoader");
game = TotemClimbLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader TotemClimbLoader failed!");
}
Debug.Log("Running game loader AgbTramLoader"); Debug.Log("Running game loader AgbTramLoader");
game = AgbTramLoader.AddGame(eventCaller); game = AgbTramLoader.AddGame(eventCaller);
if (game != null) if (game != null)

View file

@ -17,45 +17,63 @@ MonoBehaviour:
DenseViewWidthThreshold: 512 DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0 _disableAutoReloadInBackground: 0
ImportedScriptPaths: ImportedScriptPaths:
- Assets/Scripts/Minigames.cs - Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
- Assets/Editor/CreateAssetBundles.cs - Assets/Scripts/DiscordController.cs
- Assets/Editor/CreateMinigameScriptTemplate.cs - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/Games/FanClub/FanClub.cs
- Assets/Scripts/GameManager.cs
- Assets/Editor/SpritesheetScaler.cs
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
- Assets/Scripts/Games/Lockstep/Lockstep.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
- Assets/Scripts/AppInfo.cs
- Assets/Scripts/GlobalGameManager.cs
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- Assets/Scripts/InputSystem/InputController.cs
- Assets/Scripts/Util/BeatAction.cs - Assets/Scripts/Util/BeatAction.cs
- Assets/Scripts/Games/DogNinja/DogNinja.cs - Assets/Scripts/GameInitializer.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- Assets/Scripts/Games/AirRally/AirRally.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/Scripts/UI/PauseMenu.cs
- Assets/Scripts/Util/Sound.cs
- Assets/Plugins/Discord/Plugins/DiscordGameSDK/LobbyManager.cs
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
- Assets/Scripts/TitleManager.cs - Assets/Scripts/TitleManager.cs
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs - Assets/Scripts/Games/KarateMan/KarateManJoe.cs
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs - Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- Assets/Plugins/Discord/Plugins/DiscordGameSDK/ImageManager.cs
- Assets/Plugins/Discord/Plugins/DiscordGameSDK/StorageManager.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
- Assets/Scripts/Games/DJSchool/Student.cs
- Assets/Plugins/Discord/Plugins/DiscordGameSDK/StoreManager.cs
- Assets/Scripts/Games/TrickClass/TrickClass.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs - Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- Assets/Scripts/Games/Ringside/Ringside.cs - Assets/Scripts/Common/MemRenderer.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/PersistentDataManager.cs - Assets/Scripts/PersistentDataManager.cs
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs - Assets/Scripts/Minigames.cs
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs - Assets/Scripts/LevelEditor/Editor.cs
- Assets/Scripts/InputSystem/PlayerInput.cs - Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
- Assets/Scripts/Games/DJSchool/DJSchool.cs
- Assets/Plugins/Discord/Plugins/DiscordGameSDK/Core.cs
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
- Assets/Scripts/EventCaller.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs - Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs - Assets/Scripts/InputSystem/InputType.cs
- Assets/Scripts/Games/Tunnel/Tunnel.cs - Assets/Plugins/Discord/Plugins/DiscordGameSDK/ActivityManager.cs
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs - Assets/Scripts/Games/FirstContact/FirstContact.cs
- Assets/Scripts/Util/AnimationHelpers.cs
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
- Assets/Scripts/DiscordRPC.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/LevelEditor/WaveformVisual.cs
- Assets/Scripts/GlobalGameManager.cs
- Assets/Plugins/Discord/Plugins/DiscordGameSDK/Constants.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
- Assets/Scripts/Conductor.cs - Assets/Scripts/Conductor.cs
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
- Assets/Scripts/JudgementManager.cs - Assets/Scripts/JudgementManager.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs - Assets/Scripts/GameManager.cs
- Assets/Scripts/Games/PlayerActionEvent.cs
PathsToSkipImportEvent: [] PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: [] PathsToIgnoreOverwriteSettingOnAttribute: []