Working Dough Polish
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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
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return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "812021", false, false, new List<GameAction>()
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{
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});
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}
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53
Assets/Scripts/Games/WorkingDough/Bop.anim
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53
Assets/Scripts/Games/WorkingDough/Bop.anim
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@ -0,0 +1,53 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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8
Assets/Scripts/Games/WorkingDough/Bop.anim.meta
Normal file
8
Assets/Scripts/Games/WorkingDough/Bop.anim.meta
Normal file
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@ -11,12 +11,12 @@ namespace HeavenStudio.Games.Loaders
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("workingDough", "Working Dough \n<color=#eb5454>[WIP]</color>", "090909", false, false, new List<GameAction>()
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return new Minigame("workingDough", "Working Dough", "090909", false, false, new List<GameAction>()
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{
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new GameAction("beat intervals", "Start Interval")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); },
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defaultLength = 4f,
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defaultLength = 8f,
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resizable = true,
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priority = 1
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},
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@ -24,23 +24,27 @@ namespace HeavenStudio.Games.Loaders
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{
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); },
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defaultLength = 0.5f,
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priority = 2
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},
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new GameAction("big ball", "Big Ball")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); },
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defaultLength = 0.5f,
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priority = 2
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},
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new GameAction("launch spaceship", "Launch Spaceship")
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{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); },
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defaultLength = 4f,
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resizable = true
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resizable = true,
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priority = 3
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},
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new GameAction("rise spaceship", "Rise Up Spaceship")
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{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); },
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defaultLength = 4f,
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resizable = true
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resizable = true,
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priority = 3
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},
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new GameAction("lift dough dudes", "Lift Dough Dudes")
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{
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@ -50,7 +54,8 @@ namespace HeavenStudio.Games.Loaders
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{
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new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.")
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},
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resizable = true
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resizable = true,
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priority = 3
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},
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new GameAction("instant lift", "Instant Lift")
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{
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@ -60,6 +65,7 @@ namespace HeavenStudio.Games.Loaders
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new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.")
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},
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defaultLength = 0.5f,
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priority = 3
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},
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new GameAction("mr game and watch enter or exit", "Mr. G&W Enter or Exit")
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{
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@ -69,7 +75,8 @@ namespace HeavenStudio.Games.Loaders
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{
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new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.")
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},
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resizable = true
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resizable = true,
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priority = 3
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},
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new GameAction("instant game and watch", "Instant Mr. G&W Enter or Exit")
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{
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@ -79,6 +86,7 @@ namespace HeavenStudio.Games.Loaders
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new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.")
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},
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defaultLength = 0.5f,
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priority = 3
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},
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});
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}
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@ -129,7 +137,7 @@ namespace HeavenStudio.Games
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float risingStartBeat;
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float liftingLength = 4f;
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float liftingStartBeat;
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public float beatInterval = 4f;
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public float beatInterval = 8f;
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float gandMovingLength = 4f;
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float gandMovingStartBeat;
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public bool bigMode;
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@ -153,7 +161,7 @@ namespace HeavenStudio.Games
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bool liftingDoughDudes;
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string liftingAnimName;
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bool ballTriggerSetInterval = true;
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bool gandwHasEntered;
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bool gandwHasEntered = true;
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bool gandwMoving;
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string gandwMovingAnimName;
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