starting out with double date stuff :D
not even the background is finished i just wanna get this on my fork so that it's safe
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Assets/Scripts/Games/DoubleDate/Basketball.cs
Normal file
25
Assets/Scripts/Games/DoubleDate/Basketball.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||
{
|
||||
public class Rocket : PlayerActionObject
|
||||
{
|
||||
public bool isSparkler;
|
||||
|
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// Start is called before the first frame update
|
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void Awake()
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{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
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Normal file
11
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Normal file
|
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36
Assets/Scripts/Games/DoubleDate/DoubleDate.cs
Normal file
36
Assets/Scripts/Games/DoubleDate/DoubleDate.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class AgbDoubleDateLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("DoubleDate", "Double Date \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||
{
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_DoubleDate;
|
||||
public class DoubleDate : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/DoubleDate/DoubleDate.cs.meta
Normal file
11
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Normal file
|
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25
Assets/Scripts/Games/DoubleDate/Football.cs
Normal file
25
Assets/Scripts/Games/DoubleDate/Football.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||
{
|
||||
public class Football : PlayerActionObject
|
||||
{
|
||||
public bool isSparkler;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
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{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/DoubleDate/Football.cs.meta
Normal file
11
Assets/Scripts/Games/DoubleDate/Football.cs.meta
Normal file
|
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25
Assets/Scripts/Games/DoubleDate/SoccerBall.cs
Normal file
25
Assets/Scripts/Games/DoubleDate/SoccerBall.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||
{
|
||||
public class SoccerBall : PlayerActionObject
|
||||
{
|
||||
public bool isSparkler;
|
||||
|
||||
// Start is called before the first frame update
|
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void Awake()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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}
|
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}
|
11
Assets/Scripts/Games/DoubleDate/SoccerBall.cs.meta
Normal file
11
Assets/Scripts/Games/DoubleDate/SoccerBall.cs.meta
Normal file
|
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Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 3201955903
|
||||
CRC: 2301979922
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 6dd02a8fda5fdb63afe693b00d6c8509
|
||||
Hash: 74daac4e15aeb26555c25ea85b33b9f7
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: b0396ee8cf677796daf23b65e38d1ad2
|
||||
|
|
Loading…
Reference in a new issue