todo note
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@ -58,6 +58,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- PixelSnap: 0
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- _BumpScale: 1
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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@ -65,6 +66,7 @@ Material:
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- _GlossMapScale: 1
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _GlossyReflections: 1
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- _GrayscaleAmount: 1
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- _Metallic: 0
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- _Metallic: 0
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- _Mode: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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@ -101,6 +101,20 @@ namespace HeavenStudio.Games.Loaders
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// new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
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// new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
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}
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}
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},
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},
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// todo: background recolouring
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// new GameAction("bg colour", "Background Colour")
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// {
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// function = delegate {
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// var e = eventCaller.currentEntity;
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// },
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// defaultLength = 1,
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// resizable = true,
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// parameters = new List<Param>() {
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// new Param("bottomColour", new Color(0,0,0,0), "Bottom Colour", "The colour at the bottom of the skybox"),
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// new Param("topColour", new Color(1,1,1,1), "Top Colour", "The colour at the top of the skybox"),
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// new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"),
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// }
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// },
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},
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},
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new List<string>() { "ntr", "keep" },
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new List<string>() { "ntr", "keep" },
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"ntrpingpong", "en",
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"ntrpingpong", "en",
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