Medium bot falls down from da skyyyyyy
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@ -12,7 +12,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
return new Minigame("fillbots", "Fillbots", "FFFFFF", false, false, new List<GameAction>()
|
||||
{
|
||||
|
||||
new GameAction("medium", "Medium Bot")
|
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{
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}
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});
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}
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}
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@ -20,14 +24,77 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_Fillbots;
|
||||
public class Fillbots : Minigame
|
||||
{
|
||||
private struct QueuedFillbot
|
||||
{
|
||||
public double beat;
|
||||
public double holdLength;
|
||||
public BotSize size;
|
||||
public BotVariant variant;
|
||||
}
|
||||
private static List<QueuedFillbot> queuedBots = new List<QueuedFillbot>();
|
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|
||||
[Header("Components")]
|
||||
[SerializeField] private NtrFillbot mediumBot;
|
||||
|
||||
public static Fillbots instance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
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}
|
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private void OnDestroy()
|
||||
{
|
||||
if (queuedBots.Count > 0) queuedBots.Clear();
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (queuedBots.Count > 0)
|
||||
{
|
||||
foreach (var queuedBot in queuedBots)
|
||||
{
|
||||
SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.variant);
|
||||
}
|
||||
queuedBots.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void PreSpawnFillbot(double beat, double holdLength, BotSize size, BotVariant variant)
|
||||
{
|
||||
if (GameManager.instance.currentGame == "fillbots")
|
||||
{
|
||||
instance.SpawnFillbot(beat, holdLength, size, variant);
|
||||
}
|
||||
else
|
||||
{
|
||||
queuedBots.Add(new QueuedFillbot
|
||||
{
|
||||
beat = beat,
|
||||
holdLength = holdLength,
|
||||
size = size,
|
||||
variant = variant
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnFillbot(double beat, double holdLength, BotSize size, BotVariant variant)
|
||||
{
|
||||
NtrFillbot spawnedBot = Instantiate(mediumBot, transform);
|
||||
spawnedBot.holdLength = holdLength;
|
||||
spawnedBot.Init(beat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
132
Assets/Scripts/Games/Fillbots/NtrFillbot.cs
Normal file
132
Assets/Scripts/Games/Fillbots/NtrFillbot.cs
Normal file
|
@ -0,0 +1,132 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_Fillbots
|
||||
{
|
||||
public enum BotSize
|
||||
{
|
||||
Small,
|
||||
Medium,
|
||||
Large
|
||||
}
|
||||
|
||||
public enum BotVariant
|
||||
{
|
||||
Normal,
|
||||
HoneyBee,
|
||||
WarioWare
|
||||
}
|
||||
|
||||
public class NtrFillbot : MonoBehaviour
|
||||
{
|
||||
[Header("Properties")]
|
||||
[SerializeField] private BotSize size;
|
||||
[SerializeField] private BotVariant variant;
|
||||
public double holdLength = 4;
|
||||
[SerializeField] private float limbFallHeight = 15f;
|
||||
|
||||
[Header("Body Parts")]
|
||||
[SerializeField] private Animator fullBody;
|
||||
[SerializeField] private Animator legs;
|
||||
private Transform legsTrans;
|
||||
[SerializeField] private Animator body;
|
||||
private Transform bodyTrans;
|
||||
[SerializeField] private Animator head;
|
||||
private Transform headTrans;
|
||||
|
||||
private float legsPosY;
|
||||
private float bodyPosY;
|
||||
private float headPosY;
|
||||
|
||||
private double startBeat = -1;
|
||||
|
||||
private bool legsHaveFallen;
|
||||
private bool bodyHasFallen;
|
||||
private bool headHasFallen;
|
||||
|
||||
private Fillbots game;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = Fillbots.instance;
|
||||
legsTrans = legs.GetComponent<Transform>();
|
||||
headTrans = head.GetComponent<Transform>();
|
||||
bodyTrans = body.GetComponent<Transform>();
|
||||
|
||||
legsPosY = legsTrans.position.y;
|
||||
headPosY = headTrans.position.y;
|
||||
bodyPosY = bodyTrans.position.y;
|
||||
|
||||
legsTrans.position = new Vector3(legsTrans.position.x, legsTrans.position.y + limbFallHeight);
|
||||
headTrans.position = new Vector3(headTrans.position.x, headTrans.position.y + limbFallHeight);
|
||||
bodyTrans.position = new Vector3(bodyTrans.position.x, bodyTrans.position.y + limbFallHeight);
|
||||
}
|
||||
|
||||
public void Init(double beat)
|
||||
{
|
||||
startBeat = beat;
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { legs.Play("Impact", 0, 0); legsHaveFallen = true; legsTrans.position = new Vector3(legsTrans.position.x, legsPosY); }),
|
||||
new BeatAction.Action(beat + 1, delegate { body.Play("Impact", 0, 0); bodyHasFallen = true; bodyTrans.position = new Vector3(bodyTrans.position.x, bodyPosY);}),
|
||||
new BeatAction.Action(beat + 2, delegate { head.Play("Impact", 0, 0); headHasFallen = true; headTrans.position = new Vector3(headTrans.position.x, headPosY);}),
|
||||
new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
fullBody.gameObject.SetActive(true);
|
||||
legs.gameObject.SetActive(false);
|
||||
head.gameObject.SetActive(false);
|
||||
body.gameObject.SetActive(false);
|
||||
})
|
||||
});
|
||||
|
||||
string sizePrefix = size switch
|
||||
{
|
||||
BotSize.Small => "small",
|
||||
BotSize.Medium => "medium",
|
||||
BotSize.Large => "big",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat + 1),
|
||||
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat + 2),
|
||||
});
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (startBeat != -1)
|
||||
{
|
||||
if (!legsHaveFallen)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25, 0.25);
|
||||
float lerpedY = Mathf.Lerp(legsPosY + limbFallHeight, legsPosY, normalizedBeat);
|
||||
legsTrans.position = new Vector3(legsTrans.position.x, Mathf.Clamp(lerpedY, legsPosY, legsPosY + limbFallHeight));
|
||||
}
|
||||
if (!bodyHasFallen)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25 + 1, 0.25);
|
||||
float lerpedY = Mathf.Lerp(bodyPosY + limbFallHeight, bodyPosY, normalizedBeat);
|
||||
bodyTrans.position = new Vector3(bodyTrans.position.x, Mathf.Clamp(lerpedY, bodyPosY, bodyPosY + limbFallHeight));
|
||||
}
|
||||
if (!headHasFallen)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25 + 2, 0.25);
|
||||
float lerpedY = Mathf.Lerp(headPosY + limbFallHeight, headPosY, normalizedBeat);
|
||||
headTrans.position = new Vector3(headTrans.position.x, Mathf.Clamp(lerpedY, headPosY, headPosY + limbFallHeight));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta
Normal file
11
Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5b18e15957787a94ab8387cfe9bdb536
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue