epic fix
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@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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if (type is ObstacleType.Elephant or ObstacleType.Giraffe)
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if (type is ObstacleType.Elephant or ObstacleType.Giraffe)
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{
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{
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bool isElephant = type is ObstacleType.Elephant;
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bool isElephant = type is ObstacleType.Elephant;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(startBeat + holdLength - 2, delegate
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new BeatAction.Action(startBeat + holdLength - 2, delegate
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{
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{
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