Face Idle (Partially Done) and Mice
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Effects/FaceLines
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classID: 1
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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|
@ -22,6 +22,28 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-6881703200918331298
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 5447183947627609589}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-6180216540232657607
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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|
@ -66,6 +88,33 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-4233375990949927013
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: FacePopIn
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: -6881703200918331298}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 6856404c0d995b34198898a6b7336dd0, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-3829949611351272118
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AnimatorState:
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serializedVersion: 6
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|
@ -147,6 +196,12 @@ AnimatorStateMachine:
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- serializedVersion: 1
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m_State: {fileID: 9150623838022980312}
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m_Position: {x: 540, y: 110, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 5447183947627609589}
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m_Position: {x: 610, y: -140, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -4233375990949927013}
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m_Position: {x: 752.19995, y: -60.77298, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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|
@ -233,6 +288,32 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &5447183947627609589
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: FaceIdle
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: a0c010bb51edb124a9801a141f32a52e, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &6452637951331110214
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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|
|
@ -254,10 +254,11 @@ namespace HeavenStudio.Games
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rotationVector.z = -135;
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Cats[0].transform.position = new Vector3(-8.01f, 3.5f, 0f);
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Cats[0].transform.rotation = Quaternion.Euler(rotationVector);
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Cats[1].transform.position = new Vector3(.32f, -3.5f, 0f);
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Cats[2].transform.position = new Vector3(7.61f, 4f, 0f);
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Cats[1].transform.position = new Vector3(7.51f, 4f, 0f);
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rotationVector.z = 135;
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Cats[2].transform.rotation = Quaternion.Euler(rotationVector);
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Cats[1].transform.rotation = Quaternion.Euler(rotationVector);
|
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Cats[2].transform.position = new Vector3(.32f, -3.5f, 0f);
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|
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|
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for (int x = 0; x < 3; x++)
|
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{
|
||||
|
|
Loading…
Reference in a new issue