tweaks
This commit is contained in:
parent
127988d39f
commit
df509b27ba
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@ -17101,6 +17101,37 @@ SpriteRenderer:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -17609,6 +17640,56 @@ SpriteRenderer:
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m_Layer: 0
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anchor: {fileID: 5973755251599500745}
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target: {fileID: 4339140097867587715}
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balloonTrans: {fileID: 5836723102826521910}
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xOffset: -2.962
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yOffset: -14.204
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--- !u!1 &4183335457383268975
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GameObject:
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@ -21570,6 +21651,7 @@ MonoBehaviour:
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monkeyClockArrow: {fileID: 8220690735241008560}
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monkeyHandler: {fileID: 8572779002997729184}
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backgroundHandler: {fileID: 2778587498033096836}
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balloonHandler: {fileID: 4712471487160862613}
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middleMonkey: {fileID: 5520703815918216618}
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fullZoomOut: 80
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--- !u!1 &6181011653585253546
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@ -29678,6 +29760,7 @@ Transform:
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31
Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
Normal file
31
Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
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@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_MonkeyWatch
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{
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public class BalloonHandler : MonoBehaviour
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{
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[Header("Components")]
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[SerializeField] private Transform anchor;
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[SerializeField] private Transform target;
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[SerializeField] private Transform balloonTrans;
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[Header("Properties")]
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[SerializeField] private float xOffset;
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[SerializeField] private float yOffset;
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private float additionalXOffset;
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private float additionalYOffset;
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public void Init(double beat)
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{
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Update();
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}
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private void Update()
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{
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balloonTrans.position = new Vector3(target.position.x + xOffset + additionalXOffset, target.position.y + yOffset + additionalYOffset, target.position.z);
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}
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}
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}
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11
Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs.meta
Normal file
11
Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs.meta
Normal file
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d4201255ef0e619469e1ef4af5aebcb8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -18,6 +18,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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[SerializeField] private Transform shadowTrans;
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[Header("Properties")]
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[SerializeField] private float shadowXRange = 2f;
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[SerializeField] private float shadowYRange = 1f;
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private MonkeyWatch game;
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@ -47,21 +48,21 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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realAngle *= -1;
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float x;
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float y;
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if (realAngle <= 180)
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{
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float normalizedAngle = Mathp.Normalize(realAngle, 0, 180);
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Debug.Log("normalizedAngle: " + normalizedAngle);
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x = Mathf.Lerp(0, shadowXRange, normalizedAngle);
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y = Mathf.Lerp(0, shadowYRange, normalizedAngle);
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}
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else
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{
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float normalizedAngle = Mathp.Normalize(realAngle, 180, 360);
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Debug.Log("normalizedAngle: " + normalizedAngle);
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x = Mathf.Lerp(shadowXRange, 0, normalizedAngle);
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y = Mathf.Lerp(shadowYRange, 0, normalizedAngle);
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}
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Debug.Log("X: " + x);
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shadowTrans.localPosition = new Vector3(x, 0);
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shadowTrans.localPosition = new Vector3(x, y);
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}
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public void MoveToAngle(float angle)
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@ -103,6 +103,20 @@ namespace HeavenStudio.Games.Loaders
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new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"),
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new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute")
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}
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},
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new GameAction("balloon", "Balloon Movement")
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{
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resizable = true,
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("angleStart", new EntityTypes.Float(0, 360, 0), "Start Angle"),
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new Param("angleEnd", new EntityTypes.Float(0, 360, 0), "End Angle"),
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new Param("yStart", new EntityTypes.Float(0, 200, 15), "Y Start"),
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new Param("yEnd", new EntityTypes.Float(0, 200, 15), "Y End"),
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new Param("xStart", new EntityTypes.Float(0, 200, 15), "X Start"),
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new Param("xEnd", new EntityTypes.Float(0, 200, 15), "X End"),
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}
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}
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});
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}
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@ -132,6 +146,7 @@ namespace HeavenStudio.Games
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public MonkeyClockArrow monkeyClockArrow;
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[SerializeField] private WatchMonkeyHandler monkeyHandler;
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[SerializeField] private WatchBackgroundHandler backgroundHandler;
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[SerializeField] private BalloonHandler balloonHandler;
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public Animator middleMonkey;
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[Header("Properties")]
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@ -149,7 +164,8 @@ namespace HeavenStudio.Games
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private void Awake()
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{
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instance = this;
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funcInOut = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuad);
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funcOut = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuad);
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funcIn = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuart);
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pinkMonkeys = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "off", "offStretch" });
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pinkMonkeysCustom = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offInterval" });
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CameraUpdate();
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@ -179,9 +195,9 @@ namespace HeavenStudio.Games
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backgroundHandler.SetFade(beat, 0.25f, true, (TimeMode)timeMode, hours, minutes);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length - 0.5, delegate
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new BeatAction.Action(beat + length - 2, delegate
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{
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backgroundHandler.SetFade(beat + length - 0.5, 0.25f, false, (TimeMode)timeMode, hours, minutes);
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backgroundHandler.SetFade(beat + length - 2, 0.25f, false, (TimeMode)timeMode, hours, minutes);
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})
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});
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CameraUpdate();
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@ -202,6 +218,7 @@ namespace HeavenStudio.Games
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public override void OnGameSwitch(double beat)
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{
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balloonHandler.Init(beat);
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persistBeat = beat;
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GetCameraMovements(beat, false);
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monkeyClockArrow.MoveToAngle(lastAngle);
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@ -221,6 +238,7 @@ namespace HeavenStudio.Games
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public override void OnPlay(double beat)
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{
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balloonHandler.Init(beat);
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persistBeat = beat;
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GetCameraMovements(beat, true);
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monkeyClockArrow.MoveToAngle(lastAngle);
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@ -564,7 +582,8 @@ namespace HeavenStudio.Games
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private double zoomOutStartBeat = double.MinValue;
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private float zoomOutLength = 4;
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private Util.EasingFunction.Function funcInOut;
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private Util.EasingFunction.Function funcOut;
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private Util.EasingFunction.Function funcIn;
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private void CameraUpdate()
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{
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@ -605,15 +624,15 @@ namespace HeavenStudio.Games
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if (normalizedZoomFirst > 1)
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{
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newX = funcInOut(0, cameraTransform.position.x, Mathf.Clamp01(normalizedZoomLast));
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newY = funcInOut(0, cameraTransform.position.y, Mathf.Clamp01(normalizedZoomLast));
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newZ = funcInOut(fullZoomOut, 0, Mathf.Clamp01(normalizedZoomLast));
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newX = funcIn(0, cameraTransform.position.x, Mathf.Clamp01(normalizedZoomLast));
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newY = funcIn(0, cameraTransform.position.y, Mathf.Clamp01(normalizedZoomLast));
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newZ = funcIn(fullZoomOut, 0, Mathf.Clamp01(normalizedZoomLast));
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}
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else
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{
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newX = funcInOut(cameraTransform.position.x, 0, Mathf.Clamp01(normalizedZoomFirst));
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newY = funcInOut(cameraTransform.position.y, 0, Mathf.Clamp01(normalizedZoomFirst));
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newZ = funcInOut(0, fullZoomOut, Mathf.Clamp01(normalizedZoomFirst));
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newX = funcOut(cameraTransform.position.x, 0, Mathf.Clamp01(normalizedZoomFirst));
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newY = funcOut(cameraTransform.position.y, 0, Mathf.Clamp01(normalizedZoomFirst));
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newZ = funcOut(0, fullZoomOut, Mathf.Clamp01(normalizedZoomFirst));
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}
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cameraMoveable.position = new Vector3(newX, -newY, newZ);
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