chiken is feature complete

i literally just need three audio files, then set up assbuns, then draft PR
This commit is contained in:
ThePurpleAnon 2024-03-24 22:54:16 -05:00
parent 03070f5b31
commit c4738584d0
28 changed files with 5405 additions and 161 deletions

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- _ColorAlpha: {r: 1, g: 0, b: 0, a: 1} - _ColorAlpha: {r: 1, g: 0, b: 0, a: 1}
- _ColorBravo: {r: 0, g: 1, b: 0, a: 1} - _ColorBravo: {r: 0, g: 1, b: 0, a: 1}
- _ColorDelta: {r: 0, g: 0, b: 1, a: 1} - _ColorDelta: {r: 0, g: 0, b: 1, a: 1}

View file

@ -102,7 +102,7 @@ Material:
m_Colors: m_Colors:
- _AddColor: {r: 0, g: 0, b: 0, a: 0} - _AddColor: {r: 0, g: 0, b: 0, a: 0}
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 0.8117647, g: 1, b: 0.9254902, a: 1} - _Color: {r: 1, g: 0.89447314, b: 0.8117647, a: 1}
- _Color1: {r: 1, g: 1, b: 1, a: 1} - _Color1: {r: 1, g: 1, b: 1, a: 1}
- _ColorAlpha: {r: 1, g: 0, b: 0, a: 1} - _ColorAlpha: {r: 1, g: 0, b: 0, a: 1}
- _ColorBravo: {r: 0, g: 1, b: 0, a: 1} - _ColorBravo: {r: 0, g: 1, b: 0, a: 1}

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m_RootOrder: 0 m_RootOrder: 0
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m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
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@ -4070,9 +4070,9 @@ RectTransform:
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m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
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@ -4206,9 +4206,9 @@ RectTransform:
m_Father: {fileID: 539838476} m_Father: {fileID: 539838476}
m_RootOrder: 2 m_RootOrder: 2
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m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
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@ -24623,7 +24623,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272} m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271} m_HandleRect: {fileID: 1589389271}
m_Direction: 2 m_Direction: 2
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m_Size: 1 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
@ -30367,7 +30367,7 @@ RectTransform:
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View file

@ -195,7 +195,7 @@ namespace HeavenStudio.Games.Loaders
new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."), new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."),
new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."), new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."),
new Param("doodles", false, "Doodles", "Whether the doodles will be visible by the end of the block."), new Param("doodles", false, "Doodles", "Whether the doodles will be visible by the end of the block."),
new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."), new Param("birds", false, "Birds", "Whether the birds will be visible by the end of the block."),
} }
}, },
new GameAction("changeFgLight", "Foreground Appearance") new GameAction("changeFgLight", "Foreground Appearance")
@ -233,7 +233,7 @@ namespace HeavenStudio.Games.Loaders
new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"), new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"),
new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"), new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"),
new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"), new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"),
new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress (NYI)", "Instantly sets what percent through the loop the birds are. (-1 = no change)"), new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress", "Instantly sets what percent through the loop the birds are. (-1 = no change)"),
} }
}, },
new GameAction("lookhaha", "Look At Camera") new GameAction("lookhaha", "Look At Camera")
@ -285,6 +285,7 @@ namespace HeavenStudio.Games
[SerializeField] Transform Clouds; [SerializeField] Transform Clouds;
[SerializeField] Transform Planets; [SerializeField] Transform Planets;
[SerializeField] Transform Doodles; [SerializeField] Transform Doodles;
[SerializeField] Transform Birds;
[SerializeField] TMP_Text yardsText; [SerializeField] TMP_Text yardsText;
[SerializeField] TMP_Text endingText; [SerializeField] TMP_Text endingText;
[SerializeField] TMP_Text bubbleText; [SerializeField] TMP_Text bubbleText;
@ -353,6 +354,7 @@ namespace HeavenStudio.Games
bool earthVisible = false; bool earthVisible = false;
bool marsVisible = false; bool marsVisible = false;
bool doodlesVisible = false; bool doodlesVisible = false;
bool birdsVisible = false;
double bgColorStartBeat = -1; double bgColorStartBeat = -1;
float bgColorLength = 0; float bgColorLength = 0;
@ -438,7 +440,7 @@ namespace HeavenStudio.Games
Triplet, Triplet,
FeverDrumKit, FeverDrumKit,
DSDrumKit, DSDrumKit,
GBADrumKitNYI, GBADrumKit,
AmenBreak, AmenBreak,
Remix2GBA, Remix2GBA,
PracticeDrumKit, PracticeDrumKit,
@ -703,7 +705,16 @@ namespace HeavenStudio.Games
new((double)23/6, 7, 0.4f), new((double)23/6, 7, 0.4f),
}, },
new DrumLoop[] {}, //gba kit new DrumLoop[] { //gba kit
//kick
new(2.00, 9),
new(0.75, 9),
//snare
new(1.00, 10),
//hihat
new(0.50, 11),
new(1.50, 11),
},
new DrumLoop[] { //amen new DrumLoop[] { //amen
new(4.00, 21), new(4.00, 21),
@ -870,10 +881,10 @@ namespace HeavenStudio.Games
fellTooFar = true; fellTooFar = true;
ChickenAnim.DoScaledAnimationAsync("TooFar", 0.3f); ChickenAnim.DoScaledAnimationAsync("TooFar", 0.3f);
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f);
BeatAction.New(GameManager.instance, new List<BeatAction.Action>() BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.60, delegate { new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.60, delegate {
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL_WATER", volume: 0.5f); SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL_WATER", volume: 0.5f);
nextIsland.ChickenFall(); nextIsland.ChickenFall();
}), }),
@ -888,12 +899,18 @@ namespace HeavenStudio.Games
float parallaxSpeed = nextIsland.speed1 / 20000; float parallaxSpeed = nextIsland.speed1 / 20000;
Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0); Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0);
if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0); if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0);
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0); Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0); if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0); Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0); if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0);
Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0); Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0); if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0);
Birds.localPosition -= new Vector3((parallaxSpeed * 0.67f), 0, 0);
if (Birds.localPosition.x < -15) Birds.localPosition += new Vector3(25, 0, 0);
Birds.localPosition = new Vector3(Birds.localPosition.x, (Birds.localPosition.x / (1.65f * -3)), 0);
Birds.localScale = new Vector3(1 + (Birds.localPosition.x / 16.5f), 1 + (Birds.localPosition.x / 16.5f), 1);
} }
public override void OnGameSwitch(double beat) public override void OnGameSwitch(double beat)
@ -979,6 +996,7 @@ namespace HeavenStudio.Games
case 0: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJust, StartChargingMiss, Nothing); break; case 0: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJust, StartChargingMiss, Nothing); break;
case 5: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustFever, StartChargingMiss, Nothing); break; case 5: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustFever, StartChargingMiss, Nothing); break;
case 6: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustDS, StartChargingMiss, Nothing); break; case 6: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustDS, StartChargingMiss, Nothing); break;
case 7: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustGBA, StartChargingMiss, Nothing); break;
case 8: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustBreak, StartChargingMiss, Nothing); break; case 8: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustBreak, StartChargingMiss, Nothing); break;
case 9: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustRemix, StartChargingMiss, Nothing); break; case 9: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustRemix, StartChargingMiss, Nothing); break;
case 10: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustPractice, StartChargingMiss, Nothing); break; case 10: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustPractice, StartChargingMiss, Nothing); break;
@ -1139,6 +1157,12 @@ namespace HeavenStudio.Games
StartChargingJust(caller, state); StartChargingJust(caller, state);
} }
public void StartChargingJustGBA(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("chargingChicken/gbakick");
StartChargingJust(caller, state);
}
public void StartChargingJustBreak(PlayerActionEvent caller, float state) public void StartChargingJustBreak(PlayerActionEvent caller, float state)
{ {
SoundByte.PlayOneShotGame("chargingChicken/MISC1"); SoundByte.PlayOneShotGame("chargingChicken/MISC1");
@ -1739,6 +1763,24 @@ namespace HeavenStudio.Games
doodlesVisible = false; doodlesVisible = false;
} }
} }
//birds
if (!birdsVisible)
{
if (birds)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "BirdsEnable" : "BirdsIn", animSpeed, animLayer: 5);
ParallaxFade.DoScaledAnimationAsync("BirdsFly", 0.5f, animLayer: 6);
birdsVisible = true;
}
}
else
{
if (!birds)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "BirdsDisable" : "BirdsOut", animSpeed, animLayer: 5);
birdsVisible = false;
}
}
} }
public void UnParallaxObjects(double beat, double length, int bg, bool instant) public void UnParallaxObjects(double beat, double length, int bg, bool instant)
@ -1778,6 +1820,7 @@ namespace HeavenStudio.Games
if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, Clouds.localPosition.y, Clouds.localPosition.z); if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, Clouds.localPosition.y, Clouds.localPosition.z);
if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, Planets.localPosition.y, Planets.localPosition.z); if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, Planets.localPosition.y, Planets.localPosition.z);
if (doodleProgress > -1) Doodles.localPosition = new Vector3(((-doodleProgress) * .315f), Doodles.localPosition.y, Doodles.localPosition.z); if (doodleProgress > -1) Doodles.localPosition = new Vector3(((-doodleProgress) * .315f), Doodles.localPosition.y, Doodles.localPosition.z);
if (birdProgress > -1) Birds.localPosition = new Vector3(((-birdProgress) * .25f), Birds.localPosition.y, Birds.localPosition.z);
} }
#region ColorShit #region ColorShit
@ -1896,6 +1939,7 @@ namespace HeavenStudio.Games
ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2); ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2);
ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3); ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3);
ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4); ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4);
ParallaxFade.DoScaledAnimationAsync("BirdsDisable", 0.5f, animLayer: 5);
lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/parallaxObjects"); lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/parallaxObjects");
if (lastColorEvent != null) if (lastColorEvent != null)

View file

@ -44,6 +44,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
[NonSerialized]public Vector3 particleOffset; [NonSerialized]public Vector3 particleOffset;
[NonSerialized]public float stonePlatformFallOffset = 0; [NonSerialized]public float stonePlatformFallOffset = 0;
[NonSerialized]public float value1;
[NonSerialized]public float speed1 = 0f; [NonSerialized]public float speed1 = 0f;
[NonSerialized]public float speed2 = 0f; [NonSerialized]public float speed2 = 0f;
@ -72,10 +73,14 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
{ {
if (isMoving) if (isMoving)
{ {
float value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength)); value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength));
float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1); float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1);
IslandPos.localPosition = new Vector3(newX1, 0, 0); IslandPos.localPosition = new Vector3(newX1, 0, 0);
} }
if (value1 >= 1)
{
isMoving = false;
}
if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning) if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning)
{ {
float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart)); float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart));