chiken is feature complete
i literally just need three audio files, then set up assbuns, then draft PR
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m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 32, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &121871281
|
--- !u!114 &121871281
|
||||||
|
@ -4070,9 +4070,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 72, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &129013734
|
--- !u!114 &129013734
|
||||||
|
@ -4206,9 +4206,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 112, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &151246938
|
--- !u!114 &151246938
|
||||||
|
@ -24623,7 +24623,7 @@ MonoBehaviour:
|
||||||
m_TargetGraphic: {fileID: 1589389272}
|
m_TargetGraphic: {fileID: 1589389272}
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1
|
m_Value: 0
|
||||||
m_Size: 1
|
m_Size: 1
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
|
@ -30367,7 +30367,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 91.91837}
|
m_AnchoredPosition: {x: 0, y: 91.918365}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
@ -34621,9 +34621,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 40, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1345846031
|
--- !u!114 &1345846031
|
||||||
|
@ -42945,9 +42945,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 80, y: -21}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1783491359
|
--- !u!114 &1783491359
|
||||||
|
|
|
@ -195,7 +195,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."),
|
new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."),
|
||||||
new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."),
|
new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."),
|
||||||
new Param("doodles", false, "Doodles", "Whether the doodles will be visible by the end of the block."),
|
new Param("doodles", false, "Doodles", "Whether the doodles will be visible by the end of the block."),
|
||||||
new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."),
|
new Param("birds", false, "Birds", "Whether the birds will be visible by the end of the block."),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("changeFgLight", "Foreground Appearance")
|
new GameAction("changeFgLight", "Foreground Appearance")
|
||||||
|
@ -233,7 +233,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"),
|
new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"),
|
||||||
new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"),
|
new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"),
|
||||||
new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"),
|
new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"),
|
||||||
new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress (NYI)", "Instantly sets what percent through the loop the birds are. (-1 = no change)"),
|
new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress", "Instantly sets what percent through the loop the birds are. (-1 = no change)"),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("lookhaha", "Look At Camera")
|
new GameAction("lookhaha", "Look At Camera")
|
||||||
|
@ -285,6 +285,7 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] Transform Clouds;
|
[SerializeField] Transform Clouds;
|
||||||
[SerializeField] Transform Planets;
|
[SerializeField] Transform Planets;
|
||||||
[SerializeField] Transform Doodles;
|
[SerializeField] Transform Doodles;
|
||||||
|
[SerializeField] Transform Birds;
|
||||||
[SerializeField] TMP_Text yardsText;
|
[SerializeField] TMP_Text yardsText;
|
||||||
[SerializeField] TMP_Text endingText;
|
[SerializeField] TMP_Text endingText;
|
||||||
[SerializeField] TMP_Text bubbleText;
|
[SerializeField] TMP_Text bubbleText;
|
||||||
|
@ -353,6 +354,7 @@ namespace HeavenStudio.Games
|
||||||
bool earthVisible = false;
|
bool earthVisible = false;
|
||||||
bool marsVisible = false;
|
bool marsVisible = false;
|
||||||
bool doodlesVisible = false;
|
bool doodlesVisible = false;
|
||||||
|
bool birdsVisible = false;
|
||||||
|
|
||||||
double bgColorStartBeat = -1;
|
double bgColorStartBeat = -1;
|
||||||
float bgColorLength = 0;
|
float bgColorLength = 0;
|
||||||
|
@ -438,7 +440,7 @@ namespace HeavenStudio.Games
|
||||||
Triplet,
|
Triplet,
|
||||||
FeverDrumKit,
|
FeverDrumKit,
|
||||||
DSDrumKit,
|
DSDrumKit,
|
||||||
GBADrumKitNYI,
|
GBADrumKit,
|
||||||
AmenBreak,
|
AmenBreak,
|
||||||
Remix2GBA,
|
Remix2GBA,
|
||||||
PracticeDrumKit,
|
PracticeDrumKit,
|
||||||
|
@ -703,7 +705,16 @@ namespace HeavenStudio.Games
|
||||||
new((double)23/6, 7, 0.4f),
|
new((double)23/6, 7, 0.4f),
|
||||||
},
|
},
|
||||||
|
|
||||||
new DrumLoop[] {}, //gba kit
|
new DrumLoop[] { //gba kit
|
||||||
|
//kick
|
||||||
|
new(2.00, 9),
|
||||||
|
new(0.75, 9),
|
||||||
|
//snare
|
||||||
|
new(1.00, 10),
|
||||||
|
//hihat
|
||||||
|
new(0.50, 11),
|
||||||
|
new(1.50, 11),
|
||||||
|
},
|
||||||
|
|
||||||
new DrumLoop[] { //amen
|
new DrumLoop[] { //amen
|
||||||
new(4.00, 21),
|
new(4.00, 21),
|
||||||
|
@ -870,10 +881,10 @@ namespace HeavenStudio.Games
|
||||||
fellTooFar = true;
|
fellTooFar = true;
|
||||||
|
|
||||||
ChickenAnim.DoScaledAnimationAsync("TooFar", 0.3f);
|
ChickenAnim.DoScaledAnimationAsync("TooFar", 0.3f);
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f);
|
|
||||||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.60, delegate {
|
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.60, delegate {
|
||||||
|
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f);
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL_WATER", volume: 0.5f);
|
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL_WATER", volume: 0.5f);
|
||||||
nextIsland.ChickenFall();
|
nextIsland.ChickenFall();
|
||||||
}),
|
}),
|
||||||
|
@ -888,12 +899,18 @@ namespace HeavenStudio.Games
|
||||||
float parallaxSpeed = nextIsland.speed1 / 20000;
|
float parallaxSpeed = nextIsland.speed1 / 20000;
|
||||||
Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0);
|
Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0);
|
||||||
if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0);
|
if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0);
|
||||||
|
|
||||||
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||||
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
|
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
|
||||||
Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||||
if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0);
|
if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0);
|
||||||
Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||||
if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0);
|
if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0);
|
||||||
|
|
||||||
|
Birds.localPosition -= new Vector3((parallaxSpeed * 0.67f), 0, 0);
|
||||||
|
if (Birds.localPosition.x < -15) Birds.localPosition += new Vector3(25, 0, 0);
|
||||||
|
Birds.localPosition = new Vector3(Birds.localPosition.x, (Birds.localPosition.x / (1.65f * -3)), 0);
|
||||||
|
Birds.localScale = new Vector3(1 + (Birds.localPosition.x / 16.5f), 1 + (Birds.localPosition.x / 16.5f), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
|
@ -979,6 +996,7 @@ namespace HeavenStudio.Games
|
||||||
case 0: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJust, StartChargingMiss, Nothing); break;
|
case 0: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJust, StartChargingMiss, Nothing); break;
|
||||||
case 5: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustFever, StartChargingMiss, Nothing); break;
|
case 5: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustFever, StartChargingMiss, Nothing); break;
|
||||||
case 6: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustDS, StartChargingMiss, Nothing); break;
|
case 6: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustDS, StartChargingMiss, Nothing); break;
|
||||||
|
case 7: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustGBA, StartChargingMiss, Nothing); break;
|
||||||
case 8: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustBreak, StartChargingMiss, Nothing); break;
|
case 8: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustBreak, StartChargingMiss, Nothing); break;
|
||||||
case 9: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustRemix, StartChargingMiss, Nothing); break;
|
case 9: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustRemix, StartChargingMiss, Nothing); break;
|
||||||
case 10: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustPractice, StartChargingMiss, Nothing); break;
|
case 10: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustPractice, StartChargingMiss, Nothing); break;
|
||||||
|
@ -1139,6 +1157,12 @@ namespace HeavenStudio.Games
|
||||||
StartChargingJust(caller, state);
|
StartChargingJust(caller, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void StartChargingJustGBA(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("chargingChicken/gbakick");
|
||||||
|
