more animation work catchy tune
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Assets/Editor/AnimationHierarchyEditor.cs
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377
Assets/Editor/AnimationHierarchyEditor.cs
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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public class AnimationHierarchyEditor : EditorWindow {
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private static int columnWidth = 300;
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private Animator animatorObject;
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private List<AnimationClip> animationClips;
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private ArrayList pathsKeys;
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private Hashtable paths;
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Dictionary<string, string> tempPathOverrides;
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private Vector2 scrollPos = Vector2.zero;
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[MenuItem("Window/Animation Hierarchy Editor")]
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static void ShowWindow() {
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EditorWindow.GetWindow<AnimationHierarchyEditor>();
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}
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public AnimationHierarchyEditor(){
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animationClips = new List<AnimationClip>();
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tempPathOverrides = new Dictionary<string, string>();
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}
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void OnSelectionChange() {
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if (Selection.objects.Length > 1 )
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{
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Debug.Log ("Length? " + Selection.objects.Length);
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animationClips.Clear();
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foreach ( Object o in Selection.objects )
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{
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if ( o is AnimationClip ) animationClips.Add((AnimationClip)o);
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}
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}
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else if (Selection.activeObject is AnimationClip) {
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animationClips.Clear();
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animationClips.Add((AnimationClip)Selection.activeObject);
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FillModel();
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} else {
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animationClips.Clear();
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}
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this.Repaint();
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}
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private string sOriginalRoot = "Root";
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private string sNewRoot = "SomeNewObject/Root";
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void OnGUI() {
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if (Event.current.type == EventType.ValidateCommand) {
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switch (Event.current.commandName) {
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case "UndoRedoPerformed":
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FillModel();
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break;
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}
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}
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if (animationClips.Count > 0 ) {
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scrollPos = GUILayout.BeginScrollView(scrollPos, GUIStyle.none);
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("Referenced Animator (Root):", GUILayout.Width(columnWidth));
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animatorObject = ((Animator)EditorGUILayout.ObjectField(
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animatorObject,
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typeof(Animator),
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true,
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GUILayout.Width(columnWidth))
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);
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("Animation Clip:", GUILayout.Width(columnWidth));
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if ( animationClips.Count == 1 )
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{
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animationClips[0] = ((AnimationClip)EditorGUILayout.ObjectField(
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animationClips[0],
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typeof(AnimationClip),
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true,
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GUILayout.Width(columnWidth))
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);
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}
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else
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{
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GUILayout.Label("Multiple Anim Clips: " + animationClips.Count, GUILayout.Width(columnWidth));
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}
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EditorGUILayout.EndHorizontal();
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GUILayout.Space(20);
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EditorGUILayout.BeginHorizontal();
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sOriginalRoot = EditorGUILayout.TextField(sOriginalRoot, GUILayout.Width(columnWidth));
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sNewRoot = EditorGUILayout.TextField(sNewRoot, GUILayout.Width(columnWidth));
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if (GUILayout.Button("Replace Root")) {
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Debug.Log("O: "+sOriginalRoot+ " N: "+sNewRoot);
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ReplaceRoot(sOriginalRoot, sNewRoot);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("Reference path:", GUILayout.Width(columnWidth));
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GUILayout.Label("Animated properties:", GUILayout.Width(columnWidth*0.5f));
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GUILayout.Label("(Count)", GUILayout.Width(60));
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GUILayout.Label("Object:", GUILayout.Width(columnWidth));
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EditorGUILayout.EndHorizontal();
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if (paths != null)
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{
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foreach (string path in pathsKeys)
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{
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GUICreatePathItem(path);
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}
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}
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GUILayout.Space(40);
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GUILayout.EndScrollView();
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} else {
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GUILayout.Label("Please select an Animation Clip");
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}
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}
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void GUICreatePathItem(string path) {
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string newPath = path;
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GameObject obj = FindObjectInRoot(path);
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GameObject newObj;
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ArrayList properties = (ArrayList)paths[path];
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string pathOverride = path;
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if ( tempPathOverrides.ContainsKey(path) ) pathOverride = tempPathOverrides[path];
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EditorGUILayout.BeginHorizontal();
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pathOverride = EditorGUILayout.TextField(pathOverride, GUILayout.Width(columnWidth));
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if ( pathOverride != path ) tempPathOverrides[path] = pathOverride;
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if (GUILayout.Button("Change", GUILayout.Width(60))) {
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newPath = pathOverride;
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tempPathOverrides.Remove(path);
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}
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EditorGUILayout.LabelField(
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properties != null ? properties.Count.ToString() : "0",
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GUILayout.Width(60)
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);
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Color standardColor = GUI.color;
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if (obj != null) {
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GUI.color = Color.green;
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} else {
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GUI.color = Color.red;
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}
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newObj = (GameObject)EditorGUILayout.ObjectField(
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obj,
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typeof(GameObject),
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true,
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GUILayout.Width(columnWidth)
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);
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GUI.color = standardColor;
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EditorGUILayout.EndHorizontal();
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try {
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if (obj != newObj) {
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UpdatePath(path, ChildPath(newObj));
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}
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if (newPath != path) {
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UpdatePath(path, newPath);
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}
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} catch (UnityException ex) {
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Debug.LogError(ex.Message);
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}
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}
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void OnInspectorUpdate() {
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this.Repaint();
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}
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void FillModel() {
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paths = new Hashtable();
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pathsKeys = new ArrayList();
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foreach ( AnimationClip animationClip in animationClips )
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{
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FillModelWithCurves(AnimationUtility.GetCurveBindings(animationClip));
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FillModelWithCurves(AnimationUtility.GetObjectReferenceCurveBindings(animationClip));
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}
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}
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private void FillModelWithCurves(EditorCurveBinding[] curves) {
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foreach (EditorCurveBinding curveData in curves) {
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string key = curveData.path;
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if (paths.ContainsKey(key)) {
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((ArrayList)paths[key]).Add(curveData);
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} else {
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ArrayList newProperties = new ArrayList();
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newProperties.Add(curveData);
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paths.Add(key, newProperties);
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pathsKeys.Add(key);
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}
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}
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}
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string sReplacementOldRoot;
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string sReplacementNewRoot;
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void ReplaceRoot(string oldRoot, string newRoot)
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{
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float fProgress = 0.0f;
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sReplacementOldRoot = oldRoot;
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sReplacementNewRoot = newRoot;
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AssetDatabase.StartAssetEditing();
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for ( int iCurrentClip = 0; iCurrentClip < animationClips.Count; iCurrentClip++ )
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{
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AnimationClip animationClip = animationClips[iCurrentClip];
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Undo.RecordObject(animationClip, "Animation Hierarchy Root Change");
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for ( int iCurrentPath = 0; iCurrentPath < pathsKeys.Count; iCurrentPath ++)
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{
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string path = pathsKeys[iCurrentPath] as string;
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ArrayList curves = (ArrayList)paths[path];
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for (int i = 0; i < curves.Count; i++)
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{
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EditorCurveBinding binding = (EditorCurveBinding)curves[i];
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if ( path.Contains(sReplacementOldRoot) )
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{
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if ( !path.Contains(sReplacementNewRoot) )
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{
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string sNewPath = Regex.Replace(path, "^"+sReplacementOldRoot, sReplacementNewRoot );
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AnimationCurve curve = AnimationUtility.GetEditorCurve(animationClip, binding);
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if ( curve != null )
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{
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AnimationUtility.SetEditorCurve(animationClip, binding, null);
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binding.path = sNewPath;
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AnimationUtility.SetEditorCurve(animationClip, binding, curve);
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}
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else
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{
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ObjectReferenceKeyframe[] objectReferenceCurve = AnimationUtility.GetObjectReferenceCurve(animationClip, binding);
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AnimationUtility.SetObjectReferenceCurve(animationClip, binding, null);
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binding.path = sNewPath;
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AnimationUtility.SetObjectReferenceCurve(animationClip, binding, objectReferenceCurve);
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}
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}
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}
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}
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// Update the progress meter
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float fChunk = 1f / animationClips.Count;
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fProgress = (iCurrentClip * fChunk) + fChunk * ((float) iCurrentPath / (float) pathsKeys.Count);
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EditorUtility.DisplayProgressBar(
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"Animation Hierarchy Progress",
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"How far along the animation editing has progressed.",
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fProgress);
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}
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}
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AssetDatabase.StopAssetEditing();
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EditorUtility.ClearProgressBar();
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FillModel();
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this.Repaint();
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}
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void UpdatePath(string oldPath, string newPath)
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{
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if (paths[newPath] != null) {
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throw new UnityException("Path " + newPath + " already exists in that animation!");
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}
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AssetDatabase.StartAssetEditing();
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for ( int iCurrentClip = 0; iCurrentClip < animationClips.Count; iCurrentClip++ )
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{
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AnimationClip animationClip = animationClips[iCurrentClip];
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Undo.RecordObject(animationClip, "Animation Hierarchy Change");
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//recreating all curves one by one
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//to maintain proper order in the editor -
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//slower than just removing old curve
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//and adding a corrected one, but it's more
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//user-friendly
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for ( int iCurrentPath = 0; iCurrentPath < pathsKeys.Count; iCurrentPath ++)
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{
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string path = pathsKeys[iCurrentPath] as string;
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ArrayList curves = (ArrayList)paths[path];
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for (int i = 0; i < curves.Count; i++) {
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EditorCurveBinding binding = (EditorCurveBinding)curves[i];
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AnimationCurve curve = AnimationUtility.GetEditorCurve(animationClip, binding);
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ObjectReferenceKeyframe[] objectReferenceCurve = AnimationUtility.GetObjectReferenceCurve(animationClip, binding);
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if ( curve != null )
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AnimationUtility.SetEditorCurve(animationClip, binding, null);
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else
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AnimationUtility.SetObjectReferenceCurve(animationClip, binding, null);
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if (path == oldPath)
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binding.path = newPath;
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if ( curve != null )
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AnimationUtility.SetEditorCurve(animationClip, binding, curve);
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else
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AnimationUtility.SetObjectReferenceCurve(animationClip, binding, objectReferenceCurve);
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float fChunk = 1f / animationClips.Count;
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float fProgress = (iCurrentClip * fChunk) + fChunk * ((float) iCurrentPath / (float) pathsKeys.Count);
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EditorUtility.DisplayProgressBar(
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"Animation Hierarchy Progress",
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"How far along the animation editing has progressed.",
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fProgress);
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}
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}
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}
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AssetDatabase.StopAssetEditing();
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EditorUtility.ClearProgressBar();
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FillModel();
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this.Repaint();
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}
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GameObject FindObjectInRoot(string path) {
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if (animatorObject == null) {
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return null;
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}
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Transform child = animatorObject.transform.Find(path);
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if (child != null) {
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return child.gameObject;
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} else {
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return null;
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}
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}
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string ChildPath(GameObject obj, bool sep = false) {
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if (animatorObject == null) {
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throw new UnityException("Please assign Referenced Animator (Root) first!");
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}
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if (obj == animatorObject.gameObject) {
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return "";
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} else {
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if (obj.transform.parent == null) {
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throw new UnityException("Object must belong to " + animatorObject.ToString() + "!");
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} else {
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return ChildPath(obj.transform.parent.gameObject, true) + obj.name + (sep ? "/" : "");
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}
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}
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}
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}
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#endif
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Assets/Editor/AnimationHierarchyEditor.cs.meta
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11
Assets/Editor/AnimationHierarchyEditor.cs.meta
Normal file
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path: effect
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script: {fileID: 0}
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- curve:
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.y
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path: effect
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classID: 4
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script: {fileID: 0}
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- curve:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_HasMotionFloatCurves: 0
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m_Events: []
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|
@ -26,28 +26,6 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-5686454552028702316
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AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Solo: 0
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m_CanTransitionToSelf: 1
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--- !u!1102 &-5185346131729339914
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AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
@ -86,13 +64,10 @@ AnimatorStateMachine:
|
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m_ChildStateMachines: []
|
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m_AnyStateTransitions: []
|
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m_EntryTransitions: []
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||||
|
@ -131,33 +106,6 @@ AnimatorController:
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--- !u!1102 &5292713417730891579
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter: speed
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--- !u!1101 &6898592529834081319
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AnimatorStateTransition:
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|
File diff suppressed because it is too large
Load diff
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@ -1,5 +1,5 @@
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@ -0,0 +1,13 @@
|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!221 &22100000
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AnimatorOverrideController:
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|
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|
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Binary file not shown.
Before Width: | Height: | Size: 414 KiB After Width: | Height: | Size: 415 KiB |
|
@ -2,8 +2,8 @@ using System;
|
|||
|
||||
public static class AppInfo {
|
||||
//--- AutoGenerated.begin
|
||||
public const string Version = "0.0.961";
|
||||
public static readonly DateTime Date = new DateTime(2022, 10, 13, 16, 09, 43, 581, DateTimeKind.Utc);
|
||||
public const string Version = "0.0.962";
|
||||
public static readonly DateTime Date = new DateTime(2023, 01, 06, 02, 56, 26, 605, DateTimeKind.Utc);
|
||||
//--- AutoGenerated.end
|
||||
}
|
||||
|
||||
|
|
|
@ -76,6 +76,10 @@ namespace HeavenStudio.Games
|
|||
private float stopCatchLeft = 0f;
|
||||
private float stopCatchRight = 0f;
|
||||
|
||||
private bool bopLeft = true;
|
||||
private bool bopRight = true;
|
||||
public GameEvent bop = new GameEvent();
|
||||
|
||||
public static CatchyTune instance;
|
||||
|
||||
private void Awake()
|
||||
|
@ -120,23 +124,40 @@ namespace HeavenStudio.Games
|
|||
// alalinAnim.Play("catchOrange", 0, 0);
|
||||
// }
|
||||
|
||||
Conductor conductor = Conductor.instance;
|
||||
if (conductor.isPlaying && !conductor.isPaused)
|
||||
|
||||
|
||||
Conductor cond = Conductor.instance;
|
||||
|
||||
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
// print(stopCatchLeft + " " + stopCatchRight);
|
||||
// print("current beat: " + conductor.songPositionInBeats);
|
||||
if (stopCatchLeft > 0 && stopCatchLeft <= conductor.songPositionInBeats)
|
||||
if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeats)
|
||||
{
|
||||
plalinAnim.SetTrigger("stopCatch");
|
||||
stopCatchLeft = 0;
|
||||
}
|
||||
|
||||
if (stopCatchRight > 0 && stopCatchRight <= conductor.songPositionInBeats)
|
||||
if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeats)
|
||||
{
|
||||
alalinAnim.SetTrigger("stopCatch");
|
||||
stopCatchRight = 0;
|
||||
}
|
||||
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
if (bopLeft && stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
|
||||
if (bopRight && stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -173,15 +194,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Bop(float beat, bool left, bool right)
|
||||
{
|
||||
if (left && stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
|
||||
if (right && stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
bopLeft = left;
|
||||
bopRight = right;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -44,12 +44,11 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
|
|||
|
||||
if (side)
|
||||
{
|
||||
anim.Play("fruit bounce right", 0, 0f);
|
||||
}
|
||||
else {
|
||||
anim.Play("fruit bounce", 0, 0f);
|
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transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
|
||||
anim.Play("fruit bounce", 0, 0f);
|
||||
|
||||
soundText = "catchyTune/";
|
||||
|
||||
if (side)
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -134,7 +134,7 @@ PlayerSettings:
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16:10: 1
|
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16:9: 1
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Others: 1
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bundleVersion: 0.0.961
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bundleVersion: 0.0.962
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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|
@ -150,16 +150,17 @@ PlayerSettings:
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m_ColorGamuts: 00000000
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targetPixelDensity: 30
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resolutionScalingMode: 0
|
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resetResolutionOnWindowResize: 0
|
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
|
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Standalone: com.Megaminerzero.HeavenStudio
|
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buildNumber:
|
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Standalone: 961
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Standalone: 962
|
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iPhone: 0
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tvOS: 0
|
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overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 961
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AndroidBundleVersionCode: 962
|
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AndroidMinSdkVersion: 19
|
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AndroidTargetSdkVersion: 0
|
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AndroidPreferredInstallLocation: 1
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|
@ -473,7 +474,9 @@ PlayerSettings:
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switchPlayerConnectionEnabled: 1
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switchUseNewStyleFilepaths: 0
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switchUseMicroSleepForYield: 1
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switchEnableRamDiskSupport: 0
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switchMicroSleepForYieldTime: 25
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switchRamDiskSpaceSize: 12
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ps4NPAgeRating: 12
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ps4NPTitleSecret:
|
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ps4NPTrophyPackPath:
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|
@ -630,6 +633,7 @@ PlayerSettings:
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metroFTAName:
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metroFTAFileTypes: []
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metroProtocolName:
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vcxProjDefaultLanguage:
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XboxOneProductId:
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XboxOneUpdateKey:
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XboxOneSandboxId:
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|
|
Loading…
Reference in a new issue