frogge
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Assets/Resources/Games/frogHop.prefab
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Assets/Resources/Games/frogHop.prefab
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Assets/Resources/Sprites/Games/FrogHop/froghopupscale8192.png
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8
Assets/Scripts/Games/FrogHop.meta
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171
Assets/Scripts/Games/FrogHop/FrogHop.cs
Normal file
171
Assets/Scripts/Games/FrogHop/FrogHop.cs
Normal file
|
@ -0,0 +1,171 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class NtrFrogHopLoader
|
||||
{
|
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public static Minigame AddGame(EventCaller eventCaller)
|
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{
|
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return new Minigame("FrogHop", "Frog Hop", "ffffff", false, false, new List<GameAction>()
|
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{
|
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new GameAction("bop", "Bop")
|
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{
|
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function = delegate {
|
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var e = eventCaller.currentEntity;
|
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
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instance.Bop(e.beat, e.length, e["bop"]);
|
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}
|
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},
|
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resizable = true,
|
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parameters = new List<Param>()
|
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{
|
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new Param("bop", FrogHop.WhoBops.All, "Bop", "Set the character(s) to bop for the duration of this event."),
|
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}
|
||||
},
|
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new GameAction("hop", "Hop")
|
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{
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preFunction = delegate {
|
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var e = eventCaller.currentEntity;
|
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Hop(e.beat, e.length);
|
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}
|
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},
|
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resizable = true,
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using HeavenStudio.Games.Loaders;
|
||||
using Scripts_FrogHop;
|
||||
public class FrogHop : Minigame
|
||||
{
|
||||
//definitions
|
||||
#region Definitions
|
||||
|
||||
[SerializeField] public ntrFrog PlayerFrog;
|
||||
[SerializeField] public List<ntrFrog> OtherFrogs = new List<ntrFrog>();
|
||||
[SerializeField] public ntrFrog LeaderFrog;
|
||||
[SerializeField] public ntrFrog SingerFrog;
|
||||
public List<ntrFrog> AllFrogs = new();
|
||||
public List<ntrFrog> FrontFrogs = new();
|
||||
public List<ntrFrog> BackFrogs = new();
|
||||
|
||||
[NonSerialized] public int globalAnimSide = -1;
|
||||
|
||||
public enum WhoBops
|
||||
{
|
||||
Front,
|
||||
Back,
|
||||
All,
|
||||
None,
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//global methods
|
||||
#region Global Methods
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
AllFrogs.Add(PlayerFrog);
|
||||
AllFrogs.AddRange(OtherFrogs);
|
||||
AllFrogs.Add(LeaderFrog);
|
||||
AllFrogs.Add(SingerFrog);
|
||||
|
||||
FrontFrogs.Add(LeaderFrog);
|
||||
FrontFrogs.Add(SingerFrog);
|
||||
|
||||
BackFrogs.Add(PlayerFrog);
|
||||
BackFrogs.AddRange(OtherFrogs);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
PlayerFrog.Hop();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//frog hop methods
|
||||
#region Frog Hop Methods
|
||||
|
||||
public void Bop(double beat, float length, int bop)
|
||||
{
|
||||
var bopInterp = new List<ntrFrog>();
|
||||
|
||||
switch (bop)
|
||||
{
|
||||
case 0: bopInterp = FrontFrogs; break;
|
||||
case 1: bopInterp = BackFrogs; break;
|
||||
case 2: bopInterp = AllFrogs; break;
|
||||
default: break;
|
||||
}
|
||||
var actions = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
actions.Add(new(beat + i, delegate { BopAnimation(bopInterp); }));
|
||||
}
|
||||
BeatAction.New(this, actions);
|
||||
}
|
||||
|
||||
public void BopAnimation(List<ntrFrog> FrogsToBop)
|
||||
{
|
||||
foreach (var a in FrogsToBop) { a.Bop(); }
|
||||
}
|
||||
|
||||
public void Hop (double beat, double length)
|
||||
{
|
||||
var actions = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
actions.Add(new(beat + i, delegate { OthersHop(); }));
|
||||
ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHop, PlayerMiss, Nothing);
|
||||
}
|
||||
BeatAction.New(this, actions);
|
||||
}
|
||||
|
||||
public void OthersHop()
|
||||
{
|
||||
foreach (var a in OtherFrogs) { a.Hop(); }
|
||||
foreach (var a in FrontFrogs) { a.Hop(); }
|
||||
}
|
||||
|
||||
public void PlayerHop(PlayerActionEvent caller, float state)
|
||||
{
|
||||
globalAnimSide *= -1;
|
||||
PlayerFrog.Hop(globalAnimSide);
|
||||
}
|
||||
|
||||
public void PlayerMiss(PlayerActionEvent caller)
|
||||
{
|
||||
globalAnimSide *= -1;
|
||||
}
|
||||
|
||||
public void PlayerBump(PlayerActionEvent caller)
|
||||
{
|
||||
globalAnimSide *= -1;
|
||||
}
|
||||
|
||||
public void Nothing(PlayerActionEvent caller) { }
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/FrogHop/FrogHop.cs.meta
Normal file
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Normal file
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56
Assets/Scripts/Games/FrogHop/ntrFrog.cs
Normal file
56
Assets/Scripts/Games/FrogHop/ntrFrog.cs
Normal file
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_FrogHop
|
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{
|
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public class ntrFrog : MonoBehaviour
|
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{
|
||||
//definitions
|
||||
#region Definitions
|
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|
||||
[SerializeField] public Animator FrogAnim;
|
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|
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[NonSerialized] public int animSide = -1;
|
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[NonSerialized] public float scaleConstant = 1;
|
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|
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#endregion
|
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|
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//global methods
|
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#region Global Methods
|
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|
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public void Start()
|
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{
|
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scaleConstant = FrogAnim.transform.localScale.x;
|
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}
|
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|
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#endregion
|
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|
||||
//frog methods
|
||||
#region Frog Methods
|
||||
|
||||
public void Bop()
|
||||
{
|
||||
FrogAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
|
||||
public void Hop(int side = 0)
|
||||
{
|
||||
SwapSide(side);
|
||||
|
||||
FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1);
|
||||
FrogAnim.DoScaledAnimationAsync("Hop", 0.5f);
|
||||
}
|
||||
|
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public void SwapSide(int side)
|
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{
|
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if (side != 0) animSide = side;
|
||||
else animSide *= -1;
|
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}
|
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|
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#endregion
|
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}
|
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}
|
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Reference in a new issue