Working Dough Polish
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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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public static Minigame AddGame(EventCaller eventCaller)
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public static Minigame AddGame(EventCaller eventCaller)
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{
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{
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return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
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return new Minigame("tambourine", "Tambourine \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "812021", false, false, new List<GameAction>()
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{
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{
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});
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});
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}
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}
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53
Assets/Scripts/Games/WorkingDough/Bop.anim
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53
Assets/Scripts/Games/WorkingDough/Bop.anim
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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8
Assets/Scripts/Games/WorkingDough/Bop.anim.meta
Normal file
8
Assets/Scripts/Games/WorkingDough/Bop.anim.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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@ -11,12 +11,12 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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public static Minigame AddGame(EventCaller eventCaller)
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public static Minigame AddGame(EventCaller eventCaller)
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{
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{
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return new Minigame("workingDough", "Working Dough \n<color=#eb5454>[WIP]</color>", "090909", false, false, new List<GameAction>()
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return new Minigame("workingDough", "Working Dough", "090909", false, false, new List<GameAction>()
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{
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{
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new GameAction("beat intervals", "Start Interval")
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new GameAction("beat intervals", "Start Interval")
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); },
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); },
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defaultLength = 4f,
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defaultLength = 8f,
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resizable = true,
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resizable = true,
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priority = 1
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priority = 1
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},
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},
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@ -24,23 +24,27 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); },
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); },
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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priority = 2
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},
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},
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new GameAction("big ball", "Big Ball")
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new GameAction("big ball", "Big Ball")
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); },
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preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); },
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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priority = 2
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},
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},
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new GameAction("launch spaceship", "Launch Spaceship")
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new GameAction("launch spaceship", "Launch Spaceship")
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{
|
{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); },
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); },
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defaultLength = 4f,
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defaultLength = 4f,
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resizable = true
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resizable = true,
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priority = 3
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},
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},
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new GameAction("rise spaceship", "Rise Up Spaceship")
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new GameAction("rise spaceship", "Rise Up Spaceship")
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{
|
{
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); },
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); },
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defaultLength = 4f,
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defaultLength = 4f,
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resizable = true
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resizable = true,
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priority = 3
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},
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},
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new GameAction("lift dough dudes", "Lift Dough Dudes")
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new GameAction("lift dough dudes", "Lift Dough Dudes")
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{
|
{
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@ -50,7 +54,8 @@ namespace HeavenStudio.Games.Loaders
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{
|
{
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new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.")
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new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.")
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},
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},
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resizable = true
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resizable = true,
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priority = 3
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},
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},
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new GameAction("instant lift", "Instant Lift")
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new GameAction("instant lift", "Instant Lift")
|
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{
|
{
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||||||
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@ -60,6 +65,7 @@ namespace HeavenStudio.Games.Loaders
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new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.")
|
new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.")
|
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},
|
},
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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priority = 3
|
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},
|
},
|
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new GameAction("mr game and watch enter or exit", "Mr. G&W Enter or Exit")
|
new GameAction("mr game and watch enter or exit", "Mr. G&W Enter or Exit")
|
||||||
{
|
{
|
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@ -69,7 +75,8 @@ namespace HeavenStudio.Games.Loaders
|
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{
|
{
|
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new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.")
|
new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.")
|
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},
|
},
|
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resizable = true
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resizable = true,
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priority = 3
|
||||||
},
|
},
|
||||||
new GameAction("instant game and watch", "Instant Mr. G&W Enter or Exit")
|
new GameAction("instant game and watch", "Instant Mr. G&W Enter or Exit")
|
||||||
{
|
{
|
||||||
|
@ -79,6 +86,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.")
|
new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.")
|
||||||
},
|
},
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
|
priority = 3
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -129,7 +137,7 @@ namespace HeavenStudio.Games
|
||||||
float risingStartBeat;
|
float risingStartBeat;
|
||||||
float liftingLength = 4f;
|
float liftingLength = 4f;
|
||||||
float liftingStartBeat;
|
float liftingStartBeat;
|
||||||
public float beatInterval = 4f;
|
public float beatInterval = 8f;
|
||||||
float gandMovingLength = 4f;
|
float gandMovingLength = 4f;
|
||||||
float gandMovingStartBeat;
|
float gandMovingStartBeat;
|
||||||
public bool bigMode;
|
public bool bigMode;
|
||||||
|
@ -153,7 +161,7 @@ namespace HeavenStudio.Games
|
||||||
bool liftingDoughDudes;
|
bool liftingDoughDudes;
|
||||||
string liftingAnimName;
|
string liftingAnimName;
|
||||||
bool ballTriggerSetInterval = true;
|
bool ballTriggerSetInterval = true;
|
||||||
bool gandwHasEntered;
|
bool gandwHasEntered = true;
|
||||||
bool gandwMoving;
|
bool gandwMoving;
|
||||||
string gandwMovingAnimName;
|
string gandwMovingAnimName;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue