Blue Bear Text Update
This commit is contained in:
parent
dd64d6d1f5
commit
e4e5767007
|
|
@ -3,7 +3,7 @@ guid: 0f640706f6e1ac240aeaef7d039c8f6a
|
|||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
|
|
@ -24,6 +24,7 @@ TextureImporter:
|
|||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
|
|
@ -62,6 +63,7 @@ TextureImporter:
|
|||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
|
|
@ -99,6 +101,18 @@ TextureImporter:
|
|||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
|
@ -112,6 +126,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
|||
|
|
@ -22,8 +22,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 3,
|
||||
parameters = new()
|
||||
{
|
||||
new("long", false, "Mouth Hold"),
|
||||
new("open", true, "Should Open Mouth")
|
||||
new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."),
|
||||
new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.")
|
||||
}
|
||||
},
|
||||
new GameAction("cake", "Cake")
|
||||
|
|
@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 4,
|
||||
parameters = new()
|
||||
{
|
||||
new("long", false, "Mouth Hold"),
|
||||
new("open", true, "Should Open Mouth")
|
||||
new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."),
|
||||
new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.")
|
||||
}
|
||||
},
|
||||
new GameAction("stretchEmotion", "Emotion")
|
||||
|
|
@ -44,11 +44,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?", new()
|
||||
new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Set the emotion animation Beary should play.", new()
|
||||
{
|
||||
new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" })
|
||||
}),
|
||||
new Param("instant", false, "Instant"),
|
||||
new Param("instant", false, "Instant", "Toggle if the emotion should jump to it's end state. Making \"LookUp\" instant will cause Beary to keep his head down."),
|
||||
}
|
||||
},
|
||||
new GameAction("wind", "Wind")
|
||||
|
|
@ -66,25 +66,25 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate { BlueBear.instance.OpenMouth(); },
|
||||
defaultLength = 0.5f
|
||||
},
|
||||
new GameAction("story", "Story")
|
||||
new GameAction("story", "Memory Drawing")
|
||||
{
|
||||
defaultLength = 4,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("story", BlueBear.StoryType.Date, "Story"),
|
||||
new Param("enter", true, "Enter")
|
||||
new Param("story", BlueBear.StoryType.Date, "Memory", "Set the memory that should appear."),
|
||||
new Param("enter", true, "Enter", "Toggle if the memory should enter or exit the scene.")
|
||||
},
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("crumb", "Set Crumb Threshold")
|
||||
new GameAction("crumb", "Set Crumb Thresholds")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "How many treats should the bear eat before the right crumb can appear on his face?"),
|
||||
new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "How many treats should the bear eat before the left crumb can appear on his face?"),
|
||||
new Param("reset", false, "Reset Treats Eaten", "Should the numbers of treats eaten be reset?")
|
||||
new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "Set how many treats Beary needs to eat for the right crumb to appear."),
|
||||
new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "Set how many treats Beary needs to eat for the left crumb to appear."),
|
||||
new Param("reset", false, "Reset Treats Eaten", "Toggle if the current amount of treats eaten (and crumbs) should be reset.")
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
|||
Loading…
Reference in a new issue