switch game

This commit is contained in:
Rapandrasmus 2023-11-28 19:43:15 +01:00
parent 88d7670757
commit d216598948
4 changed files with 441 additions and 16 deletions

View file

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@ -24,12 +24,6 @@ namespace HeavenStudio.Editor
_manager = manager; _manager = manager;
} }
public bool NoHover
{
get => _manager.NoHover;
set => _manager.NoHover = value;
}
public void SetHeaderText(string text) public void SetHeaderText(string text)
{ {
_headerText.text = text; _headerText.text = text;
@ -51,7 +45,8 @@ namespace HeavenStudio.Editor
spawnedEvent.SetText(action.displayName); spawnedEvent.SetText(action.displayName);
spawnedEvent.SetActiveGearIcon(action.parameters != null && action.parameters.Count > 0); spawnedEvent.SetActiveGearIcon(action.parameters != null && action.parameters.Count > 0);
spawnedEvent.gameObject.SetActive(true); spawnedEvent.gameObject.SetActive(true);
spawnedEvent.SetCategory(this); spawnedEvent.SetMaster(_manager);
spawnedEvent.SetAction(action);
_gameSelectionEventList.Add(spawnedEvent); _gameSelectionEventList.Add(spawnedEvent);
} }

View file

@ -53,6 +53,7 @@ namespace HeavenStudio.Editor
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>(); eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
SelectedMinigame = EventCaller.instance.GetMinigame(fxActive[0].name); SelectedMinigame = EventCaller.instance.GetMinigame(fxActive[0].name);
_switchGameEvent.SetMaster(_categoryManager);
SwitchGameSelectionType(PersistentDataManager.gameSettings.useOldGameEventSelectionSystem); SwitchGameSelectionType(PersistentDataManager.gameSettings.useOldGameEventSelectionSystem);
} }
@ -459,6 +460,7 @@ namespace HeavenStudio.Editor
[Header("New Game Event Selection")] [Header("New Game Event Selection")]
[SerializeField] private GameObject _newGameEventSelector; [SerializeField] private GameObject _newGameEventSelector;
[SerializeField] private GameSelectionCategoryManager _categoryManager; [SerializeField] private GameSelectionCategoryManager _categoryManager;
[SerializeField] private NewGameSelectionEvent _switchGameEvent;
private bool _usingOld = false; private bool _usingOld = false;
@ -487,6 +489,15 @@ namespace HeavenStudio.Editor
private void NewAddEvents(int index = 0) private void NewAddEvents(int index = 0)
{ {
if (!EventCaller.FXOnlyGames().Contains(SelectedMinigame))
{
_switchGameEvent.gameObject.SetActive(true);
_switchGameEvent.SetAction(EventCaller.instance.GetGameAction(SelectedMinigame, $"switchGame/{SelectedMinigame.name}"));
}
else
{
_switchGameEvent.gameObject.SetActive(false);
}
_categoryManager.StartCategories(SelectedMinigame.actions, SelectedMinigame.name); _categoryManager.StartCategories(SelectedMinigame.actions, SelectedMinigame.name);
} }

View file

@ -14,16 +14,25 @@ namespace HeavenStudio.Editor
private Animator _animator; private Animator _animator;
private GameSelectionCategory _category; private GameSelectionCategoryManager _manager;
private bool _shouldDoExitHoverAnim = true;
private Minigames.GameAction _action;
private void Awake() private void Awake()
{ {
_animator = GetComponent<Animator>(); _animator = GetComponent<Animator>();
} }
public void SetCategory(GameSelectionCategory category) public void SetMaster(GameSelectionCategoryManager manager)
{ {
_category = category; _manager = manager;
}
public void SetAction(Minigames.GameAction action)
{
_action = action;
} }
public void SetText(string text) public void SetText(string text)
@ -44,24 +53,26 @@ namespace HeavenStudio.Editor
public void PointerDown() public void PointerDown()
{ {
_animator.Play("GameEventDrag", 0, 0); _animator.Play("GameEventDrag", 0, 0);
_category.NoHover = true; _manager.NoHover = true;
_shouldDoExitHoverAnim = false;
} }
public void PointerUp() public void PointerUp()
{ {
_animator.Play("GameEventDragEnd", 0, 0); _animator.Play("GameEventDragEnd", 0, 0);
_category.NoHover = false; _manager.NoHover = false;
} }
public void PointerEnter() public void PointerEnter()
{ {
if (_category.NoHover) return; if (_manager.NoHover) return;
_animator.Play("GameEventEnter", 0, 0); _animator.Play("GameEventEnter", 0, 0);
_shouldDoExitHoverAnim = true;
} }
public void PointerExit() public void PointerExit()
{ {
if (_category.NoHover) return; if (_manager.NoHover || !_shouldDoExitHoverAnim) return;
_animator.Play("GameEventExit", 0, 0); _animator.Play("GameEventExit", 0, 0);
} }
} }