Working Dough Text Update

This commit is contained in:
ThatZeoMan 2024-01-14 10:55:25 -06:00
parent 758cd0ea78
commit da5995fc04

View file

@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("auto", true, "Auto Pass Turn", "Will the turn automatically be passed at the end of this event?") new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
} }
}, },
new GameAction("small ball", "Small Ball") new GameAction("small ball", "Small Ball")
@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
priority = 1, priority = 1,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("hasGandw", false, "Has Mr. Game & Watch") new Param("hasGandw", false, "Mr. Game & Watch", "Toggle if Mr. Game & Watch should be riding on the ball.")
} }
}, },
new GameAction("passTurn", "Pass Turn") new GameAction("passTurn", "Pass Turn")
@ -42,16 +42,16 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); }, preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); },
preFunctionLength = 1 preFunctionLength = 1
}, },
new GameAction("launch spaceship", "Launch Spaceship") new GameAction("rise spaceship", "Rise Up Spaceship")
{ {
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); }, function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); },
defaultLength = 4f, defaultLength = 4f,
resizable = true, resizable = true,
priority = 0 priority = 0
}, },
new GameAction("rise spaceship", "Rise Up Spaceship") new GameAction("launch spaceship", "Launch Spaceship")
{ {
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); }, function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); },
defaultLength = 4f, defaultLength = 4f,
resizable = true, resizable = true,
priority = 0 priority = 0
@ -62,7 +62,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f, defaultLength = 4f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.") new Param("toggle", false, "Up", "Toggle if the dough dudes should go up or down.")
}, },
resizable = true, resizable = true,
priority = 0 priority = 0
@ -72,7 +72,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantElevation(e["toggle"]); }, function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantElevation(e["toggle"]); },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.") new Param("toggle", true, "Up", "Toggle if the dough dudes should go up or down.")
}, },
defaultLength = 0.5f, defaultLength = 0.5f,
priority = 0 priority = 0
@ -83,7 +83,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f, defaultLength = 4f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.") new Param("toggle", false, "Exit", "Toggle if Mr. Game & Watch should exit or enter the scene.")
}, },
resizable = true, resizable = true,
priority = 0 priority = 0
@ -93,7 +93,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantGANDWEnterOrExit(e["toggle"]); }, function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantGANDWEnterOrExit(e["toggle"]); },
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.") new Param("toggle", false, "Exit", "Toggle if Mr. Game & Watch should exit or enter the scene.")
}, },
defaultLength = 0.5f, defaultLength = 0.5f,
priority = 0 priority = 0
@ -104,7 +104,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f, defaultLength = 0.5f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("ship", false, "Spaceship Only", "Will only the spaceship be affected by this event?") new Param("ship", false, "Spaceship Only", "Toggle if the only the spaceship should be toggled.")
} }
} }
}, },