fixed broken shit

This commit is contained in:
Rapandrasmus 2024-02-27 22:37:34 +01:00
parent 98e095432a
commit c4ea2558fa
4 changed files with 106 additions and 4 deletions

View file

@ -31,8 +31,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
public void Init(double beat, bool beforeGiraffe) public void Init(double beat, bool beforeGiraffe)
{ {
_game.ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty); _game.ScheduleInput(beat - 1, 1, Minigame.InputAction_BasicPress, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty);
_releaseAction = _game.ScheduleInput(beat, 4, InputType.STANDARD_UP, JustRelease, Miss, Empty); _releaseAction = _game.ScheduleInput(beat, 4, Minigame.InputAction_FlickRelease, JustRelease, Miss, Empty);
_monkey.gameObject.SetActive(false); _monkey.gameObject.SetActive(false);
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]

View file

@ -26,8 +26,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
public void Init(double beat, bool beforeGiraffe) public void Init(double beat, bool beforeGiraffe)
{ {
_game.ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty); _game.ScheduleInput(beat - 1, 1, Minigame.InputAction_BasicPress, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty);
_releaseAction = _game.ScheduleInput(beat, _holdLength, InputType.STANDARD_UP, JustRelease, Miss, Empty); _releaseAction = _game.ScheduleInput(beat, _holdLength, Minigame.InputAction_FlickRelease, JustRelease, Miss, Empty);
_monkey.gameObject.SetActive(false); _monkey.gameObject.SetActive(false);
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]

View file

@ -23,6 +23,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBadmintonLoader failed!"); Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
} }
game = CtrAnimalAcrobatLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader CtrAnimalAcrobatLoader failed!");
}
game = CtrBearLoader.AddGame(eventCaller); game = CtrBearLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {

View file

@ -20,5 +20,97 @@ MonoBehaviour:
- Assets/Scripts/Games/Tunnel/Tunnel.cs - Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs - Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs - Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
- Assets/Scripts/LevelEditor/Commands/Block.cs
- Assets/Plugins/Color picker/ColorPreview.cs
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
- Assets/Scripts/LevelEditor/Tooltip.cs
- Assets/Scripts/Games/AnimalAcrobat/EarFlap.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
- Assets/Scripts/Util/SoundByte.cs
- Assets/Scripts/Games/Rockers/Rockers.cs
- Assets/Scripts/Minigames.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
- Assets/Scripts/Games/AnimalAcrobat/GiraffeInput.cs
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
- Assets/Scripts/Games/Global/Filter.cs
- Assets/Scripts/GlobalGameManager.cs
- Assets/Scripts/Games/AnimalAcrobat/AcrobatPlayer.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
- Assets/Scripts/GameManager.cs
- Assets/Scripts/InputSystem/InputController.cs
- Assets/Scripts/LevelEditor/BeatGrid.cs
- Assets/Scripts/Util/Sound.cs
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
- Assets/Scripts/Games/Tambourine/Tambourine.cs
- Assets/Scripts/Util/EntityTypes.cs
- Assets/Scripts/Util/MultiSound.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- Assets/Scripts/Games/Ringside/Ringside.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
- Assets/Scripts/PersistentDataManager.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/Util/MathUtils.cs
- Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/SlotMonster/SlotButton.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
- Assets/Scripts/Util/StringUtils.cs
- Assets/Scripts/Conductor.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
- Assets/Scripts/Games/AirRally/AirRally.cs
- Assets/Scripts/Games/FirstContact/Translator.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
- Assets/Scripts/Games/SoundEffects.cs
- Assets/Scripts/Games/Manzai/Manzai.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
- Assets/Scripts/Games/AnimalAcrobat/ObstacleInput.cs
- Assets/Scripts/Games/AnimalAcrobat/AcrobatObstacle.cs
- Assets/Scripts/Games/DJSchool/Student.cs
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
- Assets/Scripts/Games/AnimalAcrobat/WhiteMonkeysSwing.cs
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
- Assets/Scripts/Games/BonOdori/BonOdori.cs
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
- Assets/Scripts/LevelEditor/EditorTheme.cs
- Assets/Scripts/AppInfo.cs
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
- Assets/Scripts/Games/Rockers/RockersRocker.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
- Assets/Scripts/Games/AirRally/IslandsManager.cs
- Assets/Scripts/Games/CallAndResponseHandler.cs
- Assets/Scripts/LevelEditor/BoxSelection.cs
- Assets/Scripts/Games/AnimalAcrobat/BGTileManager.cs
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
- Assets/Scripts/LevelEditor/Theme.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
- Assets/Scripts/Games/ForkLifter/Pea.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
PathsToSkipImportEvent: [] PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: [] PathsToIgnoreOverwriteSettingOnAttribute: []