Medium bot falls down from da skyyyyyy
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applyGammaDecoding: 0
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|
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cookieLightType: 0
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platformSettings:
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|
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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|
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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|
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overridden: 0
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androidETC2FallbackOverride: 0
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|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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|
||||||
- serializedVersion: 3
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||||||
buildTarget: Standalone
|
|
||||||
maxTextureSize: 2048
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|
||||||
resizeAlgorithm: 0
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textureFormat: -1
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|
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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|
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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|
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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|
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sprites: []
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|
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outline: []
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|
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physicsShape: []
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|
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bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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|
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pSDShowRemoveMatteOption: 0
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|
||||||
userData:
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|
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assetBundleName:
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|
||||||
assetBundleVariant:
|
|
|
@ -12,7 +12,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
return new Minigame("fillbots", "Fillbots", "FFFFFF", false, false, new List<GameAction>()
|
return new Minigame("fillbots", "Fillbots", "FFFFFF", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
new GameAction("medium", "Medium Bot")
|
||||||
|
{
|
||||||
|
preFunction = delegate { Fillbots.PreSpawnFillbot(eventCaller.currentEntity.beat, 4, Scripts_Fillbots.BotSize.Medium, Scripts_Fillbots.BotVariant.Normal); },
|
||||||
|
defaultLength = 8f
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,14 +24,77 @@ namespace HeavenStudio.Games.Loaders
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
|
using Scripts_Fillbots;
|
||||||
public class Fillbots : Minigame
|
public class Fillbots : Minigame
|
||||||
{
|
{
|
||||||
|
private struct QueuedFillbot
|
||||||
|
{
|
||||||
|
public double beat;
|
||||||
|
public double holdLength;
|
||||||
|
public BotSize size;
|
||||||
|
public BotVariant variant;
|
||||||
|
}
|
||||||
|
private static List<QueuedFillbot> queuedBots = new List<QueuedFillbot>();
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] private NtrFillbot mediumBot;
|
||||||
|
|
||||||
public static Fillbots instance;
|
public static Fillbots instance;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (queuedBots.Count > 0) queuedBots.Clear();
|
||||||
|
foreach (var evt in scheduledInputs)
|
||||||
|
{
|
||||||
|
evt.Disable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
|
{
|
||||||
|
if (queuedBots.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var queuedBot in queuedBots)
|
||||||
|
{
|
||||||
|
SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.variant);
|
||||||
|
}
|
||||||
|
queuedBots.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void PreSpawnFillbot(double beat, double holdLength, BotSize size, BotVariant variant)
|
||||||
|
{
|
||||||
|
if (GameManager.instance.currentGame == "fillbots")
|
||||||
|
{
|
||||||
|
instance.SpawnFillbot(beat, holdLength, size, variant);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
queuedBots.Add(new QueuedFillbot
|
||||||
|
{
|
||||||
|
beat = beat,
|
||||||
|
holdLength = holdLength,
|
||||||
|
size = size,
|
||||||
|
variant = variant
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnFillbot(double beat, double holdLength, BotSize size, BotVariant variant)
|
||||||
|
{
|
||||||
|
NtrFillbot spawnedBot = Instantiate(mediumBot, transform);
|
||||||
|
spawnedBot.holdLength = holdLength;
|
||||||
|
spawnedBot.Init(beat);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
