Tambourine Text Update

This commit is contained in:
ThatZeoMan 2024-01-14 10:08:47 -06:00
parent aff6e8e059
commit d644f80e26

View file

@ -14,6 +14,17 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("tambourine", "Tambourine", "388cd0", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e.length, e["whoBops"], e["whoBopsAuto"]); },
parameters = new List<Param>()
{
new Param("whoBops", Tambourine.WhoBops.Both, "Bop", "Set the character(s) to bop for the duration of this event."),
new Param("whoBopsAuto", Tambourine.WhoBops.None, "Bop (Auto)", "Set the character(s) to automatically bop until another Bop event is reached."),
},
resizable = true,
priority = 4
},
new GameAction("beat intervals", "Start Interval")
{
preFunction = delegate {var e = eventCaller.currentEntity; Tambourine.PreInterval(e.beat, e.length, e["auto"]); },
@ -21,7 +32,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("auto", true, "Auto Pass Turn")
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
}
},
new GameAction("shake", "Shake")
@ -41,17 +52,6 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
preFunctionLength = 1f
},
new GameAction("bop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e.length, e["whoBops"], e["whoBopsAuto"]); },
parameters = new List<Param>()
{
new Param("whoBops", Tambourine.WhoBops.Both, "Who Bops", "Who will bop."),
new Param("whoBopsAuto", Tambourine.WhoBops.None, "Who Bops (Auto)", "Who will auto bop."),
},
resizable = true,
priority = 4
},
new GameAction("success", "Success")
{
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.SuccessFace(e.beat); },
@ -65,9 +65,9 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("colorStart", Color.white, "Start Color", "The starting color of the fade."),
new Param("colorEnd", Tambourine.defaultBGColor, "End Color", "The ending color of the fade."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
new Param("colorStart", Color.white, "Start Color", "Set the color at the start of the event."),
new Param("colorEnd", Tambourine.defaultBGColor, "End Color", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
},