HeavenStudio/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
Rapandrasmus df509b27ba tweaks
2023-08-09 01:06:19 +02:00

32 lines
892 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_MonkeyWatch
{
public class BalloonHandler : MonoBehaviour
{
[Header("Components")]
[SerializeField] private Transform anchor;
[SerializeField] private Transform target;
[SerializeField] private Transform balloonTrans;
[Header("Properties")]
[SerializeField] private float xOffset;
[SerializeField] private float yOffset;
private float additionalXOffset;
private float additionalYOffset;
public void Init(double beat)
{
Update();
}
private void Update()
{
balloonTrans.position = new Vector3(target.position.x + xOffset + additionalXOffset, target.position.y + yOffset + additionalYOffset, target.position.z);
}
}
}