catchy tune fix
This commit is contained in:
parent
30a620a48d
commit
c9ebad87d9
|
|
@ -24,7 +24,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param.CollapseParam(x => (bool)x, new string[] { "endSmile" })
|
||||
}),
|
||||
new Param("endSmile", new EntityTypes.Float(2, 100), "End Smile Beat", "How many beats after the catch should the smile end?")
|
||||
new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?")
|
||||
},
|
||||
preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], false, e["endSmile"]); },
|
||||
},
|
||||
|
|
@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param.CollapseParam(x => (bool)x, new string[] { "endSmile" })
|
||||
}),
|
||||
new Param("endSmile", new EntityTypes.Float(2, 100), "End Smile Beat", "How many beats after the catch should the smile end?")
|
||||
new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?")
|
||||
},
|
||||
preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], true, e["endSmile"]); },
|
||||
},
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@ namespace HeavenStudio.Editor
|
|||
Editor.instance.editingInputField = false;
|
||||
if (slider.value != _defaultValue)
|
||||
{
|
||||
this.caption.text = "*" + _captionText;
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue