high mode details
instant high mode
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@ -52,6 +52,32 @@ AnimatorState:
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@ -104,6 +130,32 @@ AnimatorState:
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--- !u!1102 &-3914142916562357389
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--- !u!1102 &-2889309577850128088
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@ -164,6 +216,18 @@ AnimatorController:
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@ -192,6 +256,31 @@ AnimatorStateMachine:
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@ -0,0 +1,553 @@
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- _StencilOp: 0
|
||||||
|
- _StencilReadMask: 255
|
||||||
|
- _StencilWriteMask: 255
|
||||||
|
- _Threshold: 0
|
||||||
|
- _UVSec: 0
|
||||||
|
- _UseUIAlphaClip: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _AddColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorDelta: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorIn: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _ColorOut: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _OutlineColor: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Tint: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f073f1f5fa8f2fe49a64f7af879c61e0
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName: ctrpillow/common
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.2 MiB |
|
|
@ -733,8 +733,8 @@ TextureImporter:
|
||||||
y: 53.710938
|
y: 53.710938
|
||||||
width: 205.07812
|
width: 205.07812
|
||||||
height: 515.1367
|
height: 515.1367
|
||||||
alignment: 0
|
alignment: 2
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 1}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
|
|
||||||
|
|
@ -203,5 +203,10 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
|
|
||||||
BeatAction.New(this, seq);
|
BeatAction.New(this, seq);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DoForcedHigh()
|
||||||
|
{
|
||||||
|
anim.Play("NoPose" + animSuffix, -1, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -503,5 +503,10 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//////
|
//////
|
||||||
|
|
||||||
|
public void DoForcedHigh()
|
||||||
|
{
|
||||||
|
anim.Play("NoPose" + animSuffix, -1, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -7,6 +7,8 @@ using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
|
|
||||||
|
using Jukebox;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
using static Minigames;
|
using static Minigames;
|
||||||
|
|
@ -82,6 +84,16 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
priority = 5,
|
priority = 5,
|
||||||
},
|
},
|
||||||
|
new GameAction("high mode", "Instant Costumes")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.ForceToggleHigh(e["toggle"], e.beat); },
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("toggle", true, "Change Costumes", "Enable / disable costumes"),
|
||||||
|
},
|
||||||
|
priority = 5,
|
||||||
|
},
|
||||||
// todo cosmetic crap
|
// todo cosmetic crap
|
||||||
// background stuff
|
// background stuff
|
||||||
// do shit with mako's face? (talking?)
|
// do shit with mako's face? (talking?)
|
||||||
|
|
@ -105,6 +117,7 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] GameObject MonkeyPrefab;
|
[SerializeField] GameObject MonkeyPrefab;
|
||||||
[SerializeField] GameObject Castle;
|
[SerializeField] GameObject Castle;
|
||||||
[SerializeField] Animator BgAnimator;
|
[SerializeField] Animator BgAnimator;
|
||||||
|
[SerializeField] ParticleSystem BalloonsEffect;
|
||||||
|
|
||||||
[Header("Positions")]
|
[Header("Positions")]
|
||||||
[SerializeField] Transform SpawnRoot;
|
[SerializeField] Transform SpawnRoot;
|
||||||
|
|
@ -224,6 +237,7 @@ namespace HeavenStudio.Games
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour);
|
monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour);
|
||||||
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
|
@ -272,6 +286,24 @@ namespace HeavenStudio.Games
|
||||||
DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
|
DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
|
||||||
WantInstantSleep = double.MinValue;
|
WantInstantSleep = double.MinValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityPreCheck(beat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPlay(double beat)
|
||||||
|
{
|
||||||
|
EntityPreCheck(beat);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityPreCheck(double beat)
|
||||||
|
{
|
||||||
|
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "pajamaParty");
|
||||||
|
|
||||||
|
RiqEntity high = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "pajamaParty/high mode");
|
||||||
|
if (high != null)
|
||||||
|
{
|
||||||
|
ForceToggleHigh(high["toggle"], high.beat);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
public void Bop(double beat, double length, bool doesBop, bool autoBop)
|
||||||
|
|
@ -566,18 +598,44 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleHighState(bool hit, double beat)
|
public void ForceToggleHigh(bool toggle, double beat)
|
||||||
|
{
|
||||||
|
expectHigh = false;
|
||||||
|
highState = toggle;
|
||||||
|
castleAppearStart = beat - 4;
|
||||||
|
PrepareHighState();
|
||||||
|
Mako.DoForcedHigh();
|
||||||
|
foreach (CtrPillowMonkey monkey in monkeys)
|
||||||
|
{
|
||||||
|
if (monkey != null)
|
||||||
|
{
|
||||||
|
monkey.DoForcedHigh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleHighState(bool hit, double beat, bool instant = false)
|
||||||
{
|
{
|
||||||
expectHigh = false;
|
expectHigh = false;
|
||||||
if (hit && !highState)
|
if (hit && !highState)
|
||||||
{
|
{
|
||||||
highState = true;
|
highState = true;
|
||||||
|
if (!instant)
|
||||||
|
{
|
||||||
|
BalloonsEffect.Play();
|
||||||
|
}
|
||||||
|
BgAnimator.Play("FloatsNear", 2, 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
highState = false;
|
highState = false;
|
||||||
|
if (!instant)
|
||||||
|
{
|
||||||
|
BalloonsEffect.Play();
|
||||||
|
}
|
||||||
|
BgAnimator.Play("FloatsFar", 2, 0);
|
||||||
}
|
}
|
||||||
castleAppearStart = beat;
|
castleAppearStart = instant ? beat - 4 : beat;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PrepareHighState()
|
public void PrepareHighState()
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue