Blue Bear Text Update
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parent
dd64d6d1f5
commit
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@ -3,7 +3,7 @@ guid: 0f640706f6e1ac240aeaef7d039c8f6a
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TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 11
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serializedVersion: 12
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mipmaps:
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mipmaps:
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mipMapMode: 0
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mipMapMode: 0
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enableMipMap: 0
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enableMipMap: 0
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@ -24,6 +24,7 @@ TextureImporter:
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streamingMipmaps: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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generateCubemap: 6
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cubemapConvolution: 0
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cubemapConvolution: 0
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@ -62,6 +63,7 @@ TextureImporter:
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textureFormatSet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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applyGammaDecoding: 0
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cookieLightType: 1
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platformSettings:
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platformSettings:
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- serializedVersion: 3
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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buildTarget: DefaultTexturePlatform
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@ -99,6 +101,18 @@ TextureImporter:
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overridden: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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spriteSheet:
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serializedVersion: 2
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serializedVersion: 2
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sprites: []
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sprites: []
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@ -112,6 +126,7 @@ TextureImporter:
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edges: []
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edges: []
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weights: []
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weights: []
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secondaryTextures: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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pSDShowRemoveMatteOption: 0
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@ -22,8 +22,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3,
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defaultLength = 3,
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parameters = new()
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parameters = new()
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{
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{
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new("long", false, "Mouth Hold"),
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new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."),
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new("open", true, "Should Open Mouth")
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new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.")
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}
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}
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},
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},
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new GameAction("cake", "Cake")
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new GameAction("cake", "Cake")
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@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4,
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defaultLength = 4,
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parameters = new()
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parameters = new()
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{
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{
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new("long", false, "Mouth Hold"),
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new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."),
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new("open", true, "Should Open Mouth")
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new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.")
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}
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}
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},
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},
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new GameAction("stretchEmotion", "Emotion")
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new GameAction("stretchEmotion", "Emotion")
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@ -44,11 +44,11 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?", new()
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new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Set the emotion animation Beary should play.", new()
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{
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{
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new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" })
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new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" })
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}),
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}),
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new Param("instant", false, "Instant"),
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new Param("instant", false, "Instant", "Toggle if the emotion should jump to it's end state. Making \"LookUp\" instant will cause Beary to keep his head down."),
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}
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}
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},
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},
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new GameAction("wind", "Wind")
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new GameAction("wind", "Wind")
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@ -66,25 +66,25 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { BlueBear.instance.OpenMouth(); },
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function = delegate { BlueBear.instance.OpenMouth(); },
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defaultLength = 0.5f
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defaultLength = 0.5f
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},
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},
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new GameAction("story", "Story")
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new GameAction("story", "Memory Drawing")
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{
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{
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defaultLength = 4,
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defaultLength = 4,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("story", BlueBear.StoryType.Date, "Story"),
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new Param("story", BlueBear.StoryType.Date, "Memory", "Set the memory that should appear."),
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new Param("enter", true, "Enter")
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new Param("enter", true, "Enter", "Toggle if the memory should enter or exit the scene.")
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},
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},
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resizable = true
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resizable = true
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},
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},
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new GameAction("crumb", "Set Crumb Threshold")
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new GameAction("crumb", "Set Crumb Thresholds")
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{
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{
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function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
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function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "How many treats should the bear eat before the right crumb can appear on his face?"),
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new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "Set how many treats Beary needs to eat for the right crumb to appear."),
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new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "How many treats should the bear eat before the left crumb can appear on his face?"),
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new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "Set how many treats Beary needs to eat for the left crumb to appear."),
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new Param("reset", false, "Reset Treats Eaten", "Should the numbers of treats eaten be reset?")
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new Param("reset", false, "Reset Treats Eaten", "Toggle if the current amount of treats eaten (and crumbs) should be reset.")
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}
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}
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}
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}
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},
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},
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