132
Assets/Scripts/Games/Fillbots/NtrFillbot.cs
Normal file
132
Assets/Scripts/Games/Fillbots/NtrFillbot.cs
Normal file
|
@ -0,0 +1,132 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_Fillbots
|
||||||
|
{
|
||||||
|
public enum BotSize
|
||||||
|
{
|
||||||
|
Small,
|
||||||
|
Medium,
|
||||||
|
Large
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum BotVariant
|
||||||
|
{
|
||||||
|
Normal,
|
||||||
|
HoneyBee,
|
||||||
|
WarioWare
|
||||||
|
}
|
||||||
|
|
||||||
|
public class NtrFillbot : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Properties")]
|
||||||
|
[SerializeField] private BotSize size;
|
||||||
|
[SerializeField] private BotVariant variant;
|
||||||
|
public double holdLength = 4;
|
||||||
|
[SerializeField] private float limbFallHeight = 15f;
|
||||||
|
|
||||||
|
[Header("Body Parts")]
|
||||||
|
[SerializeField] private Animator fullBody;
|
||||||
|
[SerializeField] private Animator legs;
|
||||||
|
private Transform legsTrans;
|
||||||
|
[SerializeField] private Animator body;
|
||||||
|
private Transform bodyTrans;
|
||||||
|
[SerializeField] private Animator head;
|
||||||
|
private Transform headTrans;
|
||||||
|
|
||||||
|
private float legsPosY;
|
||||||
|
private float bodyPosY;
|
||||||
|
private float headPosY;
|
||||||
|
|
||||||
|
private double startBeat = -1;
|
||||||
|
|
||||||
|
private bool legsHaveFallen;
|
||||||
|
private bool bodyHasFallen;
|
||||||
|
private bool headHasFallen;
|
||||||
|
|
||||||
|
private Fillbots game;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
game = Fillbots.instance;
|
||||||
|
legsTrans = legs.GetComponent<Transform>();
|
||||||
|
headTrans = head.GetComponent<Transform>();
|
||||||
|
bodyTrans = body.GetComponent<Transform>();
|
||||||
|
|
||||||
|
legsPosY = legsTrans.position.y;
|
||||||
|
headPosY = headTrans.position.y;
|
||||||
|
bodyPosY = bodyTrans.position.y;
|
||||||
|
|
||||||
|
legsTrans.position = new Vector3(legsTrans.position.x, legsTrans.position.y + limbFallHeight);
|
||||||
|
headTrans.position = new Vector3(headTrans.position.x, headTrans.position.y + limbFallHeight);
|
||||||
|
bodyTrans.position = new Vector3(bodyTrans.position.x, bodyTrans.position.y + limbFallHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Init(double beat)
|
||||||
|
{
|
||||||
|
startBeat = beat;
|
||||||
|
|
||||||
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { legs.Play("Impact", 0, 0); legsHaveFallen = true; legsTrans.position = new Vector3(legsTrans.position.x, legsPosY); }),
|
||||||
|
new BeatAction.Action(beat + 1, delegate { body.Play("Impact", 0, 0); bodyHasFallen = true; bodyTrans.position = new Vector3(bodyTrans.position.x, bodyPosY);}),
|
||||||
|
new BeatAction.Action(beat + 2, delegate { head.Play("Impact", 0, 0); headHasFallen = true; headTrans.position = new Vector3(headTrans.position.x, headPosY);}),
|
||||||
|
new BeatAction.Action(beat + 3, delegate
|
||||||
|
{
|
||||||
|
fullBody.gameObject.SetActive(true);
|
||||||
|
legs.gameObject.SetActive(false);
|
||||||
|
head.gameObject.SetActive(false);
|
||||||
|
body.gameObject.SetActive(false);
|
||||||
|
})
|
||||||
|
});
|
||||||
|
|
||||||
|
string sizePrefix = size switch
|
||||||
|
{
|
||||||
|
BotSize.Small => "small",
|
||||||
|
BotSize.Medium => "medium",
|
||||||
|
BotSize.Large => "big",
|
||||||
|
_ => throw new System.NotImplementedException()
|
||||||
|
};
|
||||||
|
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat),
|
||||||
|
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat + 1),
|
||||||
|
new MultiSound.Sound("fillbots/" + sizePrefix + "Fall", beat + 2),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
|
{
|
||||||
|
if (startBeat != -1)
|
||||||
|
{
|
||||||
|
if (!legsHaveFallen)
|
||||||
|
{
|
||||||
|
float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25, 0.25);
|
||||||
|
float lerpedY = Mathf.Lerp(legsPosY + limbFallHeight, legsPosY, normalizedBeat);
|
||||||
|
legsTrans.position = new Vector3(legsTrans.position.x, Mathf.Clamp(lerpedY, legsPosY, legsPosY + limbFallHeight));
|
||||||
|
}
|
||||||
|
if (!bodyHasFallen)
|
||||||
|
{
|
||||||
|
float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25 + 1, 0.25);
|
||||||
|
float lerpedY = Mathf.Lerp(bodyPosY + limbFallHeight, bodyPosY, normalizedBeat);
|
||||||
|
bodyTrans.position = new Vector3(bodyTrans.position.x, Mathf.Clamp(lerpedY, bodyPosY, bodyPosY + limbFallHeight));
|
||||||
|
}
|
||||||
|
if (!headHasFallen)
|
||||||
|
{
|
||||||
|
float normalizedBeat = cond.GetPositionFromBeat(startBeat - 0.25 + 2, 0.25);
|
||||||
|
float lerpedY = Mathf.Lerp(headPosY + limbFallHeight, headPosY, normalizedBeat);
|
||||||
|
headTrans.position = new Vector3(headTrans.position.x, Mathf.Clamp(lerpedY, headPosY, headPosY + limbFallHeight));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta
Normal file
11
Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5b18e15957787a94ab8387cfe9bdb536
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue