Blue Bear Text Update

This commit is contained in:
ThatZeoMan 2024-01-04 20:53:47 -06:00
parent dd64d6d1f5
commit e4e5767007
2 changed files with 29 additions and 14 deletions

View file

@ -3,7 +3,7 @@ guid: 0f640706f6e1ac240aeaef7d039c8f6a
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
@ -24,6 +24,7 @@ TextureImporter:
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@ -62,6 +63,7 @@ TextureImporter:
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 1
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
@ -99,6 +101,18 @@ TextureImporter:
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
@ -112,6 +126,7 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0

View file

@ -22,8 +22,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3,
parameters = new()
{
new("long", false, "Mouth Hold"),
new("open", true, "Should Open Mouth")
new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."),
new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.")
}
},
new GameAction("cake", "Cake")
@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4,
parameters = new()
{
new("long", false, "Mouth Hold"),
new("open", true, "Should Open Mouth")
new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."),
new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.")
}
},
new GameAction("stretchEmotion", "Emotion")
@ -44,11 +44,11 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?", new()
new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Set the emotion animation Beary should play.", new()
{
new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" })
}),
new Param("instant", false, "Instant"),
new Param("instant", false, "Instant", "Toggle if the emotion should jump to it's end state. Making \"LookUp\" instant will cause Beary to keep his head down."),
}
},
new GameAction("wind", "Wind")
@ -66,25 +66,25 @@ namespace HeavenStudio.Games.Loaders
function = delegate { BlueBear.instance.OpenMouth(); },
defaultLength = 0.5f
},
new GameAction("story", "Story")
new GameAction("story", "Memory Drawing")
{
defaultLength = 4,
parameters = new List<Param>()
{
new Param("story", BlueBear.StoryType.Date, "Story"),
new Param("enter", true, "Enter")
new Param("story", BlueBear.StoryType.Date, "Memory", "Set the memory that should appear."),
new Param("enter", true, "Enter", "Toggle if the memory should enter or exit the scene.")
},
resizable = true
},
new GameAction("crumb", "Set Crumb Threshold")
new GameAction("crumb", "Set Crumb Thresholds")
{
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "How many treats should the bear eat before the right crumb can appear on his face?"),
new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "How many treats should the bear eat before the left crumb can appear on his face?"),
new Param("reset", false, "Reset Treats Eaten", "Should the numbers of treats eaten be reset?")
new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "Set how many treats Beary needs to eat for the right crumb to appear."),
new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "Set how many treats Beary needs to eat for the left crumb to appear."),
new Param("reset", false, "Reset Treats Eaten", "Toggle if the current amount of treats eaten (and crumbs) should be reset.")
}
}
},