StartChargingJust(caller, state);
|
||||||
|
}
|
||||||
|
|
||||||
public void StartChargingJustBreak(PlayerActionEvent caller, float state)
|
public void StartChargingJustBreak(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("chargingChicken/MISC1");
|
SoundByte.PlayOneShotGame("chargingChicken/MISC1");
|
||||||
|
@ -1739,6 +1763,24 @@ namespace HeavenStudio.Games
|
||||||
doodlesVisible = false;
|
doodlesVisible = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//birds
|
||||||
|
if (!birdsVisible)
|
||||||
|
{
|
||||||
|
if (birds)
|
||||||
|
{
|
||||||
|
ParallaxFade.DoScaledAnimationAsync(instant ? "BirdsEnable" : "BirdsIn", animSpeed, animLayer: 5);
|
||||||
|
ParallaxFade.DoScaledAnimationAsync("BirdsFly", 0.5f, animLayer: 6);
|
||||||
|
birdsVisible = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!birds)
|
||||||
|
{
|
||||||
|
ParallaxFade.DoScaledAnimationAsync(instant ? "BirdsDisable" : "BirdsOut", animSpeed, animLayer: 5);
|
||||||
|
birdsVisible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnParallaxObjects(double beat, double length, int bg, bool instant)
|
public void UnParallaxObjects(double beat, double length, int bg, bool instant)
|
||||||
|
@ -1778,6 +1820,7 @@ namespace HeavenStudio.Games
|
||||||
if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, Clouds.localPosition.y, Clouds.localPosition.z);
|
if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, Clouds.localPosition.y, Clouds.localPosition.z);
|
||||||
if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, Planets.localPosition.y, Planets.localPosition.z);
|
if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, Planets.localPosition.y, Planets.localPosition.z);
|
||||||
if (doodleProgress > -1) Doodles.localPosition = new Vector3(((-doodleProgress) * .315f), Doodles.localPosition.y, Doodles.localPosition.z);
|
if (doodleProgress > -1) Doodles.localPosition = new Vector3(((-doodleProgress) * .315f), Doodles.localPosition.y, Doodles.localPosition.z);
|
||||||
|
if (birdProgress > -1) Birds.localPosition = new Vector3(((-birdProgress) * .25f), Birds.localPosition.y, Birds.localPosition.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
#region ColorShit
|
#region ColorShit
|
||||||
|
@ -1896,6 +1939,7 @@ namespace HeavenStudio.Games
|
||||||
ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2);
|
ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2);
|
||||||
ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3);
|
ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3);
|
||||||
ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4);
|
ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4);
|
||||||
|
ParallaxFade.DoScaledAnimationAsync("BirdsDisable", 0.5f, animLayer: 5);
|
||||||
|
|
||||||
lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/parallaxObjects");
|
lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/parallaxObjects");
|
||||||
if (lastColorEvent != null)
|
if (lastColorEvent != null)
|
||||||
|
|
|
@ -44,6 +44,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
[NonSerialized]public Vector3 particleOffset;
|
[NonSerialized]public Vector3 particleOffset;
|
||||||
[NonSerialized]public float stonePlatformFallOffset = 0;
|
[NonSerialized]public float stonePlatformFallOffset = 0;
|
||||||
|
|
||||||
|
[NonSerialized]public float value1;
|
||||||
[NonSerialized]public float speed1 = 0f;
|
[NonSerialized]public float speed1 = 0f;
|
||||||
[NonSerialized]public float speed2 = 0f;
|
[NonSerialized]public float speed2 = 0f;
|
||||||
|
|
||||||
|
@ -72,10 +73,14 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
||||||
{
|
{
|
||||||
if (isMoving)
|
if (isMoving)
|
||||||
{
|
{
|
||||||
float value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength));
|
value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength));
|
||||||
float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1);
|
float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1);
|
||||||
IslandPos.localPosition = new Vector3(newX1, 0, 0);
|
IslandPos.localPosition = new Vector3(newX1, 0, 0);
|
||||||
}
|
}
|
||||||
|
if (value1 >= 1)
|
||||||
|
{
|
||||||
|
isMoving = false;
|
||||||
|
}
|
||||||
if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning)
|
if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning)
|
||||||
{
|
{
|
||||||
float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart));
|
float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart));
|
||||||
|
|
Loading…
Reference in a new issue