slow walkin'
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parent
c0e6086be3
commit
e1d2a68375
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@ -241,7 +241,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &9016694733661613840
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--- !u!4 &9016694733661613840
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -69,7 +69,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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break;
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break;
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case JumpingState.Walking:
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case JumpingState.Walking:
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transform.localPosition = Vector3.zero;
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transform.localPosition = Vector3.zero;
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anim.DoScaledAnimation("Walk", walkBeat, 0.5f, 0.75f);
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anim.DoScaledAnimation("Walk", walkBeat, 0.5f, 0.35f);
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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{
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Whiff(cond.songPositionInBeatsAsDouble);
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Whiff(cond.songPositionInBeatsAsDouble);
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