slow walkin'

This commit is contained in:
Rapandrasmus 2023-06-26 21:55:34 +02:00
parent c0e6086be3
commit e1d2a68375
2 changed files with 2 additions and 2 deletions

View file

@ -241,7 +241,7 @@ GameObject:
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m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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--- !u!4 &9016694733661613840
Transform:
m_ObjectHideFlags: 0

View file

@ -69,7 +69,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
break;
case JumpingState.Walking:
transform.localPosition = Vector3.zero;
anim.DoScaledAnimation("Walk", walkBeat, 0.5f, 0.75f);
anim.DoScaledAnimation("Walk", walkBeat, 0.5f, 0.35f);
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
{
Whiff(cond.songPositionInBeatsAsDouble);