fixed broken shit
This commit is contained in:
parent
98e095432a
commit
c4ea2558fa
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@ -31,8 +31,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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public void Init(double beat, bool beforeGiraffe)
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public void Init(double beat, bool beforeGiraffe)
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{
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{
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_game.ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty);
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_game.ScheduleInput(beat - 1, 1, Minigame.InputAction_BasicPress, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty);
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_releaseAction = _game.ScheduleInput(beat, 4, InputType.STANDARD_UP, JustRelease, Miss, Empty);
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_releaseAction = _game.ScheduleInput(beat, 4, Minigame.InputAction_FlickRelease, JustRelease, Miss, Empty);
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_monkey.gameObject.SetActive(false);
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_monkey.gameObject.SetActive(false);
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MultiSound.Play(new MultiSound.Sound[]
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MultiSound.Play(new MultiSound.Sound[]
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@ -26,8 +26,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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public void Init(double beat, bool beforeGiraffe)
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public void Init(double beat, bool beforeGiraffe)
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{
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{
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_game.ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty);
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_game.ScheduleInput(beat - 1, 1, Minigame.InputAction_BasicPress, beforeGiraffe ? JustHoldGiraffe : JustHold, Miss, Empty);
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_releaseAction = _game.ScheduleInput(beat, _holdLength, InputType.STANDARD_UP, JustRelease, Miss, Empty);
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_releaseAction = _game.ScheduleInput(beat, _holdLength, Minigame.InputAction_FlickRelease, JustRelease, Miss, Empty);
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_monkey.gameObject.SetActive(false);
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_monkey.gameObject.SetActive(false);
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MultiSound.Play(new MultiSound.Sound[]
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MultiSound.Play(new MultiSound.Sound[]
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@ -23,6 +23,16 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
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Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
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}
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}
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game = CtrAnimalAcrobatLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrAnimalAcrobatLoader failed!");
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}
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game = CtrBearLoader.AddGame(eventCaller);
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game = CtrBearLoader.AddGame(eventCaller);
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if (game != null)
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if (game != null)
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{
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{
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@ -20,5 +20,97 @@ MonoBehaviour:
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- Assets/Scripts/Games/Tunnel/Tunnel.cs
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- Assets/Scripts/Games/Tunnel/Tunnel.cs
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- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
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- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
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- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
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- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
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- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
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- Assets/Scripts/LevelEditor/Commands/Block.cs
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- Assets/Plugins/Color picker/ColorPreview.cs
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- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
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- Assets/Scripts/LevelEditor/Tooltip.cs
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- Assets/Scripts/Games/AnimalAcrobat/EarFlap.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
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- Assets/Scripts/Util/SoundByte.cs
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- Assets/Scripts/Games/Rockers/Rockers.cs
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
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- Assets/Scripts/Games/AnimalAcrobat/GiraffeInput.cs
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- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
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- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
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- Assets/Scripts/Games/Global/Filter.cs
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- Assets/Scripts/GlobalGameManager.cs
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- Assets/Scripts/Games/AnimalAcrobat/AcrobatPlayer.cs
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- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
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- Assets/Scripts/GameManager.cs
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- Assets/Scripts/InputSystem/InputController.cs
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- Assets/Scripts/LevelEditor/BeatGrid.cs
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- Assets/Scripts/Util/Sound.cs
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- Assets/Scripts/Games/DrummingPractice/Drummer.cs
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- Assets/Scripts/TitleManager.cs
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- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
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- Assets/Scripts/Games/Tambourine/Tambourine.cs
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- Assets/Scripts/Util/EntityTypes.cs
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- Assets/Scripts/Util/MultiSound.cs
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- Assets/Scripts/Util/ParticleSystemHelpers.cs
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- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
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- Assets/Scripts/Games/Ringside/Ringside.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
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- Assets/Scripts/PersistentDataManager.cs
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- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
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- Assets/Scripts/Util/MathUtils.cs
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- Assets/Scripts/Games/AnimalAcrobat/AnimalAcrobat.cs
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- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/Games/SlotMonster/SlotButton.cs
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- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
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- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
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- Assets/Scripts/Util/StringUtils.cs
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- Assets/Scripts/Conductor.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
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- Assets/Scripts/Games/AirRally/AirRally.cs
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- Assets/Scripts/Games/FirstContact/Translator.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
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- Assets/Scripts/Games/SoundEffects.cs
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- Assets/Scripts/Games/Manzai/Manzai.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
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- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
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- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
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- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
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- Assets/Scripts/Games/AnimalAcrobat/ObstacleInput.cs
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- Assets/Scripts/Games/AnimalAcrobat/AcrobatObstacle.cs
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- Assets/Scripts/Games/DJSchool/Student.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
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- Assets/Scripts/Games/AnimalAcrobat/WhiteMonkeysSwing.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
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- Assets/Scripts/Games/BonOdori/BonOdori.cs
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- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
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- Assets/Scripts/LevelEditor/EditorTheme.cs
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- Assets/Scripts/AppInfo.cs
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- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
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- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
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- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
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- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
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- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
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- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
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- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
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- Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
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- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
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- Assets/Scripts/Games/Rockers/RockersRocker.cs
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- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
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- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
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- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
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- Assets/Scripts/Games/AirRally/IslandsManager.cs
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- Assets/Scripts/Games/CallAndResponseHandler.cs
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- Assets/Scripts/LevelEditor/BoxSelection.cs
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- Assets/Scripts/Games/AnimalAcrobat/BGTileManager.cs
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- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
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- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
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- Assets/Scripts/LevelEditor/Theme.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
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- Assets/Scripts/Games/ForkLifter/Pea.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
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- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
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PathsToSkipImportEvent: []
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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