81 lines
1.8 KiB
C#
81 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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namespace HeavenStudio.Editor
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{
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public class NewGameSelectionEvent : MonoBehaviour
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{
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[NonSerialized] public int index;
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[SerializeField] private TMP_Text _text;
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[SerializeField] private GameObject _gearIcon;
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private Animator _animator;
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private GameSelectionCategoryManager _manager;
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private bool _shouldDoExitHoverAnim = true;
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private Minigames.GameAction _action;
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private void Awake()
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{
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_animator = GetComponent<Animator>();
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}
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public void SetMaster(GameSelectionCategoryManager manager)
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{
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_manager = manager;
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}
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public void SetAction(Minigames.GameAction action)
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{
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_action = action;
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}
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public void SetText(string text)
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{
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_text.text = text;
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}
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public void SetTextColor(Color color)
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{
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_text.color = color;
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}
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public void SetActiveGearIcon(bool a)
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{
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_gearIcon.SetActive(a);
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}
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public void PointerDown()
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{
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_animator.Play("GameEventDrag", 0, 0);
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_manager.NoHover = true;
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_shouldDoExitHoverAnim = false;
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}
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public void PointerUp()
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{
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_animator.Play("GameEventDragEnd", 0, 0);
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_manager.NoHover = false;
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}
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public void PointerEnter()
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{
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if (_manager.NoHover) return;
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_animator.Play("GameEventEnter", 0, 0);
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_shouldDoExitHoverAnim = true;
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}
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public void PointerExit()
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{
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if (_manager.NoHover || !_shouldDoExitHoverAnim) return;
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_animator.Play("GameEventExit", 0, 0);
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}
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}
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}
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