remove space soccer swing

This commit is contained in:
minenice55 2024-01-14 16:53:02 -05:00
parent 86ea848402
commit d94b3b38f4
3 changed files with 2 additions and 10 deletions

View file

@ -81,8 +81,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
} }
else else
{ {
highKickSwing = highKicks[i]["swing"];
if (highKickSwing == 0f)
highKickSwing = 0.5f; highKickSwing = 0.5f;
if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat) if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat)

View file

@ -253,8 +253,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
if (ball) if (ball)
{ {
ball.highKickSwing = highKicks[i]["swing"];
if (ball.highKickSwing == 0f)
ball.highKickSwing = 0.5f; ball.highKickSwing = 0.5f;
} }
break; break;

View file

@ -33,10 +33,6 @@ namespace HeavenStudio.Games.Loaders
new GameAction("high kick-toe!", "High Kick-Toe!") new GameAction("high kick-toe!", "High Kick-Toe!")
{ {
defaultLength = 3f, defaultLength = 3f,
parameters = new List<Param>()
{
new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "Set the amount of swing for the cue. MINENICE REMOVE THIS >:((((((")
}
}, },
new GameAction("npc kickers enter or exit", "NPC Kickers") new GameAction("npc kickers enter or exit", "NPC Kickers")
{ {