add missing exclaim animations to the forced object types

This commit is contained in:
minenice55 2024-03-07 02:05:18 -05:00
parent a7e492fdc0
commit d5df0c5fdb

View file

@ -435,10 +435,24 @@ namespace HeavenStudio.Games
break;
case ObjectType.ForceShortCake:
SoundByte.PlayOneShotGame("nailCarpenter/alarm", itemBeat, forcePlay: true);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(itemBeat, delegate
{
EffectExclamRed.DoScaledAnimationAsync("exclamAppear", 0.25f);
})
});
SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.ShortCake);
break;
case ObjectType.ForceLayerCake:
SoundByte.PlayOneShotGame("nailCarpenter/signal1", itemBeat, forcePlay: true);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(itemBeat, delegate
{
EffectExclamBlue.DoScaledAnimationAsync("exclamAppear", 0.25f);
}),
});
SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.LayerCake);
break;
default: