New sounds and whiff/barely sounds
This commit is contained in:
parent
1368035d81
commit
ca7d18e2d4
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if (state >= 1 || state <= -1)
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if (state >= 1 || state <= -1)
|
||||||
{
|
{
|
||||||
|
SoundByte.PlayOneShotGame("nightWalkAgb/ng");
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case PlatformType.Flower:
|
case PlatformType.Flower:
|
||||||
|
|
|
||||||
|
|
@ -121,6 +121,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
jumpingState = JumpingState.Whiffing;
|
jumpingState = JumpingState.Whiffing;
|
||||||
jumpBeat = beat;
|
jumpBeat = beat;
|
||||||
anim.Play("Jump", 0, 0);
|
anim.Play("Jump", 0, 0);
|
||||||
|
SoundByte.PlayOneShotGame("nightWalkAgb/whiff");
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue