switch game
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|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1584791285}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 9d635a6edbcd76549a58fd1b4640cc99, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 1
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &1584791288
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1584791285}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1585542809
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -24,12 +24,6 @@ namespace HeavenStudio.Editor
|
|||
_manager = manager;
|
||||
}
|
||||
|
||||
public bool NoHover
|
||||
{
|
||||
get => _manager.NoHover;
|
||||
set => _manager.NoHover = value;
|
||||
}
|
||||
|
||||
public void SetHeaderText(string text)
|
||||
{
|
||||
_headerText.text = text;
|
||||
|
|
@ -51,7 +45,8 @@ namespace HeavenStudio.Editor
|
|||
spawnedEvent.SetText(action.displayName);
|
||||
spawnedEvent.SetActiveGearIcon(action.parameters != null && action.parameters.Count > 0);
|
||||
spawnedEvent.gameObject.SetActive(true);
|
||||
spawnedEvent.SetCategory(this);
|
||||
spawnedEvent.SetMaster(_manager);
|
||||
spawnedEvent.SetAction(action);
|
||||
_gameSelectionEventList.Add(spawnedEvent);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -53,6 +53,7 @@ namespace HeavenStudio.Editor
|
|||
|
||||
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
|
||||
SelectedMinigame = EventCaller.instance.GetMinigame(fxActive[0].name);
|
||||
_switchGameEvent.SetMaster(_categoryManager);
|
||||
SwitchGameSelectionType(PersistentDataManager.gameSettings.useOldGameEventSelectionSystem);
|
||||
}
|
||||
|
||||
|
|
@ -459,6 +460,7 @@ namespace HeavenStudio.Editor
|
|||
[Header("New Game Event Selection")]
|
||||
[SerializeField] private GameObject _newGameEventSelector;
|
||||
[SerializeField] private GameSelectionCategoryManager _categoryManager;
|
||||
[SerializeField] private NewGameSelectionEvent _switchGameEvent;
|
||||
|
||||
private bool _usingOld = false;
|
||||
|
||||
|
|
@ -487,6 +489,15 @@ namespace HeavenStudio.Editor
|
|||
|
||||
private void NewAddEvents(int index = 0)
|
||||
{
|
||||
if (!EventCaller.FXOnlyGames().Contains(SelectedMinigame))
|
||||
{
|
||||
_switchGameEvent.gameObject.SetActive(true);
|
||||
_switchGameEvent.SetAction(EventCaller.instance.GetGameAction(SelectedMinigame, $"switchGame/{SelectedMinigame.name}"));
|
||||
}
|
||||
else
|
||||
{
|
||||
_switchGameEvent.gameObject.SetActive(false);
|
||||
}
|
||||
_categoryManager.StartCategories(SelectedMinigame.actions, SelectedMinigame.name);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,16 +14,25 @@ namespace HeavenStudio.Editor
|
|||
|
||||
private Animator _animator;
|
||||
|
||||
private GameSelectionCategory _category;
|
||||
private GameSelectionCategoryManager _manager;
|
||||
|
||||
private bool _shouldDoExitHoverAnim = true;
|
||||
|
||||
private Minigames.GameAction _action;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
public void SetCategory(GameSelectionCategory category)
|
||||
public void SetMaster(GameSelectionCategoryManager manager)
|
||||
{
|
||||
_category = category;
|
||||
_manager = manager;
|
||||
}
|
||||
|
||||
public void SetAction(Minigames.GameAction action)
|
||||
{
|
||||
_action = action;
|
||||
}
|
||||
|
||||
public void SetText(string text)
|
||||
|
|
@ -44,24 +53,26 @@ namespace HeavenStudio.Editor
|
|||
public void PointerDown()
|
||||
{
|
||||
_animator.Play("GameEventDrag", 0, 0);
|
||||
_category.NoHover = true;
|
||||
_manager.NoHover = true;
|
||||
_shouldDoExitHoverAnim = false;
|
||||
}
|
||||
|
||||
public void PointerUp()
|
||||
{
|
||||
_animator.Play("GameEventDragEnd", 0, 0);
|
||||
_category.NoHover = false;
|
||||
_manager.NoHover = false;
|
||||
}
|
||||
|
||||
public void PointerEnter()
|
||||
{
|
||||
if (_category.NoHover) return;
|
||||
if (_manager.NoHover) return;
|
||||
_animator.Play("GameEventEnter", 0, 0);
|
||||
_shouldDoExitHoverAnim = true;
|
||||
}
|
||||
|
||||
public void PointerExit()
|
||||
{
|
||||
if (_category.NoHover) return;
|
||||
if (_manager.NoHover || !_shouldDoExitHoverAnim) return;
|
||||
_animator.Play("GameEventExit", 0, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue