Randomness for height changes
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6c0d780576
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@ -28,7 +28,9 @@ namespace HeavenStudio.Games.Loaders
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{
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parameters = new List<Param>()
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{
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new Param("value", new EntityTypes.Integer(-10, 10, 1), "Height Units")
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new Param("value", new EntityTypes.Integer(-10, 10, 1), "Height Units"),
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new Param("rmin", new EntityTypes.Integer(-10, 10, 0), "Random Units (Minimum)"),
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new Param("rmax", new EntityTypes.Integer(-10, 10, 0), "Random Units (Maximum)"),
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}
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}
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});
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@ -48,7 +50,7 @@ namespace HeavenStudio.Games
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[NonSerialized] public double countInBeat = -1;
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[Header("Curves")]
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[SerializeField] SuperCurveObject.Path[] jumpPaths;
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[NonSerialized] public Dictionary<double, RiqEntity> platformHeightChanges = new Dictionary<double, RiqEntity>();
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[NonSerialized] public Dictionary<double, int> platformHeightChanges = new Dictionary<double, int>();
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new void OnDrawGizmos()
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{
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@ -80,13 +82,14 @@ namespace HeavenStudio.Games
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List<RiqEntity> heightEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "height" });
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foreach (var height in heightEvents)
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{
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int randomValue = UnityEngine.Random.Range(height["rmin"], height["rmax"]);
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if (platformHeightChanges.ContainsKey(height.beat))
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{
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platformHeightChanges[height.beat]["value"] += height["value"];
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platformHeightChanges[height.beat] += height["value"] + randomValue;
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}
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else
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{
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platformHeightChanges.Add(height.beat, height);
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platformHeightChanges.Add(height.beat, height["value"] + randomValue);
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}
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}
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}
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@ -34,13 +34,13 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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if (game == null) game = AgbNightWalk.instance;
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if (game.platformHeightChanges.ContainsKey(hitBeat))
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{
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handler.defaultHeightUnits += game.platformHeightChanges[hitBeat]["value"];
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handler.defaultHeightUnits += game.platformHeightChanges[hitBeat];
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}
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lastAdditionalHeightInUnits = handler.defaultHeightUnits;
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additionalHeight = handler.defaultHeightUnits * handler.heightAmount;
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if (game.platformHeightChanges.ContainsKey(hitBeat + 1))
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{
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additionalHeightInUnits = lastAdditionalHeightInUnits + game.platformHeightChanges[hitBeat + 1]["value"];
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additionalHeightInUnits = lastAdditionalHeightInUnits + game.platformHeightChanges[hitBeat + 1];
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}
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else
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{
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