blink fix

This commit is contained in:
Rapandrasmus 2023-12-10 17:41:01 +01:00
parent 9accec4655
commit c6c7df955b
2 changed files with 25 additions and 2 deletions

View file

@ -143,7 +143,8 @@ AnimatorState:
m_Name: BlinkHead
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: 8866396282385116013}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -412,3 +413,25 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &8866396282385116013
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 667800881867353347}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1

View file

@ -708,7 +708,7 @@ namespace HeavenStudio.Games
{
if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Idle"))
{
reporterHeadAnim.DoScaledAnimationAsync("Blink", 0.5f);
reporterHeadAnim.DoScaledAnimationAsync("BlinkHead", 0.5f);
}
float randomTime = UnityEngine.Random.Range(0.3f, 1.8f);
Invoke("ReporterBlink", randomTime);