Recolorable Fireworks
note to self - make sure everything new is actually in the bundles before PRing all this because im realizing i forgot to do that for the bg gradient here
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|
||||||
|
m_WasSpriteAssigned: 1
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
||||||
--- !u!1 &8262151026341675557
|
--- !u!1 &8262151026341675557
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -906,7 +1300,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!4 &6194428826657868395
|
--- !u!4 &6194428826657868395
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -916,10 +1310,11 @@ Transform:
|
||||||
m_GameObject: {fileID: 8262151026341675557}
|
m_GameObject: {fileID: 8262151026341675557}
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0.007, z: 0}
|
m_LocalPosition: {x: 0, y: 0.007, z: 0}
|
||||||
m_LocalScale: {x: 0.21198754, y: 0.011052757, z: 0.011052757}
|
m_LocalScale: {x: 0.21198751, y: 0.011052757, z: 0.011052757}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 5813499711658895220}
|
m_Father: {fileID: 5813499711658895220}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!212 &9045103493732349067
|
--- !u!212 &9045103493732349067
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
|
@ -932,6 +1327,7 @@ SpriteRenderer:
|
||||||
m_CastShadows: 0
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
|
@ -969,6 +1365,6 @@ SpriteRenderer:
|
||||||
m_Size: {x: 1, y: 1}
|
m_Size: {x: 1, y: 1}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 0
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
using Jukebox;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
|
@ -11,6 +12,30 @@ namespace HeavenStudio.Games.Loaders
|
||||||
public static class AgbFireworkLoader
|
public static class AgbFireworkLoader
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
|
|
||||||
|
RiqEntity fwBGUpdater(string datamodel, RiqEntity e)
|
||||||
|
{
|
||||||
|
if (datamodel == "fireworks/altBG")
|
||||||
|
{
|
||||||
|
e.CreateProperty("stars", (!e["toggle"]));
|
||||||
|
e.CreateProperty("faces", (e["toggle"]));
|
||||||
|
e.CreateProperty("startTop", new Color(0f, 8/255f, 32/255f));
|
||||||
|
e.CreateProperty("endTop", new Color(0f, 8/255f, 32/255f));
|
||||||
|
e.CreateProperty("startBot", new Color(0f, 51/255f, 119/255f));
|
||||||
|
e.CreateProperty("endBot", new Color(0f, 51/255f, 119/255f));
|
||||||
|
e.CreateProperty("startCity", new Color(0f, 8/255f, 32/255f));
|
||||||
|
e.CreateProperty("endCity", new Color(0f, 8/255f, 32/255f));
|
||||||
|
e.CreateProperty("ease", 0);
|
||||||
|
|
||||||
|
e.dynamicData.Remove("toggle");
|
||||||
|
|
||||||
|
e.datamodel = "fireworks/changeBG";
|
||||||
|
return e;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
RiqBeatmap.OnUpdateEntity += fwBGUpdater;
|
||||||
|
|
||||||
return new Minigame("fireworks", "Fireworks \n<color=#adadad>(Hanabi)</color>", "000820", false, false, new List<GameAction>()
|
return new Minigame("fireworks", "Fireworks \n<color=#adadad>(Hanabi)</color>", "000820", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("firework", "Firework")
|
new GameAction("firework", "Firework")
|
||||||
|
@ -58,13 +83,35 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.")
|
new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("altBG", "Background Appearance")
|
new GameAction("changeBG", "Background Appearance")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
Fireworks.instance.BackgroundColor(e.beat, e.length, e["stars"], e["faces"], e["startTop"], e["endTop"], e["startBot"], e["endBot"], e["startCity"], e["endCity"], e["ease"]);
|
||||||
|
},
|
||||||
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("stars", true, "Stars", "Toggle if the stars should appear."),
|
||||||
|
new Param("faces", false, "Remix 5", "Toggle if the faces from Remix 5 (GBA) should appear."),
|
||||||
|
new Param("startTop", new Color(0f, 8/255f, 32/255f), "Gradient Top Start", "Set the color at the start of the event."),
|
||||||
|
new Param("endTop", new Color(0f, 8/255f, 32/255f), "Gradient Top End", "Set the color at the end of the event."),
|
||||||
|
new Param("startBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom Start", "Set the color at the start of the event."),
|
||||||
|
new Param("endBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom End", "Set the color at the end of the event."),
|
||||||
|
new Param("startCity", new Color(0f, 8/255f, 32/255f), "City Start", "Set the color at the start of the event."),
|
||||||
|
new Param("endCity", new Color(0f, 8/255f, 32/255f), "City End", "Set the color at the end of the event."),
|
||||||
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
new GameAction("altBG", "Background Appearance (OLD)")
|
||||||
{
|
{
|
||||||
function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.ChangeBackgroundAppearance(e["toggle"]); },
|
function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.ChangeBackgroundAppearance(e["toggle"]); },
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
|
hidden = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("toggle", true, "Remix 5", "Togle if the background from Remix 5 (GBA) should appear.")
|
new Param("toggle", true, "Remix 5", "Toggle fi ze bckgrond frum realix 5 (GFA) shool aper. (You should never see this.)")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -122,11 +169,18 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] FireworksBomb bomb;
|
[SerializeField] FireworksBomb bomb;
|
||||||
[SerializeField] BezierCurve3D bombCurve;
|
[SerializeField] BezierCurve3D bombCurve;
|
||||||
[SerializeField] SpriteRenderer flashWhite;
|
[SerializeField] SpriteRenderer flashWhite;
|
||||||
|
[SerializeField] SpriteRenderer gradientTop;
|
||||||
|
[SerializeField] SpriteRenderer gradientBottom;
|
||||||
|
[SerializeField] SpriteRenderer city;
|
||||||
[SerializeField] GameObject faces;
|
[SerializeField] GameObject faces;
|
||||||
[SerializeField] GameObject stars;
|
[SerializeField] GameObject stars;
|
||||||
[Header("Properties")]
|
[Header("Properties")]
|
||||||
Tween flashTween;
|
Tween flashTween;
|
||||||
public static List<QueuedFirework> queuedFireworks = new List<QueuedFirework>();
|
public static List<QueuedFirework> queuedFireworks = new List<QueuedFirework>();
|
||||||
|
|
||||||
|
private ColorEase topColorEase = new(new Color(0f, 8/255f, 32/255f));
|
||||||
|
private ColorEase botColorEase = new(new Color(0f, 51/255f, 119/255f));
|
||||||
|
private ColorEase cityColorEase = new(new Color(0f, 8/255f, 32/255f));
|
||||||
|
|
||||||
public static Fireworks instance;
|
public static Fireworks instance;
|
||||||
|
|
||||||
|
@ -143,6 +197,11 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnPlay(double beat)
|
||||||
|
{
|
||||||
|
PersistColor(beat);
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
@ -159,12 +218,14 @@ namespace HeavenStudio.Games
|
||||||
queuedFireworks.Clear();
|
queuedFireworks.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BackgroundColorUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeBackgroundAppearance(bool doIt)
|
public void ChangeBackgroundAppearance(bool doIt)
|
||||||
{
|
{
|
||||||
faces.SetActive(doIt);
|
//faces.SetActive(doIt);
|
||||||
stars.SetActive(!doIt);
|
//stars.SetActive(!doIt);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CountIn(double beat, int count)
|
public static void CountIn(double beat, int count)
|
||||||
|
@ -314,6 +375,39 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
ChangeFlashColor(start, 0f);
|
ChangeFlashColor(start, 0f);
|
||||||
ChangeFlashColor(end, beats);
|
ChangeFlashColor(end, beats);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BackgroundColorUpdate()
|
||||||
|
{
|
||||||
|
gradientTop.color = topColorEase.GetColor();
|
||||||
|
gradientBottom.color = botColorEase.GetColor();
|
||||||
|
city.color = cityColorEase.GetColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BackgroundColor(double beat, float length, bool dostars, bool dormx5, Color topStart, Color topEnd, Color botStart, Color botEnd, Color cityStart, Color cityEnd, int ease)
|
||||||
|
{
|
||||||
|
topColorEase = new ColorEase(beat, length, topStart, topEnd, ease);
|
||||||
|
botColorEase = new ColorEase(beat, length, botStart, botEnd, ease);
|
||||||
|
cityColorEase = new ColorEase(beat, length, cityStart, cityEnd, ease);
|
||||||
|
|
||||||
|
faces.SetActive(dormx5);
|
||||||
|
stars.SetActive(dostars);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PersistColor(double beat)
|
||||||
|
{
|
||||||
|
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("fireworks", new string[] { "changeBG" }).FindAll(x => x.beat < beat);
|
||||||
|
if (allEventsBeforeBeat.Count > 0)
|
||||||
|
{
|
||||||
|
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||||
|
var lastEvent = allEventsBeforeBeat[^1];
|
||||||
|
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["stars"], lastEvent["faces"], lastEvent["startTop"], lastEvent["endTop"], lastEvent["startBot"], lastEvent["endBot"], lastEvent["startCity"], lastEvent["endCity"], lastEvent["ease"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGameSwitch(double beat)
|
||||||
|
{
|
||||||
|
PersistColor(beat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue