Sumo Prefab
some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion
This commit is contained in:
parent
fdfaaa8f20
commit
c3b20833aa
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
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@ -51,5 +51,5 @@
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"temp/": true,
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"temp/": true,
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"Temp/": true
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"Temp/": true
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},
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},
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"dotnet.defaultSolution": "HeavenStudio.sln"
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"dotnet.defaultSolution": "HS.sln"
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}
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}
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Load diff
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@ -122,6 +122,9 @@ AnimatorStateMachine:
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: -1199229422935602219}
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m_State: {fileID: -1199229422935602219}
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m_Position: {x: 280, y: 260, z: 0}
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m_Position: {x: 280, y: 260, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 7429464260847317867}
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m_Position: {x: 280, y: 320, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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@ -158,6 +161,32 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1102 &7429464260847317867
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SumoSlapFront
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 0864bfcd28328cd49bc47b569eaa6519, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &8743538389376590067
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--- !u!1101 &8743538389376590067
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@ -8906,7 +8906,7 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 0
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m_fontSizeBase: 14.3
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m_fontSizeBase: 14.3
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m_fontWeight: 400
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m_fontWeight: 400
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m_enableAutoSizing: 1
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@ -14029,7 +14029,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 171581557}
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m_HandleRect: {fileID: 171581556}
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m_Direction: 2
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m_Direction: 2
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m_Value: 1
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m_Value: 0
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m_Size: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
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@ -32707,7 +32707,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 146.61183}
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m_AnchoredPosition: {x: 0, y: 58.857136}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
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--- !u!222 &1154875945
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@ -43455,8 +43455,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1220118245}
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m_TargetGraphic: {fileID: 1220118245}
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m_HandleRect: {fileID: 1220118244}
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m_HandleRect: {fileID: 1220118244}
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m_Direction: 2
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m_Direction: 2
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m_Value: 1.000001
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m_Value: 1.0000002
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m_Size: 0.81650156
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m_Size: 0.08938777
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m_NumberOfSteps: 0
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -266,6 +266,28 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
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Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
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}
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}
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Debug.Log("Running game loader AgbMannequinFactoryLoader");
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game = AgbMannequinFactoryLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
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}
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Debug.Log("Running game loader RvlManzaiLoader");
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game = RvlManzaiLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlManzaiLoader failed!");
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}
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Debug.Log("Running game loader AgbMarcherLoader");
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Debug.Log("Running game loader AgbMarcherLoader");
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game = AgbMarcherLoader.AddGame(eventCaller);
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game = AgbMarcherLoader.AddGame(eventCaller);
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if (game != null)
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if (game != null)
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@ -288,6 +310,17 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader PcoMeatLoader failed!");
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Debug.LogWarning("Game loader PcoMeatLoader failed!");
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}
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}
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Debug.Log("Running game loader RvlMonkeyWatchLoader");
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game = RvlMonkeyWatchLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!");
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}
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Debug.Log("Running game loader AgbUpbeatLoader");
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Debug.Log("Running game loader AgbUpbeatLoader");
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game = AgbUpbeatLoader.AddGame(eventCaller);
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game = AgbUpbeatLoader.AddGame(eventCaller);
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if (game != null)
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if (game != null)
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@ -310,6 +343,17 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
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Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
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}
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}
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Debug.Log("Running game loader AgbNightWalkLoader");
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game = AgbNightWalkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
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}
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Debug.Log("Running game loader NtrOctopusMachineLoader");
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Debug.Log("Running game loader NtrOctopusMachineLoader");
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game = NtrOctopusMachineLoader.AddGame(eventCaller);
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game = NtrOctopusMachineLoader.AddGame(eventCaller);
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if (game != null)
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if (game != null)
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@ -541,6 +585,17 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
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Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
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}
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}
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Debug.Log("Running game loader TotemClimbLoader");
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game = TotemClimbLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader TotemClimbLoader failed!");
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}
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Debug.Log("Running game loader AgbTramLoader");
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Debug.Log("Running game loader AgbTramLoader");
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game = AgbTramLoader.AddGame(eventCaller);
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game = AgbTramLoader.AddGame(eventCaller);
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if (game != null)
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if (game != null)
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@ -17,45 +17,63 @@ MonoBehaviour:
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DenseViewWidthThreshold: 512
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
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_disableAutoReloadInBackground: 0
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ImportedScriptPaths:
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ImportedScriptPaths:
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
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- Assets/Editor/CreateAssetBundles.cs
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- Assets/Scripts/DiscordController.cs
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- Assets/Editor/CreateMinigameScriptTemplate.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
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- Assets/Scripts/Games/Minigame.cs
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- Assets/Scripts/Games/FanClub/FanClub.cs
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- Assets/Scripts/GameManager.cs
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- Assets/Editor/SpritesheetScaler.cs
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- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
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- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
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- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
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- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
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- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
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- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
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- Assets/Scripts/Games/Lockstep/Lockstep.cs
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- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
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- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
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- Assets/Scripts/AppInfo.cs
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- Assets/Scripts/GlobalGameManager.cs
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- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
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- Assets/Scripts/InputSystem/InputController.cs
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- Assets/Scripts/Util/BeatAction.cs
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- Assets/Scripts/Util/BeatAction.cs
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- Assets/Scripts/Games/DogNinja/DogNinja.cs
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- Assets/Scripts/GameInitializer.cs
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- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
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- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
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- Assets/Scripts/Games/AirRally/AirRally.cs
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- Assets/Scripts/Games/TossBoys/TossBoys.cs
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- Assets/Scripts/UI/PauseMenu.cs
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- Assets/Scripts/Util/Sound.cs
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- Assets/Plugins/Discord/Plugins/DiscordGameSDK/LobbyManager.cs
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- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
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- Assets/Scripts/TitleManager.cs
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- Assets/Scripts/TitleManager.cs
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- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
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- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
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- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
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- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
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- Assets/Plugins/Discord/Plugins/DiscordGameSDK/ImageManager.cs
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- Assets/Plugins/Discord/Plugins/DiscordGameSDK/StorageManager.cs
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- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
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- Assets/Scripts/Games/KarateMan/KarateManPot.cs
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- Assets/Scripts/Games/DJSchool/Student.cs
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- Assets/Plugins/Discord/Plugins/DiscordGameSDK/StoreManager.cs
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- Assets/Scripts/Games/TrickClass/TrickClass.cs
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- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
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- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
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- Assets/Scripts/Games/Ringside/Ringside.cs
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- Assets/Scripts/Common/MemRenderer.cs
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- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
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- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
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- Assets/Scripts/PersistentDataManager.cs
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- Assets/Scripts/PersistentDataManager.cs
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- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
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- Assets/Scripts/LevelEditor/Editor.cs
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- Assets/Scripts/InputSystem/PlayerInput.cs
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- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
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- Assets/Scripts/Games/DJSchool/DJSchool.cs
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- Assets/Plugins/Discord/Plugins/DiscordGameSDK/Core.cs
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- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
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- Assets/Scripts/EventCaller.cs
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- Assets/Scripts/Games/Minigame.cs
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- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
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- Assets/Scripts/InputSystem/InputType.cs
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- Assets/Scripts/Games/Tunnel/Tunnel.cs
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- Assets/Plugins/Discord/Plugins/DiscordGameSDK/ActivityManager.cs
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- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
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- Assets/Scripts/Games/FirstContact/FirstContact.cs
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- Assets/Scripts/Util/AnimationHelpers.cs
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- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
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- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
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- Assets/Scripts/UI/Overlays/OverlaysManager.cs
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- Assets/Scripts/DiscordRPC.cs
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- Assets/Scripts/Games/KarateMan/KarateMan.cs
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- Assets/Scripts/LevelEditor/WaveformVisual.cs
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- Assets/Scripts/GlobalGameManager.cs
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- Assets/Plugins/Discord/Plugins/DiscordGameSDK/Constants.cs
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- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
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- Assets/Scripts/Conductor.cs
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- Assets/Scripts/Conductor.cs
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- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
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- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
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- Assets/Scripts/JudgementManager.cs
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- Assets/Scripts/JudgementManager.cs
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- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
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- Assets/Scripts/GameManager.cs
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- Assets/Scripts/Games/PlayerActionEvent.cs
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PathsToSkipImportEvent: []
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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