add missing exclaim animations to the forced object types
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@ -435,10 +435,24 @@ namespace HeavenStudio.Games
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break;
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break;
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case ObjectType.ForceShortCake:
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case ObjectType.ForceShortCake:
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SoundByte.PlayOneShotGame("nailCarpenter/alarm", itemBeat, forcePlay: true);
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SoundByte.PlayOneShotGame("nailCarpenter/alarm", itemBeat, forcePlay: true);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(itemBeat, delegate
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{
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EffectExclamRed.DoScaledAnimationAsync("exclamAppear", 0.25f);
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})
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});
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SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.ShortCake);
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SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.ShortCake);
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break;
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break;
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case ObjectType.ForceLayerCake:
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case ObjectType.ForceLayerCake:
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SoundByte.PlayOneShotGame("nailCarpenter/signal1", itemBeat, forcePlay: true);
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SoundByte.PlayOneShotGame("nailCarpenter/signal1", itemBeat, forcePlay: true);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(itemBeat, delegate
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{
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EffectExclamBlue.DoScaledAnimationAsync("exclamAppear", 0.25f);
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}),
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});
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SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.LayerCake);
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SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.LayerCake);
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break;
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break;
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default:
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default:
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